Mwo 2
#41
Posted 06 June 2019 - 11:46 AM
#42
Posted 06 June 2019 - 12:23 PM
#43
Posted 06 June 2019 - 12:44 PM
zerosouL, on 06 June 2019 - 12:23 PM, said:
You want solid new content in MWO but PGI needs a way to fund that new content. By developing MWO2 and starting us off with few of our current resources ported over they could create the opportunity to earn money fro MWO2. If they make lots of upgrades to MWO but have no true way of capitalizing on those upgrades why would they bother?
#44
Posted 06 June 2019 - 01:16 PM
Wolfos31, on 06 June 2019 - 12:44 PM, said:
You want solid new content in MWO but PGI needs a way to fund that new content. By developing MWO2 and starting us off with few of our current resources ported over they could create the opportunity to earn money fro MWO2. If they make lots of upgrades to MWO but have no true way of capitalizing on those upgrades why would they bother?
Its their own fault theyre so behind in everything besides mech count. You can make lots of money on content DLCs,skins, steam market, premium time/currency but in order to do so, your game need to attract new players and be fun. Later on if you want them to stay and attract even more newcomers you have to upgrade and develop your game constantly. Plenty of other games do it(engine upgrades, new solid content which doesnt take years to develop) and succeed. PGI clearly have no clue if they still dont get it over all theese years. All those mechpacks were just a moneygrab really...its amazing it took so long for people to wakeTF up.
Edited by zerosouL, 06 June 2019 - 01:20 PM.
#45
Posted 06 June 2019 - 02:02 PM
That said there is a lot of hope with MW5 that the modding community will be able to make something out of it that will be PvP. Heard several rumours that the folks responsible for Living Legends are diving into such a project and that it is on a new engine is at least something we can be hopeful for.
What we really need to hope for though, is for MW5 to be a really solid game that brings in more people than MWO ever did.
#46
Posted 07 June 2019 - 07:22 AM
#47
Posted 07 June 2019 - 08:09 AM
Feral Clown, on 06 June 2019 - 02:02 PM, said:
That said there is a lot of hope with MW5 that the modding community will be able to make something out of it that will be PvP. Heard several rumours that the folks responsible for Living Legends are diving into such a project and that it is on a new engine is at least something we can be hopeful for.
What we really need to hope for though, is for MW5 to be a really solid game that brings in more people than MWO ever did.
I'm very excited for MW5 and the prospect of having the Living Legends team make a multiplayer mod for it bolsters that excitement even further.
We might not even need PGI to make (eventually) a MWO2 if this actually happens.
#48
Posted 07 June 2019 - 08:31 AM
zerosouL, on 06 June 2019 - 12:23 PM, said:
No money in porting so the only way to get Rage 2 quality graphics with giant stompy Battlemechs is too MWO2.0
The real question is what scope for the game?
Another area shooter
or
Something with Power Armour, Tanks, Hovertanks, helicopters and Battle mechs in one PVP game like some of these modern PVP with infantry and vehicles. With emphasis on the Mechs and Vechiles .
AND the Power Armour experience should be very scary and epic if you can team up and actually caputure a mech by removing the pilot. RNG who gets the mech
Awesomest graphics and sound so your immersed in the world, with total suspension of dis-belief
64 Player battles, 32 a side with 12 mechs, 5 tanks, 5 hovertanks, 5 helicopers and 5 powa armour a team.
Tier 1 getz to ride the mechs of course
Doh you can just take the mech in your power armour, if you can
Or
GTA V Multiplayer but with mechs
Edited by OZHomerOZ, 07 June 2019 - 08:50 AM.
#50
Posted 07 June 2019 - 08:58 AM
The reason is simple: They had actually no idea how to fill the game with any meaningful content. If you take the rose-coloured Battletech glasses off, you see that it is a repetitive arena shooter which hardly had any new content over the years.
It is a miracle it lasted that long. I think, PGI is aware of that
#51
Posted 07 June 2019 - 09:02 AM
at least we have MW5 to mod
Rose coloured glasses please.........You need to aim high
Edited by OZHomerOZ, 07 June 2019 - 09:04 AM.
#53
Posted 07 June 2019 - 01:18 PM
#54
Posted 07 June 2019 - 01:30 PM
Burning2nd, on 07 June 2019 - 01:18 PM, said:
UNREAL, looks great
https://mw5mercs.com/
#55
Posted 07 June 2019 - 03:34 PM
Racerxintegra2k, on 01 June 2019 - 03:47 PM, said:
1)PGI isn't going to port everyone's accounts over to an updated version of MWO, no money in that.
2) People aren't going to rebuy all the stuff they purchased in this MWO again in another version.
3) PGI had 7 years to elevate the game, this is what they can produce enjoy it while its here.... move on when its gone unfortunately.
it works if you dont focus 100% of marketing and sales on mech packs. what you would be selling is the game and not the mechs. lets be fair mwo doesn't have much game in it. one boring mode that you can play and a bunch of other modes that mostly dead. the less stuff you copy from mwo the better, its got to be a completely new game. if they abandon the f2p model for subscription or pay once with in-game microtransactions and make mechs significantly easier to get, then people might accept losing their mwo inventory, its a new game after all with a completely new design. for example replacing the arena shooter with an mmo proper.
and if you want to keep the f2p model there are ways to do that. for starters sell things other that mechs. there is a large amount of equipment diversity in battletech and mwo, even with newtech, doesnt use a lot of it. there are also manufacturer variants of weapons that can be sold for a premium. experimental stuff might be either unlockable or purchasable as well and lets not forget retrotech. additional armor and ammo types (its a new game and you can do that). there are also other things like drop ships, jump ships, territory, base structures, support npcs (everything from elementals to aerotech). of course there would be mechs too, anything new would go through a premium only phase. if you make mechbays harder to get, like cash only, i can see a system where you could import your mwo content for free provided you bought the mwo2 bays.
Edited by LordNothing, 07 June 2019 - 03:42 PM.
#56
Posted 07 June 2019 - 03:46 PM
OZHomerOZ, on 07 June 2019 - 08:31 AM, said:
No money in porting so the only way to get Rage 2 quality graphics with giant stompy Battlemechs is too MWO2.0
The real question is what scope for the game?
Another area shooter
or
Something with Power Armour, Tanks, Hovertanks, helicopters and Battle mechs in one PVP game like some of these modern PVP with infantry and vehicles. With emphasis on the Mechs and Vechiles .
AND the Power Armour experience should be very scary and epic if you can team up and actually caputure a mech by removing the pilot. RNG who gets the mech
Awesomest graphics and sound so your immersed in the world, with total suspension of dis-belief
64 Player battles, 32 a side with 12 mechs, 5 tanks, 5 hovertanks, 5 helicopers and 5 powa armour a team.
Tier 1 getz to ride the mechs of course
Doh you can just take the mech in your power armour, if you can
Hah! World of Warcraft with millions of subscribers couldn't get 40 people together on a regular basis enough to run raids together in a timely manner. It's why they reduced raid sizes down to 25 people. Then 15 with the flex system and auto-raid finding tools.
No way in hell is PGI going to be able to populate a 40 man battle, not without wait times that makes FP look timely in comparison.
Quote
Far more likely. I can certainly see a game where 4-12 players work together to complete a mission or campaign. Just axe the open world griefing... or even possibly just the whole open world because BT lore doesn't really lend itself to mechs just wandering around the countryside/city at random. Even pirates have objectives they go after.
OTOH, MW5 apparently has out-of-mech segments that allow you to wander around. So all the "open world" stuff would likely be your avatar running around the merc hiring halls and bars and stuff, likely with no actual fighting involved. Unless of course MW5 includes non-mech infantry style combat... say having to fight your way to your mech which happens in lore from time to time.
#57
Posted 07 June 2019 - 03:46 PM
OZHomerOZ, on 07 June 2019 - 09:02 AM, said:
at least we have MW5 to mod
Rose coloured glasses please.........You need to aim high
Ill try to mod MW5 almost immediately, so I can drop my self in a Warhammer straight away. Unless of course, we dont get one in game for w/e reason....
#58
Posted 07 June 2019 - 03:56 PM
LordKnightFandragon, on 07 June 2019 - 03:46 PM, said:
Ill try to mod MW5 almost immediately, so I can drop my self in a Warhammer straight away. Unless of course, we dont get one in game for w/e reason....
Maybe MW5 will use the Taste of Power trope. Basically, you get the best mech and loadout for the game's tutorial level which is then brutally taken away from you by in-game events, and then go into the game proper with whatever junker the devs have you REALLY start with.
#59
Posted 07 June 2019 - 05:34 PM
As for MW5 until someone mods the mech bay to allow MWO levels of customisation im not touching that either.
I seriously dont understand why they went for such a limited amount of customisation, running what will be basically stock mechs in a single player game is utterly unappealing. they should have allowed full customisation so that those who want stock mechs can have them and everyone else can tweak like mad. its single player FFS, allow players to have their own levels of customisation
#60
Posted 07 June 2019 - 05:51 PM
Burning2nd, on 02 June 2019 - 01:02 PM, said:
probably less then 2 probably like less then a quarter
This is truly the nerdiest of the nerd...
even the tabletop was low %
special bred here
Just 3d printed some nice battlemech to play tabletop with my kids, yeah probably i'm some kind of monster dad...
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