Hand Back The Mechwarrior Licence
#1
Posted 01 June 2019 - 05:00 AM
Surely the best thing to do now is to bow out, pass back the licence to Microsoft, let them sell it on or develop it for themselves. Heck, even if they leased it out to Disney you would probably get a film or two and a sound subsidise development team that is specialised in engaging the gaming community and building a sustainable business model ( . . you may hate it, but even Star Wars continues to bring in new fans with the various off shoots . . ).
Having registered in the development days of MWO and followed it through its various incarnations, it saddens me to see how many friends, team members and even those whom I think need to be taken outside and beaten with a big stick until silent disappear from in game and seen on the friends list to rarely if ever even poke a nose into the game - at least you were there to play and take part in the community development.
The game needs money, insight and drive to continue.
Other systems have been around for years longer than MWO and that is because there is a strong, loyal supporting community that keeps the systems viable. PGI appears to have completely forgotten or ignored this important element and now bleat at not getting enough money in via mech packs (why a pack when you changed the system to only need one mech to skill cap it out rather than three, I still don't understand. Yes you offered monetary choice selections but fixed it to single weight classes rather than mixed - give that a go and it may work).
Don't let the game die (MW5 is merely putting the franchise on life support) pass it back to someone who can see the true potential and invest in it to the degree it needs.
F - MWO; You have been a fine friend, but your time here is done.
#2
Posted 01 June 2019 - 05:11 AM
#3
Posted 01 June 2019 - 05:29 AM
#4
Posted 01 June 2019 - 06:13 AM
so... shiny happy people, everybody! #bestgameever #beststateofthegameever
#drowninginnewplayers and so on
that being said: since they have NO interest in listening to their customers, they shouldn't be surprised they are in the state they're in right now.
maybe a different licence-holder might listen, you never know. *preparing for another visit from the StaSi*
Edited by Captain Caveman DE, 01 June 2019 - 06:14 AM.
#5
Posted 01 June 2019 - 06:15 AM
#6
Posted 01 June 2019 - 07:25 AM
PeppaPig, on 01 June 2019 - 05:00 AM, said:
The game needs money, insight and drive to continue.
Neither of which the Mechwarrior IP has received from MS in a decade.
People have to realize that BT IP is not a big money market, which is evidently shown by HBS being sold for 7.5 million, which is basically odd money, despite just having released Battletech, which according to the grognards, is something like the second coming of christ.
No one touched Mechwarrior for a decade for a reason.
#7
Posted 01 June 2019 - 08:21 AM
took P.G.I to make a game
no other developer had the slightest interest in
love or hate.
This is it.. none will touch the game in this format again.
As to money and development making a good game.
All I have to say is
Bioware
Anthem..
#8
Posted 01 June 2019 - 08:52 AM
#9
Posted 01 June 2019 - 02:30 PM
C E Dwyer, on 01 June 2019 - 08:21 AM, said:
took P.G.I to make a game
no other developer had the slightest interest in
love or hate.
This is it.. none will touch the game in this format again.
As to money and development making a good game.
All I have to say is
Bioware
Anthem..
So much this. You lot think they did a crap job? I don't see anybody else trying. Piranha put their livelihoods on the line to make a game based on the IP they and we love and all they seem to get is whiney ******* cussing them out.
"Don't let the game die (MW5 is merely putting the franchise on life support) pass it back to someone who can see the true potential and invest in it to the degree it needs."
Pass it back to who? And why should they? Assuming anybody would pick it up that would be off the backs of Russ and co. who actually restored interest in the franchise in the first place.
Honestly I think some of our esteemed posters here are being a little silly.
#10
Posted 01 June 2019 - 02:35 PM
PeppaPig, on 01 June 2019 - 05:00 AM, said:
There's no point in this action.
If you look at Microsoft's E3 lineup, they already made and are about to reveal a new game within the licensed universe, even if it is a sequel to their previous two "we'll do our own thing within your universe" spinoff games.
So PGI can continue the ongoing trend of grinding a multi-decade old arena shooter setup into the ground until no one ever wants to play a multiplayer game again... make its single player game because of the money they made from that...
And Microsoft is churning out its own title, if for no other reason than "Hey they made money...we could make some additional pocket change" and rake in some 50 million+ for SNES's Mechwarrior 3050 in modern day graphics.
becomes
But probably with even less coherent story, a bigger disconnect from the universe, but more fast paced circle-running action and battlearmor with machinegun-like medium laser destroying 250 ton, twin-fusion-engine sporting behemoth Atlases that chomp at the air and scream because...that's a thing!
Edited by Koniving, 01 June 2019 - 02:38 PM.
#11
Posted 01 June 2019 - 02:38 PM
#12
Posted 01 June 2019 - 03:05 PM
Koniving, on 01 June 2019 - 02:35 PM, said:
The reason it's machine-gun-like is because it's actually a pulse laser, not a medium laser. But what you should really be afraid of is that crazy OP mortar...
PS: Where did you get the exact tonnage and engine specs for the last boss of MA2? As far as I know they never told you how heavy it was or what kind of engine(s) it used. And really it didn't even resemble an Atlas other than having a skull face.
#13
Posted 01 June 2019 - 03:14 PM
FupDup, on 01 June 2019 - 03:05 PM, said:
PS: Where did you get the exact tonnage and engine specs for the last boss of MA2? As far as I know they never told you how heavy it was or what kind of engine(s) it used. And really it didn't even resemble an Atlas other than having a skull face.
Bigger than any mech they've ever seen.
Biggest weight class is 200 tons.
So... add 50 tons.
Its got a skull. Atlas has a skull. That gets the message across as to what it basically looks like.
The game outright says it has two fusion cores (engines) in the narration going into the fight.
Add comic mischief and nonsense... and without even mentioning "Uber Mech" you automatically knew exactly what I was referring to.
Also, machine-gun like laser... because I knew that.
Trying to fill in a quote with a fussing little one is like plucking teeth from savage animal a fraction of your size but a lot faster than you.
Edited by Koniving, 01 June 2019 - 03:25 PM.
#14
Posted 01 June 2019 - 03:28 PM
Koniving, on 01 June 2019 - 03:14 PM, said:
Biggest weight class is 200 tons.
So... add 50 tons.
Biggest they've ever seen doesn't mean it's exactly 250 tons. You just guessed that (I'd expect it to be 300+ IMO). The biggest superheavy is the Omega at just 150 tons, which we're not even sure if it ever existed in the MA universe. They definitely have never seen the 200-ton Orca since that thing was only canonized very recently (long after the release of those games).
Koniving, on 01 June 2019 - 03:14 PM, said:
I thought they were talking about those weird technology core things (i.e. like the one you got from killing the giant spider boss or the Star Adder variant of the Blood Asp) rather than fusion engines?
Koniving, on 01 June 2019 - 03:14 PM, said:
-
Trying to fill in a quote with a fussing little one is like plucking teeth from savage animal a fraction of your size but a lot faster than you.
Natalia specifically says "Mechwarrior, use that pulse laser to blablabla" right at the start of the first level. In Mechassault normal lasers don't fire in pulses, they shoot one big beam that for some reason is able to curve in the air and track targets as if it were a missile.
#15
Posted 01 June 2019 - 03:29 PM
FupDup, on 01 June 2019 - 03:25 PM, said:
It's incomplete. So I shaved off half a hundred.
Quote
5 data cores. But considering how many of them you see and find... why would it having two "fusion cores" be such a le gasp! realization?
Instead, you fight it for two rounds... each one crippling an engine.
To get the name just a bit ago I had to look it up, and the wiki even outright states they're "reactors."
Fusion Reactor is another term in Battletech for Fusion Engine.
#16
Posted 01 June 2019 - 03:36 PM
FupDup, on 01 June 2019 - 03:28 PM, said:
Continuous wave lasers are just lasers with really long pulses (the duration in which the beam is sustained is called a pulse under the science of lasers. The only difference between a continuous wave as opposed to a 'pulsed' laser is whether you're deliberately switching it on and off as part of the intended operation, as such all laser beams are classified as a pulse so long as, at some point, it terminates operation.). Since we haven't made an eternal laser...
But anyway, the point is under the quote, I put pulse lasers in the BT universe are akin to machine guns and even explain the cut in range, and thus already knew and intended medium pulse laser but left out pulse for flare.
Edited by Koniving, 01 June 2019 - 03:39 PM.
#17
Posted 01 June 2019 - 09:04 PM
LordNothing, on 01 June 2019 - 02:38 PM, said:
Considering living legends literally never had a population worth mentioning, i highly doubt that would happen.
Lets be honest here. Even now, in its worse days, MWO's playerbase is massively bigger than living legends ever was, even in its best days. Tens of thousands of people stopped playing MWO over the years, with no considerable amount of them starting to play LL, despite it being free and repeatedly being mentiond in every "MWO s*cks and is dying" thread here and on reddit. Tens of thousands disgruntled mech fans left MWO and LL still has more servers than players online for the majority of the time.
Killing MWO now would most likely pretty much have to the same result as its constant bleeding of players. LL being dead as always. Frankly speaking, LL is objectively a lot less good than its few dedicated fans claim it to be, which shows in player numbers.
Edited by meteorol, 01 June 2019 - 09:05 PM.
#18
Posted 01 June 2019 - 09:14 PM
Koniving, on 01 June 2019 - 02:35 PM, said:
Plots gets twisty, because MechAssault is by Day 1 Studios. Who owns Day 1 Studios. Wargaming. Wargming makes the World of Tanks, qualities of which help inspire Mechwarrior Online, and still remains king of this machine combat slow shooter genre.
Furthermore Wargaming is in Russia, and they have a beef with a Russian company, Mail.ru, which brought out Armored Combat to compete with World of Tanks (unsuccessfully).
But far more successful is that mail.ru bought out Pixonic, who makes War Robots on mobile, which competes against other mobile games like World of Tanks Blitz, this time however, most successfully. War Robots managed a lifetime gross of $190 million by August of 2018, considering the company was bought for only $30 million. It may be reaching past $300 million or more by this month alone.
War Robots has a game style similar to MechAssault. Which makes Wargaming's purchase of the latter company even more strategic.
Which is why the plot is very twisty.
#19
Posted 01 June 2019 - 09:31 PM
Honestly, looking back, it seems like old MechWarriors are a lot more fun. This insane customization that MWO does is kinda over the top, and it seems like it's harder to balance.
#20
Posted 02 June 2019 - 12:13 AM
mechwarrior on MS dos
mechwarrior 2 on Ms dos
mechwarrior 2 mercenary's
mechwarrior 2 ghost bear legacy
that was it... after that.. all the stupid started
It drives me nuts that when i hear you guys in game. you have that stupid Voice over turned on.. armatures
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