Karl Streiger, on 15 July 2019 - 11:39 PM, said:
you only get in troubles and loop holes when you try to make the values from the game plausible.
short ranges and non guided missiles because of EW?
Damage DropOff
Critical Hit Locations and their size to be used as scale is also a good example for futile attempts.
When you want to have some reasonable and functional Mechs you really need to drop almost every value from the CBT game (including critical space for OmniMechs)
especially the OmniMechs are again a solid example of the issues if critical space volume.
If so the KitFox need to be almost as tall as Mr.Gargle because both have OmniPods of similar sizes in the arms.
although the gargle has a alternative with 2ERPPCs in one arm. The Adder "same frame" needs two arms for 2 ERPPCs. So what is rhe gargle arm now much bigger or not?
There is not much point to trying to convert old TT rules into science. The priority back then was fit the game/mech mechanics into generic print-out sheets with 78 slots/lines. Having more unique mechs would be a pain on paper. Is that really a limitation that is important to preserve in the digital age?
If you're willing to put away TT rules for a moment, what would we benefit from redoing crit as volume? Well, suppose a crit is a volume of space 1meterx1.5mx2m. (Why these numbers? You can cram a pilot with chair into one. Exact measurement can be done later)
For all equipment, lasers, mg, etc, of 1 slot, you can as a game designer create it and put it into one crit regardless of the mech. For larger weapons, put 2 crits together and you can have a 2mx2m exit for a larger weapon. Go further, and you can put 6 crits together to make a 3mx3m opening for a huge weapon like AC20 or HGauss. You can do asymmetric weapon exits as well of course.
Weapons can require both an opening size and depth. Suppose a gauss rifle requires a 2mx2m opening for the exit barrel, the weapon can also be 6 meters long, require a certain arrangement of crits to fit in correctly. This means that you'll never be able to staple a gauss rifle to the side of your hand actuator since anything more than 1 crit will look pretty stupid.
From a mech design perspective, mechs will become a lot more unique. Each component can have a unique number of slots, with armor distributed accordingly. A catapult has more crits in the arms and less in the STs, a HBK has more slots in the RT and less in the arms, etc etc. The number of slots a mech has would go up by tonnage, a locust might only have 22-30 slots open, an Atlas can have 90-100.
The number of slots for each piece of equipment can be re-examined to make sense in this rework.
Toys/miniatures can plug generic weapons into the crits if the sizes are standardized as well.
Do I expect this to be done? No. The games in particular would be easier to make from a creator's point of view, and it would be easier for the audience to understand, but the BT franchise has been mishandled from the start so I expect that to continue.