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Summary Of Today's Developer Update With Russ Bullock Via Ngng


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#21 GuardDogg

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Posted 31 May 2019 - 11:54 PM

Every time I see the word MechAssault, I vision a child's game. 3rd person view, by Microsoft and on a console. Intro to Battletech.

Edited by GuardDogg, 31 May 2019 - 11:57 PM.


#22 Thorqemada

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Posted 31 May 2019 - 11:57 PM

The last years MWO Championship was the best to watch...

MWO has gone quite a distance - may it do some miles more...

But it has no content worth a subscription...

#23 Antares102

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Posted 01 June 2019 - 12:20 AM

F

Had a lot of cool moments in MWO.
Started to play to lead a unit one more time (after Tribes 2 and Eve online).
Worked out well for some time. But like everything else in life MWO will end and I guess sonner rather than later.
Thanks for all the fish!

Edited by Antares102, 01 June 2019 - 12:24 AM.


#24 Bowelhacker

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Posted 01 June 2019 - 12:33 AM

So if I cancel my Dervish pre-order does that mean something in MW5 won't get finished properly...?

#25 FartSniffer87

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Posted 01 June 2019 - 12:43 AM

gg bois

#26 0Jiggs0

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Posted 01 June 2019 - 12:50 AM

The people who say the game isn't dead are correct. The game is in hospice. Best to make peace with it now.

F

#27 Tranderas

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Posted 01 June 2019 - 01:27 AM

F

#28 The6thMessenger

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Posted 01 June 2019 - 02:08 AM

Basically a long winded "**** you" to it's patrons.

#29 Steve Pryde

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Posted 01 June 2019 - 02:20 AM

Do u know why the game is "dead"? Several big mistakes in years (balancing, ****** engine, bad gamemodes, no really new content). The core gameplay of MWO is maybe the best from all Mechwarrior games but what did u in 7 years? Just nothing.

#30 lobsterhierarchy

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Posted 01 June 2019 - 05:19 AM

Sounds like they’re taking old yeller out back with an LB10X.

F.

#31 VonBruinwald

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Posted 01 June 2019 - 05:32 AM

View PostGuardDogg, on 31 May 2019 - 11:54 PM, said:

Every time I see the word MechAssault, I vision a child's game. 3rd person view, by Microsoft and on a console. Intro to Battletech.


Not everyone wants a "thinking man's shooter".

Sometimes it's nice to kick back, relax and blow some 'mechs up in spectacular fashion.

#32 jss78

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Posted 01 June 2019 - 05:50 AM

A couple thoughts. I'd be surprised if Russ didn't know about a MechAssault sequel, if such were forthcoming. I'd assume any sequel would at least strongly consider licensing PGI's art assets (like HBS did).

Mech packs ... I haven't bought one in a year or two. It's not an editorial on the game. But for me the game reached a point about 2 years ago where I had a 'mech for every really distinctive play style. I'd have to look REAL hard to figure out what exactly I'm missing.

If they do release new 'mechs, I'm mainly hoping for some missing 3025 staples that can feed into MW5:M and HBS BT. Again I don't think MWO "needs" anything.

#33 Davers

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Posted 01 June 2019 - 05:55 AM

F



#34 No One Lives Forever

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Posted 01 June 2019 - 06:11 AM

So, my general impressions from the Dev. update are: game is running for 7 years, it's old, game engine is old, not much can be done with it. If MW5 will do well, maybe well keep MWO alive for a bit longer, if not, well..if MW5 is a flop, PGI is no more, so..

Edited by No One Lives Forever, 01 June 2019 - 06:46 AM.


#35 Felbombling

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Posted 01 June 2019 - 06:18 AM

With good forethought and decision making to match, this game would still be going strong with the fan base it has. What a disappointment. All they had to do was incentivise continued play with a more robust pilot skill tree and deeper storyline / lore background to promote immersion. Once the skill tree is fleshed out, games with that Mech simply don't matter anymore.

This somehow turned into PokeMech… gotta collect 'em all.

#36 ZortPointNarf

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Posted 01 June 2019 - 07:17 AM

All things said and done, I've dropped 2k+ hours on this game, and no ragrets. I have more mechs than I know what to do with, and a large portion of those are Heroes mechs, for the pokemech collector in me.
That being said, I hope they are able to support it for another year or two, and I hope for an Urbie IIC before they start winding it down.
I've already pre-ordered MW5 and from what I've seen it will be great, if it is a success I can see them release a Multiplayer DLC down the line, would be amazing if at that point you could import your existing MWO catalogue into the game, I don't think anybody has ever done something like that and it would be the biggest thank you to supporters of this game ever. To clarify this is a suggestion not a demand, the nature of digital content means they can close shop today and owe you nothing, and I would be ok with that too, bummed for sure, but ok.

#37 Margrave Reavous

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Posted 01 June 2019 - 07:24 AM

Subscription for a FPS with no content? Bad idea, that would be a the nail in the coffin. MWO will die. Hopefully, not for a few more years. I hope there are plans for a MWO 2 that includes melee, vehicles and infantry. Think Planetside 2 and MWLL. If games like Emperyion and No Man's Sky can have a multitude of planets, so could a MWO 2. Only key planets are really necessary, and a whole segment of the galaxy could be tied to control of a planet. Factions would come to mean more. Units would as well. NPC units could be used to protect key points, raid, assault, or whatever. That way there are always something to do even if there are not many people on. NPC pirates could keep the game interesting as well, especially if events are randomly generated. Micro-transactions and subscriptions could easily be implemented. It isn't like PGI won't have tons of assets it can reuse.

Edited by Margrave Reavous, 01 June 2019 - 07:26 AM.


#38 Verilligo

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Posted 01 June 2019 - 07:30 AM

View PostGuardDogg, on 31 May 2019 - 11:54 PM, said:

Every time I see the word MechAssault, I vision a child's game. 3rd person view, by Microsoft and on a console. Intro to Battletech.

I mean, we played MW4 entirely in 3rd person, so that seems a strange thing to complain about. The problem that MechAssault had wasn't that it was MechWarrior Lite, it was that it was MechWarrior Lite without anything else on the horizon for the other side of the fanbase. A MechAssault 3 would not have that issue in today's climate, because we already have MW5 and Battletech currently active. Albeit, they would do well to try and link all three games together so they compliment one another while not stepping on each other's toes. Difficult to do with the 3025 thrust, but not impossible.

#39 MaschineGott

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Posted 01 June 2019 - 07:59 AM

This is all extremely sad. Not in the sense of it's existence, but the sense of actual sorrow. I'm sure for a lot of us, MechWarrior and BattleTech is a HUGE part of our hobby and interest. BE it MWO, MechWarrior, BattleTech, MechCommander, MechAssault, MegaMek, whatever.

In my opinion, MechWarrior Online has been the best adaptation of a first-person mechsim for a long time that isn't some overly Japanese-Anime hyper maneuverable copypasta like Armored Core or Front Mission. And, don't get me wrong I like those games as well, but BattleTech/MechWarrior are a totally different flavor that I prefer.

I, like I'm sure a lot of you have, have spent a Lot of money on this game, and would love to see it continue to flourish. I think the issue here is that PGI as a company, as many of you have said, has made poor decision regarding the game, including using an engine that was even for it's time dated and has aged poorly with no optimization, leaned too much on paid injection content, let certain elements of the game stagnate, and ignored it's players. The last point is the hardest hitting one, especially for an F2P game with ''Freemium'' options.

Sure, they brought us mechs we requested, but as another user pointed out, they were poorly quirked, if quirked at all, and didn't fit their roles as well as they could have. The example used was the WHM-IIC, which I personally think is a great mech, but could have been better. I've seen people form negative opinions on the chassis based solely on the free mech that was released for playing during Xmas, and I agree that THAT variant in particular is pretty bad, but overall the chassis isn't as horrid as people make it out to be. I agree that certain variants bring that ''why does this exist/perform badly/have **** builds'' (looking at you corsair) ideal directly to the table, but regardless everyone's play style is different and not every variant works for everyone.

I think that PGI should get together with notable members of the player base (not just the more popular Twitch streamers/Youtube content creators) and work on getting thins set right. Have a player voice IN the development... Which is sadly already seeming as just a pipe dream in the current state of affairs. I've noticed time and time again Russ Bullock will do whatever HE wants, and listen to no one when it comes to development for the game, which is poor on his part.

MWO has been a big part of my life since release. I've probably played this game more hours than I have any other, even World of Warcraft. It pains me to see it in it's current state.

#40 C H E E K I E Z

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Posted 01 June 2019 - 08:01 AM

Is there a way to refund your Merc 5 pre-order? I'm actually 100% done with PGI. I just can't anymore.





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