Mwo 2
#21
Posted 02 June 2019 - 01:19 PM
If PGI wants to completely rethink the basic mode of the game, and come up with something deeper, then bring on MWO2. If it's just gonna be more QP skirmish, then I'll pass.
#22
Posted 02 June 2019 - 02:20 PM
The Mayor of Smuttington, on 02 June 2019 - 12:53 PM, said:
Destiny is does not have the same business model as MWO. Destiny is a pay2play, subscription-less squad based online shooter with micro-transactions. MWO is a free2play arena shooter with an army of units to use supported by multiple optional purchase avenues.
MWO's most direct brethren are games like the "World of" series and WT. It's more distantly related to games like LoL. What largely separated it from those games was it's rapid fire MechPack monetization, while most in it's "class" usually bank on infrequent but large purchases (Currency bundles or "hero" units) or more frequent but smaller purchases (Cosmetics).
#23
Posted 02 June 2019 - 06:20 PM
MischiefSC, on 02 June 2019 - 12:54 PM, said:
if i thought they were capable of learning from their mistakes. they can start by not promising the moon out the gate. they way over promised on fp. their plan would have worked out great if we had another zero or two at the end of the population number. and making the mode hell for low to moderate skill unorganized players ensured the mode would never be a hit. the plan for fp was so overblown and unrealistic given the niche status of the battletech universe, no way in hell of filling up 13 buckets. i figure you might have been able to support four factions from the get go, and it could have been reduced to 2 if the population tanked. but the important thing is making fp fun for everyone and you want have to worry about the population tanking.
also not being so dependant on placeholders like qp which end up becoming the game. though i have a feeling that was only due to fp not having widespread appeal and ruining its reputation at every attempt to fix it. certainly don't plan to have other modes come into the game. or get rid of the modes all together, mechwarrior games are supposed to have missions, with every map having several sets of different objectives baked in, were talking complex scripted missions. and i certainly dont want mwo2 to be another arena shooter. make it a mission oriented mmo proper with persistent mega maps and where you dont stare at a spinney things all day and we can talk.
also the scope of transactions was rather narrow with mwo. you can buy mechs, bays to put them in, and not a lot else. and a bunch of vanity items you could live without in a mechwarrior game. they could have been selling weapon varients/experimental weapons, extra omnipods, dropships and a lot of other things. rest assured i wont buy any mechpacks until i know its not a failure.
#24
Posted 02 June 2019 - 06:28 PM
Stop all the excuses, you want our money? Work for it.
#MWOUnrealOrRiot
#25
Posted 02 June 2019 - 06:48 PM
#26
Posted 02 June 2019 - 07:13 PM
ImperialKnight, on 02 June 2019 - 06:48 PM, said:
thats mostly wishful thinking on our part unfortunately. but basing mwo2 on parts of mw5 is probably the cheapest way to go about it. much stuff has already been ported over.
Edited by LordNothing, 02 June 2019 - 07:15 PM.
#27
Posted 02 June 2019 - 08:31 PM
By the way...
A year ago I saw on many Hompepages Advertisment for World of tanks and other online games. Sometimes it was really anoing to see this advertisment. But.....
I asked myself why is pgi not making more advertisment for MWO ?? If you want to sell something you often have to make an advertisment.
Edited by Snowhawk, 02 June 2019 - 08:34 PM.
#28
Posted 02 June 2019 - 08:48 PM
Now theyre stuck with a failing flagship game and it sounds like iffy sales on the new game.
And im not sure why Russ is telling people MWO doesnt pay the bills anymore. Putting doubt as to the future of the game into the minds of your customers is the last thing you should be doing if you want to keep sales up. Consumer confidence has been one of PGI's biggest problems all along and they continually make it worse. Theyre just hastening their own demise.
Edited by Khobai, 02 June 2019 - 08:54 PM.
#29
Posted 02 June 2019 - 08:59 PM
How's about TWO: Tank Warrior Online.
Or...... Aeroverse!
Edited by Novakaine, 02 June 2019 - 09:00 PM.
#30
Posted 02 June 2019 - 09:10 PM
Snowhawk, on 02 June 2019 - 08:31 PM, said:
I don't like ads, but at this point it would have been a good idea.
That being said, with how they handled their resources by just pushing it at MW5 with as you said, iffy sales, then I don't think it's much help other than prolonging the inevitable.
#31
Posted 03 June 2019 - 12:03 AM
All what Russ said was, that MW:O isn't generating enough money to support a company that size. Now, if PGI would only do MW:O, it wouldn't be this size. PGI is also working on MW5, which, according to Russ, did exceptionally well on pre-sales.
#32
Posted 03 June 2019 - 01:55 AM
Btw, what makes anyone think that a sequel would be better?
#33
Posted 03 June 2019 - 02:07 AM
Thorn Hallis, on 03 June 2019 - 01:55 AM, said:
Btw, what makes anyone think that a sequel would be better?
I suppose the problem with an engine change is that it doesn't have the same marketing appeal as a new game, and they'd need a new population to motivate such a big investment.
I suppose they could make an engine update and market it as a new game.
In either case MWO funded MW5, now it's up to MW5 to potentially fund MWO2.
That is if PGI is even interested in making a second iteration of MWO, what if they'd rather use the revenue from (if successful) MW5 to make a completely new game of license another IP? I could understand if they're sick of working with battletech stuff.
#34
Posted 03 June 2019 - 09:51 AM
Edited by ShiverMeRivets, 03 June 2019 - 09:51 AM.
#35
Posted 06 June 2019 - 04:51 AM
I would love to romp around in my Warhawk, void of the BS of PVP. Many of us have tons of mechs that would be fun to drive in Armored Warfare-esque PVE missions. It wouldnt be hard, just add simple objectives, "Destroy this Generator", destroy that airfield, capture this control point, done. Throw in AI mechs and voila. AW PVE is enjoyable enough. I will continue to maintain this game would be perfect for a similar system.
And is it bad that I played my first PVP game in like 5-6 years just now and despite being in a Warhawk P, which I hear is a pretty trash tier mech, as well as being tired from driving all night for my job, I still managed 2 kills, however much damage(I honestly didnt look), and ended with a match score of 598(next closest on my team was high 200 - low 300 something. Highest scoring enemy guy was 680, with 200-300s below him)...this is why I stopped PVPing in the first place, so much effort on my part, but cant buy a win. Guess its time to just wait for MW5, coop PVE will be awesome. I had a Mech itch and I had to scratch it, I miss my ol' Warhawk, shes awesome, even if the game shes in isnt as much.
Edited by LordKnightFandragon, 06 June 2019 - 04:55 AM.
#36
Posted 06 June 2019 - 05:58 AM
#37
Posted 06 June 2019 - 09:54 AM
#38
Posted 06 June 2019 - 10:43 AM
Sjorpha, on 03 June 2019 - 02:07 AM, said:
I suppose the problem with an engine change is that it doesn't have the same marketing appeal as a new game, and they'd need a new population to motivate such a big investment.
I suppose they could make an engine update and market it as a new game.
In either case MWO funded MW5, now it's up to MW5 to potentially fund MWO2.
That is if PGI is even interested in making a second iteration of MWO, what if they'd rather use the revenue from (if successful) MW5 to make a completely new game of license another IP? I could understand if they're sick of working with battletech stuff.
An engine change could open up many of the features in Mechwarrior 5 to MWo.
There are several potential improvements for MWo that can be ported over from MW5 like destructable terrain,vehicle AI,dynamic map generation plenty to merit a slight rebranding as Mechwarrior 1.5 at least
If it's cheap enough to there is little to lose from doing it.
#39
Posted 06 June 2019 - 11:30 AM
Lykaon, on 06 June 2019 - 10:43 AM, said:
An engine change could open up many of the features in Mechwarrior 5 to MWo.
There are several potential improvements for MWo that can be ported over from MW5 like destructable terrain,vehicle AI,dynamic map generation plenty to merit a slight rebranding as Mechwarrior 1.5 at least
If it's cheap enough to there is little to lose from doing it.
thats like you will change a Mack truck engine in a Corvet..very different engines ,and PGI has no Peoples with great Cryengine Experience . most gone 2014/15 after the Transverse Disaster
#40
Posted 06 June 2019 - 11:46 AM
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