VonBruinwald, on 23 May 2019 - 04:23 AM, said:
50% more as they take up 50% more space.
Personally I think giving them the same dissipation but 50% more capacity is a better option. IS mech's generally have lower alpha and higher DPS. Increasing their capacity makes them better at DPS builds and helps differentiate the tech bases.
IIRC DHS only give 40% more dissipation, so that's like only supposed to be at either 60 - 80% dissipation. Which I will be fine with. That being said, consider that Clan tech IS hotter by comparison which -- supposedly -- negates their dissipation.
I think it's problematic treating the heat trend of the techbases 1:1 with each other, rather it would be more prudent to just base it with respect to their own builds.
For example, the trial Nightstar of 2x UAC5 + 2x UAC10 build:
https://mwo.smurfy-n...b#i=697&l=stock , it would be prudent to at least have simmilar sustained DPS like that of
MCII-B 2x UAC5 + 2x UAC10.
I mean honestly look at that, the Mad-Cat 2 is at 61 KPH without speed-tweak and has 6 extra heat-sinks to boot, which has 10.24 sustained DPS. The Night star, that walks at 46 KPH is at lesser 6.45 Sustained DPS. what kind of BS is that? A nice 8-9 sustained DPS would be nice. While yes i suppose that would be +50% dissipation from DHS, but perhaps we could just get +40% from baseline IS dissipation from it's heatsinks, Single/Standard or Double?
Khobai, on 22 May 2019 - 06:06 PM, said:
buffing ISDHS fixes the problem across the board for all IS loadouts.
I'd rather we just buff the base dissipation, which means that at IS SHS would be buffed as well and would have a less gaping chasm in between.
Edited by The6thMessenger, 23 May 2019 - 05:12 AM.