Toha Heavy Industries, on 08 June 2019 - 09:12 PM, said:
MWO2 (on mobile)
.. what? don't you guys have phones?
War Robots has shown that the robo shooter can work on touchscreens only, and prove more than just be financially viable, it can be a financial success with over 120 million downloads on all platforms. But its pay to win monetization has sent deep discontent in its large player community and makes it ripe for disruption. Imagine being able to take all those players away...
Another game, ironically by creators of War Robots who left the company, called Battle of Titans, showed you can do a robot shooter using the Unreal Engine on mobile. This is complete with segmented hitboxes, with a map of sufficient size. The robots are extremely well detailed when you view them on the hanger using the touchscreen to pan the viewing angles. One note is that on mobile, you have to cut the teams to 5 or 6, and to ensure the match lasts longer and less immediate roll overs, a limited number of respawns from a drop deck is available. For this game you can do two or three and that depends on weight composition. Sounds familiar?
However on mobile, you do not have the precision to target individual components that easily. That is why such a mobile Mechwarrior game should be a Mechassault instead. On top of that, you can combine tanks and aircraft, which also happened in the original Mechassault. The game would also require balancing out manual and auto aiming and make both feel seamless in their mode transition. This will leave you pondering about the monetization methods, and that's where its going to be tricky.
The bottom line is that its technically possible to do a Mechwarrior Unreal Engine based game on mobile, and if executed well, there is a great opportunity for it to be a financial success.
Edited by Anjian, 09 June 2019 - 07:27 PM.