Patch Notes - 1.4.211.0 - 18-Jun-2019
#101
Posted 18 June 2019 - 10:17 AM
.03 reduction to LBX-5 spread - People actually use LBX-5's? If they don't they certainly aren't going to start now.
These "balance" changes are just a sad joke at this point and it stopped being funny a year ago.
#102
Posted 18 June 2019 - 11:07 AM
Chris Lowrey, on 18 June 2019 - 09:49 AM, said:
Just a typo in the doc. I checked the internal build, it is still set to 67.5 in game.
No, no, you just reversed it again. 76.5, not 67.5. 67.5 is on the doc when it should be 76.5. Unless the in-game version is NOW 67.5, in which case... that was a nerf from where it was pre-patch. Or MechDB is wrong about the pre-patch number, which I suppose is possible.
#103
Posted 18 June 2019 - 12:13 PM
The6thMessenger, on 17 June 2019 - 02:26 PM, said:
Generally, the reason the Veagle is so effective with ATMs is due to it's jump height as a medium. There generally aren't that many Clan Heavies that are both agile and can jump. It's all about the low trajectory coming from an elevated position.
It's possible to come up with a similar ATM build with a Summoner, but not with both launchers in the torsos.
#104
Posted 18 June 2019 - 01:59 PM
Verilligo, on 18 June 2019 - 11:07 AM, said:
Sigh... I made a typo in my post about a typo... Sorry it's been a hectic morning
It is still 76.5 in-game, and that is confirmed on live. Feel free to go into the store and double check, but yes, it was just a typo in the doc, in-game value has not been changed since last patch. Have edited the post to reflect the correct value.
#107
Posted 18 June 2019 - 03:26 PM
Please hotfix, thanks.
#109
Posted 18 June 2019 - 07:40 PM
tacorodwarrior, on 18 June 2019 - 10:05 AM, said:
I agree LRMs are only a goosebump in the way of a preventing a premade from stomping a bunch of solo players...
But I'd rather have more goosebumps then none...
And instead PGI just keeps jumping up and down on it : Should take them ~2 months to flatten it out.
Edited by Humble Dexter, 18 June 2019 - 07:53 PM.
#110
Posted 18 June 2019 - 10:01 PM
crazytimes, on 18 June 2019 - 04:10 AM, said:
I only have that La Malinche or whatever freebie, it is awful to play. Mounts are so low, everything hits dirt or I over expose. I feel the problems are my poor skill rather than hitreg, but I am genuinely terrible in it.
no problem, all fine.
Hitreg ingame is sometimes different to hitreg in testing grounds, in testing grounds for example you could notice that the cicada doll on alpine peaks registered incoming shots at the wrong hitbox while this issue is not on the live servers. Same with a Number of other Mechs. Yet the Issue with the Banshee is with Hitreg on Live Servers. In 1v1 Situations like Solaris it is as I described - the CT internals are red way before they mathematically could be. So the Banshee Model got an Issue that you cannot fix with Armor Quirks. Maybe Damage to the front CT is being applied to the back CT or some other strange thing is going on. In the Past during the Time when Community Warfare was still a Thing in this Game my whole Unit ran Banshees - they were never the tankiest Assaults yet their high mounted Weapon Slots (3xAC5/4ML on BNC-3E) compensated that. But we stopped using them a long Time ago since they became so fragile due to those Hitbox Issues. And the Problem persisted til today. I will test the Banshee soon again. I do it from Time to Time as it is a superb Assault IF it is not broken.
Edited by Joe Decker, 19 June 2019 - 12:09 AM.
#112
Posted 19 June 2019 - 12:17 AM
#113
Posted 19 June 2019 - 12:34 PM
Good way to make players that already logged into your game log off and go play another game, Paul/Russ/anyone-who-makes-decisions-at-PGI.
Was planning on playing MWO this evening. Now I'll go start getting engrossed in another game and forget about MWO. Even though it's only two hours, why would I bother logging back into this game once another game has my attention? Extremely poor design decisions.
GG.
PS: The only good thing I have to say about this patch is good job on getting MWO FP 90% or so back to where it was last month. Now SEPARATE scouting and make the radar, jamming, and combat ID on the top of the FP game team info meaningful/functional again. How do you expect those systems to work without scouting???
Edited by Telemachus -Salt Wife Salt Life-, 19 June 2019 - 12:42 PM.
#114
Posted 19 June 2019 - 12:47 PM
You guys really serious??? WTF???
#115
Posted 19 June 2019 - 11:54 PM
#116
Posted 20 June 2019 - 01:42 AM
Laser Kiwi, on 19 June 2019 - 11:54 PM, said:
They need knockdowns back in the game. Removing knockdowns and significant collision damage made people into crap pilots and made light Mechs OP against assaults. This was an incredibly stupid, knee jerk decision based on incessant whining from a small portion of the playerbase. Seriously, though, hire the programmers back that you used to have so they can fix knockdowns so Dragon Bowling is not possible, and they can add IK and Clan LBX toggle. Make the game 8 v 8 again and IK would not be so taxing on crap computers.
Edited by Ed Steele, 20 June 2019 - 01:51 AM.
#117
Posted 20 June 2019 - 02:12 AM
8 vs 8 was once good and it would be again good and differentiate FP from QP but for some or another reason they decided not to do it.
#118
Posted 20 June 2019 - 02:34 AM
Ed Steele, on 20 June 2019 - 01:42 AM, said:
They need knockdowns back in the game. Removing knockdowns and significant collision damage made people into crap pilots and made light Mechs OP against assaults. This was an incredibly stupid, knee jerk decision based on incessant whining from a small portion of the playerbase. Seriously, though, hire the programmers back that you used to have so they can fix knockdowns so Dragon Bowling is not possible, and they can add IK and Clan LBX toggle. Make the game 8 v 8 again and IK would not be so taxing on crap computers.
I am also kind of suprised that noone draws the connection btw. OP lights and nascar. For me the OP lights are the main reason for staying in to tight formation, that then nearly always results in nascar.
And I really dont get, why PGI is so reluctant in introducing some role warefare elements. I mean a light gets some amount of c-bills for damage as an assault. Why can assault can call in the same amount of airstrikes like spotter lights? Such changes would not need much developer time. Just a little more imagination and courage.
#119
Posted 20 June 2019 - 05:49 AM
The slight Atlas buff was nice too.
Darth Khan, on 16 June 2019 - 03:01 AM, said:
Remember when they did the weapon retrofits they deleted the victor's kneecaps?? How long has it been now and they still haven't fixed it?
SNAFU
Edited by mad kat, 20 June 2019 - 06:22 AM.
#120
Posted 20 June 2019 - 06:48 AM
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