Hot-Fix Scheduled For 23-May-2019
#61
Posted 23 May 2019 - 11:03 PM
You should have the Chance, to take part of the new factionplay as Loyalist of old stile. perhaps do not give the full Factionpointsreward to nonloyalists of the actual conflict, give them like 25%less factionpoints but let theme be a part of their role.
give mercs even the 75% of faction and alow the Change of the curent contract /or loyality every day once.
Give freelancer a bigger bonus on C-Bills , they get no advantage on factionplay, and they help out getting a match started.
#62
Posted 23 May 2019 - 11:14 PM
#63
Posted 23 May 2019 - 11:48 PM
please let us play invasion on all the quickplay maps.
please add a frivolous pretty picture next to the paragraph that passes for the storyline and return the call to arms.
and if we are forced to scout please allow Steiner pilots to scout in assault mechs.
or, you know... just roll it back, way back to when we could target planets (other units), we had counter attack, and there was no incursion or scouting.
#64
Posted 24 May 2019 - 12:21 AM
nullanulla, on 23 May 2019 - 02:24 PM, said:
denAirwalkerrr, on 23 May 2019 - 02:38 PM, said:
QueenBlade, on 23 May 2019 - 02:42 PM, said:
Bjorn Bekker, on 23 May 2019 - 02:56 PM, said:
Nightbird, on 23 May 2019 - 03:04 PM, said:
tee5, on 23 May 2019 - 03:05 PM, said:
McGoat, on 23 May 2019 - 03:06 PM, said:
Nathan White, on 23 May 2019 - 03:23 PM, said:
vonJerg, on 23 May 2019 - 03:33 PM, said:
Gettodachoppa, on 23 May 2019 - 03:44 PM, said:
Serial Number, on 23 May 2019 - 03:51 PM, said:
Charles Sennet, on 23 May 2019 - 03:56 PM, said:
^^ That.
#65
Posted 24 May 2019 - 12:22 AM
#66
Posted 24 May 2019 - 12:25 AM
Paul Inouye, on 23 May 2019 - 05:01 PM, said:
Thats why you think BEFORE you do smth. The amount of workload you need to fix the stuff you've broken is quite frankly YOUR problem, not ours.
#68
Posted 24 May 2019 - 01:20 AM
#69
Posted 24 May 2019 - 01:44 AM
#70
Posted 24 May 2019 - 01:49 AM
#71
Posted 24 May 2019 - 01:52 AM
#72
Posted 24 May 2019 - 02:12 AM
Paul Inouye, on 23 May 2019 - 05:01 PM, said:
We cannot roll back a patch like this. A rollback of this magnitude would impose a workload that would be in a similar scope of rewriting the entire update. The database and backend services only move forward. There were significant changes in this patch in relation to these services. Rolling back would cause a massive desync in data which could result in a corruption of the entire backend structure essentially bringing the entire game to a halt. Rolling back code in a revision control environment isn't the issue... when things go live, the data in the backend has already taken on the new properties which would break under the previous codebase. On top of that, we cannot rollback 'just a section' of a patch, the entire patch would rollback including the new 'Mech and fixes that were also part of it.
Did you ask your provider whether they have done a "snap shot" (Systems and DBs) as part of the update process? In this case it is just the press of a button and at least some days of lost progress for the players since the patch.
P.S. If you don't do such snap shots I am really wondering what you would like to do in case somethzingt goes wrong while updating your systems.
#73
Posted 24 May 2019 - 02:20 AM
Renzor the Red, on 24 May 2019 - 01:20 AM, said:
at least fix the easy stuff first.
item 1 (a high priority for me anyway) is rp, bring it back. that should be hotfix worthy.
item 2 is the fix the long phase durations or do multiple modes per phase or just drop the story entirely for random modes. maybe in the same hotfix as rp.
item 3 is where we start the maybe next month part of the list. fix queue imbalances. so far the worst ive seen are periods of 4:1 so this might not be as bad as we think it is and letting it run for a bit might help gather more data. one thing i noticed is that during the na phase the is queue was loaded, and during the oc phase the clan was the heavy side. so an emphasis must be made on balancing recent population swings in a real time manor. some kind of mechanic that allows a small number of people to switch sides when there is an imbalance such that a game can be launched.
item 4 is a less severe issue and not really a bug. but whats the point of having a match maker if there is no one to match? i got passed 5 times in queue today for an hour wait where its usually no longer than 10 minutes. at some point, preferably after some bug fixes on the above, you need to hold an fp only event to try and bring some more pugs in so the matchmaker can work.
item 5 is that you need to decouple banners from the events so loyalists can wear their badges. not really a priority for me but what good is fp if all the loyalists leave and there is no one else left to play?
Edited by LordNothing, 24 May 2019 - 02:54 AM.
#74
Posted 24 May 2019 - 02:35 AM
Renzor the Red, on 24 May 2019 - 01:20 AM, said:
I admire your faith in PGI but if you are already a bit longer into this game then you would know that "having faith" in PGI has already been proven by themself as a bad idea.
It's just insane to release such a new FP mode, which is THAT rushed and incomplete to the public.
Do we really have to wait 2-3 months (quoting russ) now until this mode is kinda "playable" again?
Fixing FP needs to be top priority right now, even before any further work on MW5. I know wishful thinking...
Just fix this god damn mess
#75
Posted 24 May 2019 - 02:51 AM
That sounds like a VERY simple fix.
#77
Posted 24 May 2019 - 02:54 AM
All you say is you are not willing to do a roll back. (Just imagine in a case of a crash you could not do a Roll Back, of course you can. Because it would be an emergency case. THIS IS AN EMERGENGY CASE.)
I will play a little bit of Solaris 7, because I promised someone to help him.
But I will not play your abomination of FP. Thats why you test things before they go live.
I thought this Event System was only for Special Events every now and then, once a week.
If I would have known this would be the only new Faction Play, I would have rang the alarm bells louder.
But you would have probalbly ignored me anyways. Just as you always do. Everybody told you to get rid of the beeping counter, you ignored it, Like you always ignore your customers.
Lets hope nobody will play FP, from this point on. So that you can see the player numbers diving into the abyss.
I am outright mad at you and your company. For being such lousy Developers, every company would be bankrupt by now, if the would do such bad game development like you. All which is saving you are the loyal fans of the Battletech Universe.
#79
Posted 24 May 2019 - 03:19 AM
Good pilots who bring firepower have the chance to carry them
#80
Posted 24 May 2019 - 03:27 AM
Hanky Spam, on 24 May 2019 - 02:35 AM, said:
Do we really have to wait 2-3 months (quoting russ) now until this mode is kinda "playable" again?
Funniest thing as that they've kept feeding us with promises that they work hard on this FP update and kept postponing it to make sure of its quality for how many months exactly? ... Worked hard to produce ... this.
This is only getting worse and worse for YEARS now, yet people are STILL crying "ye have faith". Unbelievable.
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