But if nothing else, could we at least make FP more interesting by adding PVE or rather players vs AI? By adding Bots means we could play more frequently, even if the population is low.
Imagine this:
- Drops require 4 Players Only
- Those 4 Players are allied
- The players play at Siege Maps, but it is guarded by 12 different bots using stock mechs.
Bot Behaviors:
- Bots Patrol, mechs will follow a certain pattern of movement around the base.
- Bots Chase when engaged, but retain mid-range.
- Bots will cease chase after a certain time without LOS, and return to patrol mode.
- Bots will spread incoming damage.
- Bots will hide when the targets are beyond long range.
The bots doesn't have to be rather smart and representational to an average player, rather it just has to be there to give challenge, and be something to shoot at. Their incredibly rigid and scripted movement could be chocked up to "protocols" or being simple soldiers than more-coordinated mercs. They could have strategy, but nothing too obscure.
The 12-bot vs 4-players would at least be rather interesting, because it would depend completely on strategy of the players to beat the 12-bots.
Edited by The6thMessenger, 25 June 2019 - 03:05 AM.