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Say No To Lrms, Disable Auto Targeting


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#61 Kotzi

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Posted 27 June 2019 - 11:13 PM

It is still amazing how people still cant grasp the advantages that LRMs can bring in a teambased game. Its like wide receiver/forward player blaming the rest of the team for the loss and credit themselves on a win. Because you know they are the most important...

#62 Nightbird

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Posted 27 June 2019 - 11:29 PM

The only advantage of LRMers is that they tend to be slow so it's easy to leave them behind in a nascar movement

#63 The6thMessenger

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Posted 28 June 2019 - 12:14 AM

View PostKotzi, on 27 June 2019 - 11:13 PM, said:

It is still amazing how people still cant grasp the advantages that LRMs can bring in a teambased game. Its like wide receiver/forward player blaming the rest of the team for the loss and credit themselves on a win. Because you know they are the most important...


Those advantages such as IDF isn't necessarily a good trade, and chances are for it to work there's a dedicated spotter, which you cannot reasonably expect from the random pug. And that is why, exactly the best use for LRMs is the DF.

Edited by The6thMessenger, 28 June 2019 - 12:20 AM.


#64 FireStoat

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Posted 28 June 2019 - 12:28 AM

View Postthievingmagpi, on 27 June 2019 - 09:46 AM, said:



*WHOOSH*

Indeed. I love everything about this thread. And OP's slick line edit to the config file.

#65 Kotzi

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Posted 28 June 2019 - 12:29 AM

View PostThe6thMessenger, on 28 June 2019 - 12:14 AM, said:


Those advantages such as IDF isn't necessarily a good trade, and chances are for it to work there's a dedicated spotter, which you cannot reasonably expect from the random pug.

Well that is true. I used to play narcs often, but without a group it was always a gamble. Knowing where the enemy is good, but having them cower in fear was more satisfying. Other than that, i dont mind if LRMs rain on my target when i am engaging, the faster he falls and the less armor i loose the better.

#66 Wil McCullough

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Posted 28 June 2019 - 03:32 AM

View PostKotzi, on 27 June 2019 - 11:13 PM, said:

It is still amazing how people still cant grasp the advantages that LRMs can bring in a teambased game. Its like wide receiver/forward player blaming the rest of the team for the loss and credit themselves on a win. Because you know they are the most important...


The "forwards" aren't upset with the rest of the team. Just a certain few teammates who don't hustle for the ball, don't make decisive plays and barely have an impact on the game. It's not the weapon system that's the issue. It's the player behind it.

If you were a light mech with a hard lock on an unsuspecting enemy, i'll be willing to bet you'd trade your idf lurmer teammate for another light mech at your side. If you were a direct fire mech with a lockon an enemy, you'd trade the idf lurmer for another df mech at your side as well.

The thing is most hardcore idf lurmers play lurms not because it's as/more effective but because they faceplant with other loadouts. This wouldn't be an issue but some of these players started convincing themselves that their inflated damage scores meant that they were hot stuff and started bragging about how good they are, posting cherry picked screenshots on the forums, give terrible, terrible advice and/or feel entitled to better players than themselves taking them seriously while they regale us with their lurm stories and tactics. This inevitably always seems to lead to jarls list look ups and "stat shaming" protests when players point out the sub-par scores, kdr and wlr these lurmers have.

The real teeth-gnashing part is when some of these lurmers decide to go all "back in my day" and start telling stories about how they used to be part of an artillery unit in real life, or some professor specializing in armored warfare or how their great grand daddy was general patton or some bullcrap to justify why idf lurms are great (sounds utterly stupid when i say it out like this right?).

There are some lurmers.on the forums with an extremely obvious bias towards the weapon. I've seen complaints that the weapon doesn't navigate terrain to avoid obstacles in its way when it should. The particular example this lurm player used was that the missiles impacted the ceiling on hpg when he wss firing from below when it should curve around to hit the enemy on top of it.

Whose fault is it that some players don't want to team play with this kind of toxic player?

Edited by Wil McCullough, 28 June 2019 - 03:48 AM.


#67 GuardDogg

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Posted 28 June 2019 - 06:45 AM

You are allowed to do this and get away with it? Re-edit your config file?

#68 Verilligo

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Posted 28 June 2019 - 07:04 AM

View PostGuardDogg, on 28 June 2019 - 06:45 AM, said:

You are allowed to do this and get away with it? Re-edit your config file?

Absolutely. Editing config files has always been allowed because it's the user that's basically generating the file in the first place. When you adjust game settings, it's essentially just modifying a config file. There are some options that aren't made immediately visible within the in-game settings menu, but can still be adjusted by the user. If a setting is locked by the game, then it will automatically be reset or the user alteration ignored, generally upon connection to a match observed by the server.

#69 Tesunie

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Posted 28 June 2019 - 09:08 AM

View PostWil McCullough, on 28 June 2019 - 03:32 AM, said:

The "forwards" aren't upset with the rest of the team. Just a certain few teammates who don't hustle for the ball, don't make decisive plays and barely have an impact on the game. It's not the weapon system that's the issue. It's the player behind it.

If you were a light mech with a hard lock on an unsuspecting enemy, i'll be willing to bet you'd trade your idf lurmer teammate for another light mech at your side. If you were a direct fire mech with a lockon an enemy, you'd trade the idf lurmer for another df mech at your side as well.

The thing is most hardcore idf lurmers play lurms not because it's as/more effective but because they faceplant with other loadouts. This wouldn't be an issue but some of these players started convincing themselves that their inflated damage scores meant that they were hot stuff and started bragging about how good they are, posting cherry picked screenshots on the forums, give terrible, terrible advice and/or feel entitled to better players than themselves taking them seriously while they regale us with their lurm stories and tactics. This inevitably always seems to lead to jarls list look ups and "stat shaming" protests when players point out the sub-par scores, kdr and wlr these lurmers have.

The real teeth-gnashing part is when some of these lurmers decide to go all "back in my day" and start telling stories about how they used to be part of an artillery unit in real life, or some professor specializing in armored warfare or how their great grand daddy was general patton or some bullcrap to justify why idf lurms are great (sounds utterly stupid when i say it out like this right?).

There are some lurmers.on the forums with an extremely obvious bias towards the weapon. I've seen complaints that the weapon doesn't navigate terrain to avoid obstacles in its way when it should. The particular example this lurm player used was that the missiles impacted the ceiling on hpg when he wss firing from below when it should curve around to hit the enemy on top of it.

Whose fault is it that some players don't want to team play with this kind of toxic player?


I would like to mention, please don't think all of us LRM users are like that... Not all of us use LRMs IDF only (though so many do).

Many of my builds have a good amount of direct fire weapons (especially in consideration for other people's more typical LRM boats). In my builds, I've statistically shown that about 50% of my damage is with LRMs and the other 50% my direct fire weapons. For example, I have LRMs on a Huntsmen with 4 ERMLs. On those events where it's "do X damage with Missiles/Energy" I do each requirement roughly the same time when I run my LRM builds. So, I do tend to gain LoS and use my whole build, rather than just IDFed LRMs.

I will also mention, a problem with the Jarls List (and general stat shaming based upon seasonal standings) is that those lists, when in an argument with a player and a specific build/weapon type, they assume that said player uses nothing but said weapon system. I'm known very much for my pension for experimentation. This has a large impact on my stats on average. When I want to be more serious, I can rank fairly well on the Jarls list. However, to do so requires running the same handful of builds over and over again. I find that boring, so I like to change things up for "normal" game play.

I also find my LRM builds to typically just be fun to play with. I play a video game to have fun. Not so much for my stats...

#70 Mystere

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Posted 28 June 2019 - 03:26 PM

View PostNightbird, on 27 June 2019 - 08:15 AM, said:

Just added this line to your user.cfg file:

gp_mech_disable_autotarget = 1


Post reported for abusing an obvious exploit. Posted Image

#71 Feral Clown

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Posted 28 June 2019 - 08:37 PM

I love all the 'it's a team based game' from the 'please play the game for me while pgi aims' crowd.

#72 OmniFail

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Posted 28 June 2019 - 10:14 PM

I like how you guys continue to cry about a weapon that has been nerfed so hard that it rarely kills people.

#73 General Solo

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Posted 28 June 2019 - 10:24 PM

I disagree with the title
FYI Some people have not so good aim
In fact they aim better and perform better with lock on missiles

Ask which would you prefer?
40 damage direct fire assault mech or 300 damage Lerm assault mech
I pick the Lermer, as he is likely to still be available (alive) when I need a meatshield and he did more damage so their is less for me to do to steal their kill. Posted Image

Edited by OZHomerOZ, 29 June 2019 - 02:27 PM.


#74 Lykaon

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Posted 29 June 2019 - 05:06 AM

View PostNightbird, on 27 June 2019 - 08:15 AM, said:

Just added this line to your user.cfg file:

gp_mech_disable_autotarget = 1



So what you are saying is you advocate aiding the enemy by removing a cooperative sensor function just so you can stick it to LRMs that are...and here is the real issue I have with this idea...on your own team.

You sir are advocating the willful sabotage of your own team.

#75 Appogee

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Posted 29 June 2019 - 05:14 AM

This thread is hilarious.

#76 VonBruinwald

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Posted 29 June 2019 - 05:24 AM

View PostAppogee, on 29 June 2019 - 05:14 AM, said:

This thread is hilarious.


Agreed.

It's all try-hards vs. lurm-tards in here.

#77 C H E E K I E Z

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Posted 29 June 2019 - 10:00 AM

View PostVonBruinwald, on 29 June 2019 - 05:24 AM, said:


Agreed.

It's all try-hards vs. lurm-tards in here.


What about us drunkards just passing through because we hear shouting and immediately just start shouting because we don't want to be out-done.

#78 Nightbird

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Posted 29 June 2019 - 10:47 AM

View PostC H E E K I E Z, on 29 June 2019 - 10:00 AM, said:

What about us drunkards just passing through because we hear shouting and immediately just start shouting because we don't want to be out-done.


I CAN'T HEAR YOU, TALK LOUDER

#79 Teenage Mutant Ninja Urbie

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Posted 29 June 2019 - 11:11 AM

View PostC H E E K I E Z, on 29 June 2019 - 10:00 AM, said:


What about us drunkards just passing through because we hear shouting and immediately just start shouting because we don't want to be out-done.




when you're almost ready to endure some matches of meaningless lurming & nascaring
-you ideally order another drink!
Posted Image

#80 Tordin

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Posted 30 June 2019 - 09:59 AM

Denying targeting info, just because of lurmers??? It dosent affect only them if you do that.

I say it again, in ANY game, in any game of any genra theres always someone, somewhere with the need to scapegoat a weapon system, mostly due to their lack of adapting to said weapons. Oh I know the ffeling of anger when I get pummeled by LRM fire, but its my OWN damned fault due to lack of anti missile weapons, position, terrain and so on. scapegoaters is so out of universe they cant even admit that if its the case!

But congrats to PGI, anti lurmers should be glad. I tried to use indirect fire from second line support with LRM.... Slow *** targetting. Maybe I should add tag or TC, still. Nice to see the recent changes promoting more direct line of sight lurming. But I guess its not enough for the haters.

Not sighting to you OP, but theres this totally closed minded, dumbstruck nutjob mentality regarding LRM. I read it here, I stalk it on redditers grey sea too.

I bet the fanatics will see LURMS cut out of MWO or nerfed into the ground no matter how pathetic the weapons get. And lobby for it. LRM removed, whats next? Large lasers next? Oh... my bad its such a skill to paint a target, spreading light all over the enemy mechs. ( its fun though )

Thank PGI we get MW5, at least there wont be any whiny dezgras there. And can lurm all day long, at least the A.I wont complain.

HOWEVER. Im not taking kindly to Lurmers standing passivly back either, try to get your OWN locks, work activly, stay as close to the group you can get and Im sure you will be rewarded with peeps actully helping you along with said locks. And If you can PLEASE bring tag/ narcs for good measure, well at least tag.

Do that and missile haters wont blacklist you, find you and shame/ mock you, haha.. Just kidding. I dont think people are THAT mental.. or? Hah!

Edited by Tordin, 30 June 2019 - 10:00 AM.




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