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Summary Of Today's Developer Update With Russ Bullock Via Ngng


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#41 C E Dwyer

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Posted 01 June 2019 - 08:10 AM

Personally I've rather buy 3025 mechs from here on out, so they can be porter to M.W.5

stopped buying mech packs because there are none I really wanted.

There are still mechs I would throw down money on

My original print 3025 still has mechs not made yet.

still missing quads Posted Image

Mech assault. no thanks I'd rather wait another ten years.

Games not close to dead though until the Euro and Asian servers go off line.

Would have to close before 2021( the year of MS licence review I believe) for my own prediction to be correct.

Two years ago I was suggesting half way through 2020 on the outside.

If no more mech con means no more in house designs it gets my vote, also money saved to keep the servers running.

Even though I took two lengthy hiatus because of things P.G.I did the pros far out weigh the cons.

The biggest one of all being

P.G.I made this game when NO BODY ELSE even hinted at being interested.

H.B.S only made their game because this was created, and the slight growth in minatures and table table likewise is purely down to M.W.O. stimulating interest in the old game.

even the illegal prating of mechs for 3d printers hasn't been the classic styles but P.G.I's versions.


So Well done P.G.I .

I may have had a Hate/love relationship over the years, I may not sink three-four hours into the game a day anymore.

This is however the only online game of it's type that I have played so long, and mostly enjoyed.

I'm not going to stint in my Thanks for having this game to play for seven years, and hopefully another three, or more.

I will continue to support it, and spent when he right mechs for me arrive.


Thank You P.G.I.

Also Thank you Russ for being very open, frank, and honest about this games future, also sober.

This was actually I felt your most articulate stream yet.


P.S

Legendary Founder and proud

Edited by C E Dwyer, 01 June 2019 - 08:14 AM.


#42 Guile Votoms

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Posted 01 June 2019 - 09:39 AM

After 6 years of people saying Mechwarrior Online is dead, I think it's finally true.

gg

#43 TELEFORCE

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Posted 01 June 2019 - 09:52 AM

This is pretty sad. This game really could've benefited from better management. Lack of ammo switching and being able to handle fast light 'mechs like the Fire Moth were huge misses. It would've been HUGE for this to be the first MW game to have all 16 original Clan omnis in it, but nope.

Faction play/Community Warfare was also a huge miss, never living up to its hype, never having the immersion. The information from Battletech canon was already there, but it was never capitalized upon.

But I really enjoyed QP, and put a lot of time and money into MWO. I think the game's biggest win was that and beating HG over the unseen 'mech issue.

One of my life goals is to raise enough money to unify the Battletech IP and make it greater than it is now, but I'm a ways off from that :( I want to make it so that people say that Game of Thrones is Battletech in the middle ages, and not the other way around, because that's actually true. But it just shows how well-known the IP is...

Edited by TELEFORCE, 01 June 2019 - 09:54 AM.


#44 RePlayBoy101

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Posted 01 June 2019 - 10:05 AM

im not surprised since PGI was doing this for the past 5 years:

Posted Image

#45 nukedog

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Posted 01 June 2019 - 10:26 AM

F

Been here since day one, been here since MW2.
Just glad we had MWO, warts and all.
But seriously, PGI has made the wrong call on 90% of everything they've done.
Mechs aren't selling because buyers have been shafted with bad mechs too many times.
If someone pays for a mech, it SHOULD be better than most other mechs for at least 3 months before you nerf it.
But most of them have had serious flaws out of the box.
The dev forum was a textbook example of everything you shouldn't say being said. PGI may have just killed sales for MW5, which I have already pre-ordered, and can't wait to play.
We love the game, we just can't believe how badly you've treated it during it's run.

#46 Bonfor

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Posted 01 June 2019 - 10:42 AM

View PostAnjian, on 31 May 2019 - 11:37 PM, said:

MechAssault 3 by Day 1 Studios, which is owned by Wargaming.net, the World of Tanks and Warships people. Hmm.

This is twisty. This is very twisty.

Posted Image


Prepare to hear a loud sucking noise followed by your wallet seeming empty...have you seen how much Wargaming charges for their tanks and ships? Upwards of $80 for one single ship, which makes PGI's mech packs a bargain. Also, their tech tree grind makes PGI's skill tree grind seem like a walk in the park, and people with fewer than 10k matches played in Tanks are still considered new players. Wargaming likes to create huge time and money sinks...hate to see them touch any Battletech product, really. Wish Blizzard would have stepped in...

#47 FupDup

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Posted 01 June 2019 - 10:43 AM

View PostBonfor, on 01 June 2019 - 10:42 AM, said:

Wish Blizzard would have stepped in...

I agreed with you up until this point. Blizzard today ain't what they used to be...

#48 jss78

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Posted 01 June 2019 - 10:43 AM

View PostC E Dwyer, on 01 June 2019 - 08:10 AM, said:

<snip>

Legendary Founder and proud


Liked for the positive sentiment. I've also had a lot of fun on the quick play queue. Faction Play was always a bit of a mess, but then some of MWO's biggest competition (e.g. Wargaming) only really have a quick play queue or equivalent. Beyond QP, PGI sadly developed a history of promising more than they can deliver, but considered in isolation MWO quick play was a good F2P game and had a very fair economy.

I'll also add PGI did a HELL of a thing with the legal stuff. After close to 25 years that particular dragon is finally dead. Also the freedom to use those classic 'mechs in a recognizable form is going to help both HBS and Catalyst.

They've done good. Looking forward to MW5:M (and a few more years of MWO).

#49 Tranderas

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Posted 01 June 2019 - 11:22 AM

View PostMaschineGott, on 01 June 2019 - 07:59 AM, said:

I think that PGI should get together with notable members of the player base (not just the more popular Twitch streamers/Youtube content creators) and work on getting thins set right. Have a player voice IN the development... Which is sadly already seeming as just a pipe dream in the current state of affairs. I've noticed time and time again Russ Bullock will do whatever HE wants, and listen to no one when it comes to development for the game, which is poor on his part.


There have been two attempts at this, called the Community Balance Project and CBP 2.0. After high-level players and casters spent hundreds of hours compiling tens of thousands of comments across reddit, official forums, discord, and verbal player interviews, Paul said "99% of what you do will be worthless" to one of the developers of the project. Instead of using it to make good balance decisions, they cherry-picked from it to justify their bad ones. The CBP said that IS LRMs could use a velocity buff to match clans among a host of other changes that included a strong buff to AMS and an overall nerf to LRMs... and Chris took that quote and blanket buffed LRMs in the next patch.

PGI have likely been given thousands of hours of input from high-level players and casters at this point, but the stock MWOWC showed a certain contempt for players, Russ's "papa knows best" attitude shows arrogance, and his comments on Discord that the interview went well show a massive dissonance between reality and the world Russ and Paul have created for themselves at the studio. They think that even after their game has made it to the point that it's not profitable anymore that they have done what's best for the game. Their "well it's seven years old" argument doesn't work when people are still playing the older WoT, the 15 year old WoW, the 18 year old Runescape. Good games last. MWO won't.

I'm not sad PGI is going to die a month or two after MW5 comes out. I am sad that there are a lot of people that are very passionate about a franchise that has existed longer than I have that will be left without a video game within the universe again. I am sad to see the high-level players, dejected and neglected, who put so much effort into being the top 1% in the game only to have Russ signal that he hates them. I'm sad to see casters I respect drinking and playing for one more night with friends before uninstalling, and the fear within their communities about what's to come. And I'm sad for me, a player who came to MWO because it was a better alternative to WoT, only for Russ and Paul to make "was" the operative word in this sentence.

MWO deserves more than a bottle of beer poured out for it. It needs a whole bottle of wine. Not since Runescape in 2006 has a game made me feel so connected to a single community and two people threw it away. Rest in peace, old friend.

#50 Wing 0

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Posted 01 June 2019 - 11:27 AM

Times like this I wish MechWarrior 4 Mercs was still around. At least with that game we had the control over devs when it came to Multiplayer.

#51 5th Fedcom Rat

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Posted 01 June 2019 - 11:47 AM

The thing, we may never get another Mechwarrior title again for the rest of history that has this many different mech chassis in it across multiple technical readouts. I think people are really going to grow nostalgic for MWO the more they step back from it - as the saying goes, you don't know what you've got til it's gone.

#52 Weeny Machine

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Posted 01 June 2019 - 12:39 PM

A game with so many lock-on weapons which promote even more static gameplay and one lock-on weapon basically hardcounters a whole mech class should die

Edited by Weeny Machine, 01 June 2019 - 12:39 PM.


#53 Anomalocaris

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Posted 01 June 2019 - 04:51 PM

View Post5th Fedcom Rat, on 01 June 2019 - 11:47 AM, said:

The thing, we may never get another Mechwarrior title again for the rest of history that has this many different mech chassis in it across multiple technical readouts. I think people are really going to grow nostalgic for MWO the more they step back from it - as the saying goes, you don't know what you've got til it's gone.


Can't argue with that. As much as PGI has screwed up with MWO, the core game is fun. I will miss it when its gone. I've looked for viable substitutes and just can't find one out there right now.

But as much as I like MWO, I just can't bring myself to give PGI any more money given how they've treated the paying (and non-paying) customer base over the last couple years.

#54 Warning incoming Humble Dexterer

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Posted 01 June 2019 - 05:10 PM

For me MWO's biggest failure remains :
1) Failing to allow solo players to opt out of group queues.
2) Failing to make group stomps even remotely fun or rewarding for those solo players forced to play them.

#55 LT. HARDCASE

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Posted 01 June 2019 - 05:23 PM

Russ will always leave out that it is his and Paul's gross mismanagement that has brought MWO's profitability to its current state.

They will never admit that the indifference, scorn, and spite which has been shown to their community has brought down what could've easily been a self sustaining kingdom.

They could never swallow their pride and see through their arrogance, for long enough embrace the truth that they were in far over their heads and needed to place people in senior positions who had experience with online multiplayer gaming. Instead they bumbled through and rarely made a decision that wasn't met with derision from the community.

The "we always know better than you" attitude came all the way from the top. How did that work out in the end guys?

#56 Anomalocaris

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Posted 01 June 2019 - 05:25 PM

View PostLT. HARDCASE, on 01 June 2019 - 05:23 PM, said:

Russ will always leave out that it is his and Paul's gross mismanagement that has brought MWO's profitability to its current state.

They will never admit that the indifference, scorn, and spite which has been shown to their community has brought down what could've easily been a self sustaining kingdom.

They could never swallow their pride and see through their arrogance, for long enough embrace the truth that they were in far over their heads and needed to place people in senior positions who had experience with online multiplayer gaming. Instead they bumbled through and rarely made a decision that wasn't met with derision from the community.

The "we always know better than you" attitude came all the way from the top. How did that work out in the end guys?


I suppose Russ' view of that depends on how big his house is, what car he's driving and what his retirement account looks like. It's entirely possible that he's doing just fine, in which case he will never acknowledge his failures.

#57 Bonfor

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Posted 01 June 2019 - 05:26 PM

View PostFupDup, on 01 June 2019 - 10:43 AM, said:

I agreed with you up until this point. Blizzard today ain't what they used to be...


Well, no one's perfect...Posted Image I haven't played a Blizzard product in at least 8 years, so I guess I missed where they went off the rails.

#58 Sadistic l

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Posted 01 June 2019 - 05:59 PM

View PostAppogee, on 31 May 2019 - 06:12 PM, said:



MWO by itself is not by itself enough to sustain a company of PGI's size. Lots riding on MW5. MW5 has to be successful to be able to carry on with Mechwarrior development. Hopefully we will see many more years of MWO, that depends to some extent on the success of MW5.




Based on PGI's track record I'm not buying MW5. I think if MW5 is a commercial failure and causes PGI to go bankrupt it would be the best thing that could happen to the MW franchise.

#59 Bowelhacker

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Posted 01 June 2019 - 08:02 PM

View PostC H E E K I E Z, on 01 June 2019 - 08:01 AM, said:

Is there a way to refund your Merc 5 pre-order? I'm actually 100% done with PGI. I just can't anymore.


If you've used any of the free content that came along with the pre-order you are **** out of refund luck.

#60 Xetelian

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Posted 01 June 2019 - 08:13 PM

View PostAppogee, on 31 May 2019 - 06:12 PM, said:

it's been a year since a Mech Pack created a good return on investment for PGI. Unsurprising given the game has been played for 7 years; people have tons of Mechs. PGI are going to more selective in what they release. Next pack won't be June. It will be special and will have defined role.

MWO by itself is not by itself enough to sustain a company of PGI's size. Lots riding on MW5. MW5 has to be successful to be able to carry on with Mechwarrior development. Hopefully we will see many more years of MWO, that depends to some extent on the success of MW5.

Acknowledged concerns about ongoing monetisation of MWO given core customer base has so many Mechs and therefore less incentive to buy more packs. Floated general idea that maybe down the track might need to change to a base subscription model. Not going to happen anytime soon. (Note: pains were taken to point that this is just 'spitballing' about the future, in response to questions in chat, not a plan.)


MW5: in this climate for pre-orders, we did exceptionally well. Acknowledges some critics wont pre-order as they are negative about PGI. Some people - an increasing number, he feels - are positive. Feels the best way to address the critics is to release a great game. Believes MW5 will hold up even better and longer than MW4 because of technology base, modding capability, procedurally generated missions, co-op mode. Believes it will have decade or more of longevity. Reinforced importance of its success in terms of having any developer (including PGI) continue to develop MW titles into the future.



Didn't Russ say that MW5 wouldn't be taking away from MWO and they'd be separate in teams and in the wallet too? That he wasn't using funds from MWO to power his MW5 game? I always wondered where the MW5 self publishing money came from, I guess now I know, we've been lied too.


MW5 killed MWO...good to know.

I have 136 mechs, a lot of them paid for and a lot more of them through cBills.

I enjoy grinding mechs, mechs that are fun to play.

Let me buy the mechs from the packs that I would find fun to play instead of buying the whole pack!

Don't make people wait 9 or so months before things come out for cBills.

Inflate hardpoints, take off hand acuators and make bad mechs good so they are fun to play, not everything needs to be a Deathstrike but bad mechs aren't going to sell beyond nostalgia buys.

Edited by Xetelian, 01 June 2019 - 08:17 PM.






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