Tiantara, on 02 August 2019 - 07:03 AM, said:
Also I pretty well known about weak points of current engine of MWO (not stating fact that engine old and clumsy), as well as power of UE4. Not Russ, not PGI (artist, programmers and modelers of which do everything they can), but knowledge of game engine drive me to have believe in MWO on UE4 engine in future, after MW5.
Yes, mech pack - it's a content which must be in game. Yes - skills and some other progress may lost (but not already purchased mechs). But in same time developers got engine with more proper support, better technology, more optimized use of PC hardware and in same time slightly better netcode. And with all that - chance to implement in game everything what community wait for without many of current restrictions.
I agree with you about the engine. But poor tool is only a part of our problems. A decision is influenced by a tool, but is made by a craftsman.
It wasn't CryEngine who decided "you're not a target audience, e-sport, Solaris, etc.", perpetually losing huge chunks of the playerbase.
"Where there is a will, there is a way". Same with creativity. And where is lack of it, no tool will help.
Your dream highly depends on PGI's ability to evolve through learning from their mistakes.
Even creativity can be hired, if not evolved.
This dream is not impossible, and i would love for it to come true. I have my doubts, but miracles happen.
The wisest thing right now would be to wait for MW5 to reveal itself, to see if craftsman lives up to the tool.
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*peeks through the new comment*
So do i, and...
*sees the last part*
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...and i realized i was wasting my time writing. *shrug*
Edited by Sigmar Sich, 02 August 2019 - 09:30 AM.