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Fp Pve Mission Mode?


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#1 The6thMessenger

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Posted 25 June 2019 - 02:45 AM

The problem with FP for so long, is the same problem with QP right now, kinda low population. A multi-player game that is dependent on multiple players playing it. What if we just finally added Bots? I heard that PGI managed to introduce bots before, hell the Academy right now has rudimentary targeting and movement.

But if nothing else, could we at least make FP more interesting by adding PVE or rather players vs AI? By adding Bots means we could play more frequently, even if the population is low.

Imagine this:
- Drops require 4 Players Only
- Those 4 Players are allied
- The players play at Siege Maps, but it is guarded by 12 different bots using stock mechs.

Bot Behaviors:
- Bots Patrol, mechs will follow a certain pattern of movement around the base.
- Bots Chase when engaged, but retain mid-range.
- Bots will cease chase after a certain time without LOS, and return to patrol mode.
- Bots will spread incoming damage.
- Bots will hide when the targets are beyond long range.

The bots doesn't have to be rather smart and representational to an average player, rather it just has to be there to give challenge, and be something to shoot at. Their incredibly rigid and scripted movement could be chocked up to "protocols" or being simple soldiers than more-coordinated mercs. They could have strategy, but nothing too obscure.

The 12-bot vs 4-players would at least be rather interesting, because it would depend completely on strategy of the players to beat the 12-bots.

Edited by The6thMessenger, 25 June 2019 - 03:05 AM.


#2 Ssamout

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Posted 25 June 2019 - 02:50 AM

How about just wait that 90 days for your pve co-op bot game?

#3 Kotzi

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Posted 25 June 2019 - 04:32 AM

This might have worked when done much sooner. But i think its too little too late now. Would have been fun just to have a little distraction with some mindless horde mode. Something simplistic and easy to do cause you know, Escort "Leeroy Jenkins" Atlas. Blowing **** up, having fun with a small group of buddies just to stay sane after those sometimes demoralising matches.

#4 - World Eater -

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Posted 25 June 2019 - 04:36 AM

You remember escort, right?

#5 The6thMessenger

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Posted 25 June 2019 - 02:39 PM

View PostKotzi, on 25 June 2019 - 04:32 AM, said:

This might have worked when done much sooner. But i think its too little too late now. Would have been fun just to have a little distraction with some mindless horde mode. Something simplistic and easy to do cause you know, Escort "Leeroy Jenkins" Atlas. Blowing **** up, having fun with a small group of buddies just to stay sane after those sometimes demoralising matches.


Well, this is different. All you have to do is kill every dumb bot, and their dumb base, you don't have to protect anyone, or get them radars.

#6 Snakesh1t

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Posted 25 June 2019 - 03:08 PM

You know, I was thinking that setting a battle on a planet somewhere, and having it set up like The Division, where you can go into the PVP route and turn on each other at will.....

#7 Jackal Noble

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Posted 25 June 2019 - 03:32 PM

The training mode on river city already has bots that would move sufficiently enough

#8 Peter2k

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Posted 26 June 2019 - 07:27 PM

Paul was stating MWO will never have AI

I could come up with some pretty nifty ideas on how to use AI in a fun way
Be it in FP, or in QP even

It's just another missed opportunity really, but that list is kinda long already

View PostJackal Noble, on 25 June 2019 - 03:32 PM, said:

The training mode on river city already has bots that would move sufficiently enough


Yeah I love how Paul always just plainly not remembers that there already are bots in the game
Sure they're kinda basic, but what feature in MWO isn't basic



#9 MW Waldorf Statler

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Posted 27 June 2019 - 02:15 AM

the Training mode Bots was a really hard long work over the years for PGI im thinking ...the Programmer for this Work leaves the Company like many others ? or work now for MW5 ?or was a Freelancer ?

#10 FRAGTAST1C

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Posted 27 June 2019 - 07:53 PM

I haven't played a lot of Crossout and I don't know how many of you guys have played it. That game is essentially a PVP game but one of the game modes puts 4 players in a team and they need to complete the mission with objectives like "Recover Explosives and plant them elsewhere" or "Escort a target" while being attacked by multiple waves of AI enemies. It is decent enough. The Training Bots in River City are decent'ish. A good pathfinder will do the job for all the maps. It can be only Siege mode.

So, yeah, I'm all for this idea. MW5 is releasing soon. Maybe later, if that game does well, some work will go into improving MWO. Maybe even port that over to a new engine.

#11 LordNothing

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Posted 27 June 2019 - 07:59 PM

View PostSsamout, on 25 June 2019 - 02:50 AM, said:

How about just wait that 90 days for your pve co-op bot game?


thats also about when mech5 comes out. unless pgi pgis it up.

Edited by LordNothing, 27 June 2019 - 07:59 PM.


#12 Prototelis

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Posted 27 June 2019 - 08:03 PM

Wow, that went right over your head.

#13 MW Waldorf Statler

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Posted 28 June 2019 - 02:33 AM

Quote

[color=#959595]The Training Bots in River City are decent'ish. A good pathfinder will do the job for all the maps. It can be only Siege mode. [/color]
im think thats the Problem..no Coders and Programmers thats can do this Job ?

#14 Prototelis

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Posted 28 June 2019 - 03:11 AM

The problem isn't whether or not it can be done its a question of paying for it.

Cryengine isn't this big box of unknowns that you portray it to be.

#15 FRAGTAST1C

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Posted 28 June 2019 - 08:37 PM

View PostPrototelis, on 28 June 2019 - 03:11 AM, said:

The problem isn't whether or not it can be done its a question of paying for it.



Uh huh. But there is also the question of doing it in Cry Engine itself oo moving it to UE and then trying to not make the same mistakes as before. But that's purely hypothetical anyway.

#16 LordKnightFandragon

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Posted 29 June 2019 - 10:35 PM

View PostSsamout, on 25 June 2019 - 02:50 AM, said:

How about just wait that 90 days for your pve co-op bot game?


Well, yeah, but MWO has tons upon tons of mechs that MW5 wont have, given that game is stuck in 3025 or something......

MWO and their maps would actually make really good, Armored Warfare style PVE missions. Just simple objectives, "Destroy the Dropship", Escort the Ambulances, iDK, I did alot of brainstorming cool missions that coulda been easily played out on the maps in game.

Ill still wait for MW5.

Edited by LordKnightFandragon, 29 June 2019 - 10:38 PM.


#17 General Solo

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Posted 30 June 2019 - 05:49 AM

I heard ages ago it had some thing to do with the license, Pvp only perhaps
Probably rumor and hear say

#18 Anjian

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Posted 30 June 2019 - 07:09 AM

Let's take an example of another game that has an PvE Coop mode, like World of Warships. I heard that at least a third of the players dabble in this game mode and a fraction may play it exclusively.

WoWs however, has a much larger player base than MWO and can afford that split in player base. MWO does not.

In terms of cost to benefit ratio, developing for the AI and constantly generating coop scenario content for a fraction of the player population rather than focusing all efforts on the majority, does not make sense to me especially on a game that is already tight with cash and developer resources.

#19 LordKnightFandragon

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Posted 30 June 2019 - 05:24 PM

View PostAnjian, on 30 June 2019 - 07:09 AM, said:

Let's take an example of another game that has an PvE Coop mode, like World of Warships. I heard that at least a third of the players dabble in this game mode and a fraction may play it exclusively.

WoWs however, has a much larger player base than MWO and can afford that split in player base. MWO does not.

In terms of cost to benefit ratio, developing for the AI and constantly generating coop scenario content for a fraction of the player population rather than focusing all efforts on the majority, does not make sense to me especially on a game that is already tight with cash and developer resources.


Or do you dabble in it and bring in all the players who want a Coop PVE Mechwarrior game and rake in the cash that would likely follow.

WOWS Coop, their coop mode isnt worth playing exclusively. I did play it exclusively, a little over 1000 games, but its not worth the effort. Here though, I think it would be worth the effort, provided they dont gimp it cuz PVP. Give us separate PVE and PVP progression, then let PVE be worth while to play. Then at the time of the change, let us decide if we wanna switch our accts to PVE or PVP and thats where we go. Id switch to PVE and have fun in a hurry. I wanna play with my Warhawk, Mad Dog, Zeus, Warhammer and Kodiak....just not in PVP....that **** is not fun.

Edited by LordKnightFandragon, 30 June 2019 - 05:26 PM.


#20 Anjian

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Posted 01 July 2019 - 12:50 AM

View PostLordKnightFandragon, on 30 June 2019 - 05:24 PM, said:


Or do you dabble in it and bring in all the players who want a Coop PVE Mechwarrior game and rake in the cash that would likely follow.

WOWS Coop, their coop mode isnt worth playing exclusively. I did play it exclusively, a little over 1000 games, but its not worth the effort. Here though, I think it would be worth the effort, provided they dont gimp it cuz PVP. Give us separate PVE and PVP progression, then let PVE be worth while to play. Then at the time of the change, let us decide if we wanna switch our accts to PVE or PVP and thats where we go. Id switch to PVE and have fun in a hurry. I wanna play with my Warhawk, Mad Dog, Zeus, Warhammer and Kodiak....just not in PVP....that **** is not fun.



If PvP is not fun in that game, then there is something wrong with that game's PvP. That for me is quite true with WoWs because that's how I started in that game but after a few thousand games, found it between boring and frustrating. Then played coop on WoWs after that, till I eventually also got tired of that too.

The logical answer would be to fix that game's PvP. However in many cases, this can't be fixed because the developers can't recognize the problem with their ego issues or won't admit it because that would be saying they screwed up as developers.

There are games that have successful PvP modes right on the bullseye that I cannot think of even having a coop mode. The end for these games can only come through excessive grind and power creep of the game, or if the game went pay to win or pay to play.

Fortnite is a game that started as a coop, kill the zombies game. Introduced a PvP mode --- battle royale --- that hit it right on the dot, and look what happened to Fortnite.

Edited by Anjian, 01 July 2019 - 12:52 AM.






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