Paul Inouye, on 25 May 2019 - 05:54 PM, said:
Faction Loyalty
Faction Play
So let's dive right into this. The writing method used in this post will be a generic design spec and numbered in a manner in which feedback can be directed at key components of the design.
thank you very much Paul Inouye,
Overall, I think that's very good what you wrote. I also have to complain about some of the people
in the forum. I play this game from the beginning. CAN WE NOT DISCUSS POINT 1-5?
Which does not help that is to accelerate
Talk about the timer, number of people dropping, conflict length and more bla bla bla
(it does not help to leave Paul Inouye with 15 construction sites, so it will not be faster, thanks)
, open a new thread and thanks. We work fast and constructively, Paul noted points 1-5.
Everyone writes their information and opinions and that's it.
1
Single players decide for themselves their role in the game and on the Group side, it is the leader
currently it is poorly regulated)
3
A 2 Alliance system? I like that and it helps to equalize the game. This prevents you always had to
change sides to participate in a conflict.
Alliance Member 1 (Steiner / Davion / FRR) + (Clan Wolf / Clan Nova Cat / Clan Steel Viper / Clan Diamond Shark)
Alliance member 2 (Kurita / Liao / Marik) + (Clan Jade Falcon / Clan Ghost Bear / Clan Smoke Jaguar
3.2
LP 100% for your faction,
60% for an Alliance member of your tech site (IS or Clan)
40% for an Allinaz member of the opposite tech site (Clan or IS)
example
you are FRR
LP 100% your conflict FRR
LP 60% your Alliance tech site (IS) conflict Davion,Steiner
LP 40% your Alliance opposite tech site (Clan) CW, CNC, CSV, CDS
Tabelle 1
4.1
Loyalists should be able to change.
- I would appreciate a bonus system where you get + xLP% if you stay longer with a Faction.
conflict phasen = + LP
5 = 10,00%
10 = 20,00%
15 = 30,00%
20 = 40,00%
30 = 50,00%
and Bonus Items/ Bolt on's (flags or standards for the Mech of the respective faction, ( not in the shop to buy) for example, you could give a cBill bonus if you play under this faction) for Players and coupled with the LP for one Faction
(keeps players / units in a longer contract)
-I would also accept a small penalty at the same time -xLP% for the first 5-15 games.
(makes it difficult to change the decision in another faction)
4.2
Leg a one-sided conflict (IS vs IS or clan vs clan) see Table 1 for LP
When Clans fight for IS, do they fight with Clan Mech?
If so, it could be interesting and awesome in the match.
THX
Edited by burning wisky, 02 June 2019 - 03:46 AM.