Nightbird, on 13 June 2019 - 11:09 AM, said:
Even cost doesn't mean different sizes does it? If the weight is the same? One can be more cube shaped, another more rectangular.
If the 300 engine on the 100 tonner produces more power than on the 50 tonner, I think it has to be larger and heavier. That's just common sense.
You could have an engine for a Delorian, an engine for a Volkswagon beetle and an engine for a Dodge Ram.
If we assume for a minute that they weighed the same and despite them all being completely different shapes, had the same volume
Since we already know the slots mean nothing in relation to actual size of objects -- since you could stuff a 35 ton Jenner with every single slot being filled with paramedic equipment at 0.25 tons each.. but an Atlas D with many slots free is "filled to the brim" and so packed that its LRM-20 only gets 5 tubes and looks to be added on as an after thought (the hip pack)and that a 15 ton mech with the no/minimal arms quirk still has the arm slots and the same number of slots total [including full/empty actuator slots] as a 150 ton mech, and between vehicles having 1 slot AC/20s while they occupy 10 slots on Battlemechs we know that slots do not equal size.. and between Gabriel and Savannah Master's medium laser, we know that tonnage is not an indication of the weapon's physical size as one's a LOT bigger than the other. -- we may as well also acknowledge some of these additional facts.
For some units, Battletech tracks weight by the kilogram. For Battlemechs anything in kilograms is basically ignored unless scrutinized to the nearest decimal when tracked at all. And even then when the decimal is 0.1 or 0.25, it isn't really tracked unless it was to the nearest half ton (1,000 lbs) so anything less than half of that is technically ignored when stating the weight. In fact, many mechs with max armor are, by default, written to weigh more than they really do because of "wasted tonnage", where that extra 2 points of armor costs a half ton when a half ton could've gotten you 8 points of armor. What am I getting at? Just because engines generically weight the same in summary...doesn't necessarily mean they actually do as anything out of the 'standard' is ignored... therefore if there really is a difference in weight, the uniqueness of it would be dropped in favor of conformity to simplicity.
Furthering this is another good example of mechlab tomfoolery.
Powerman is a "35 ton mech".. when the cargo bays are loaded. Each cargo bay is visually represented as a spoke and placement on which to attach cargo, two with two tons of capacity each and a third with half a ton of capacity on the rear torso. This actually means the mech is 32.5 tons. But then what of the Cataphract 4X? If it weighs 70 tons fully loaded, what about when the ammunition bins are empty, does it only really weigh 66 tons? Or is it 70 tons and when fully loaded does it then become 74 tons?
These things typically get ignored for the sake of simplicity in an already complicated and overly involved game. Engines, likewise, are kept the same weight for the same reason. Simplicity and conformity.
That said: the ratings are supposed to be universal. An engine with a 300 rating is an engine with a 300 rating. So whatever the 300 represents, that's what it is supposed to mean whether it's a 200 made by Nissan in a 50 tonner, a VLAR 200 in a 25 tonner, or a Magna 200 in a 100 ton beast.
Whether its the Omni 25, the "most efficient engine ever created" and small enough to fit into a 5 ton hovercraft as small as a car going 216 kph, or the bus-sized 216 kph Gabriel, the engine weighs the same for simplicty.
But while looking up the both of those for a speed discrepancy (turns out the 2750 Gabriel uses a Vox 35 engine while the TRO 3050 upgrade one uses a Vox 25 engine)... I found another interesting and related tidbit.
The listed mass for a 25 Fusion engine on a hovercraft is 0.67 units (I'm assuming tons as everything else here is in tons).
"Shielding and transmission equipment" is 0.33 (which makes the engine in total 1 ton).
This is interesting for two reasons: One the weight of this engine in a mech is 0.5 tons. The gyro-etc added in and the total needed is 1.5 tons, versus a vehicle's 1 ton despite their version of the fusion engine being heavier for no explicable reason.
In the TRO 3039 version of the Savannah Master, we actually get a little detail on this in which the Omni 25 apparently strays from the default norm.
First:
Quote
Second
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If the default 25 fusion engine for vehicles (specifically hovercraft) is 0.67 tons and the default shielding and transmission equipment is 0.33 tons..
Then either the Vox 25's 0.67 ton engine and 0.33 shielding and transmission comes out to 1 ton while the "more efficient" Omni 25 engine is 0.67 tons but needs 0.5 tons of shielding and transmission equipment coming out to 1.17 tons..
Or the Omni 25 engine is actually 0.5 tons, and the 0.5 tons of shielding and transmission equipment totals out to 1 ton.
(But again, its actually a quarter ton for the shielding (and I guess transmission too), and an extra quarter ton for a chamber booster assuming this isn't transmission related, since the tally is still 1 ton, welp that still puts the Omni at half a ton rather than 0.67 tons.)
But, the rabbit hole goes even deeper.
Many fusion engines of different powers are actually the same weight.
For example 160, 165, and 170 ratings are all 6 tons. For obvious reasons you'll never get a 160 rated engine and then a 170 rated engine into the same machine by way of the construction rules about engine ratings. However the important thing is that what this also proves is that engine rating is also NOT tied directly to weight, since multiple different engine ratings can be the same weight, and two identical powered engines, a Fusion 25 for a mech at 0.5 tons and a Fusion 25 engine for a hovercraft at 0.67 tons...also tells us that that the inverse is also true, weight is not tied to power either.
Between those two tidbits, and how mechlab ignores minor weight differences, fluffed or deliberately put in by way of using the mechlab, there's nothing really saying that engines actually are 100% identical in weight. There's fluff that some are more efficient than others, that some have better peak times while yet others are more fuel efficient (something often forgotten is yes, Fusion engine Battlemechs still have a finite amount of energy and they can deplete this over time...just that time is usually much longer than any BT battle on the board. But it has been described that some Fusion engines are more of a fuel hog than others making their extended duration much shorter than other designs.)
Now, sadly, BT doesn't go into major detail about the differences in fusion engines. I'm surprised it went into as far as it did in what I pulled for examples and in particular the tidbit I found in the Savannah Master.
Edited by Koniving, 15 June 2019 - 03:36 AM.