Humble Dexter, on 01 August 2019 - 08:14 AM, said:
Basically 2400 damage was the kind of regular win score I was happy to reach, with less then 2000 damage being a bit of a fail for a win.
Today those "good wins" are bellow 2000 damage, and 2400+ has become more of a rare exception then a regular occurence.
As for my real average damage I have no idea : It totally depends on how many times my team gets stomped by a premade.
And as for my score, my mechs are consumables with limited munitions that I use up and eject a lot, even on a win, so I typically end my games with no more then 1 mech left, and the high damage does not translate into a high score : Keeping your mechs alive is what (artificially) translates into a high score, and is the ~only way I'm able to score over 1000 on a match.
Ok like I have said I have seen you 2400 that isn't in question. Match score in CW is nice but you're not wrong about spending your mechs. Every so often you get a great game and last in one mech, but in wave combat it isn't always wise.
Guess one of the problems is when you use the term average. Not trying to get hung up on it here but the reason I bring it up is because it appears you at times are going with what you feel but what may not be actually accurate.
I suggest you go into your mech stats and look at your most played mechs, take the damage and divide it by the number of games in it. No need to share it, my only point is I think the way you are assessing your play is not accurate. Just for an example I don't believe anyone is close to averaging 2400 attacking siege maps with lurms. While you're always quick to brush that off as just lrm haters, remember that units are running around doing this and are ineffective, and groups I play with would absolutely do it if it was something that worked.
Pretty sure you have gotten hung up on the damage you can rack up with lurms and no matter what people tell you, you right it off as hate.