Skrapiron, on 05 August 2019 - 05:05 AM, said:
The problem with your line of reasoning is the inconsistent DPS. LRMs are too easy to counter and still have too much weapons spread, even with DF. Compared to other missile systems (SRM and MRM) they are slower and most vulnerable to AMS too. In a DF situation, you cannot acquire locks and do damage fast enough, without being cored yourself. Anyone fighting with LRMs are at a substantial disadvantage vs other missile types.
Then there's the whole targeting mechanic mess to deal with. Where if you walk behind a light pole, you're now out of Line of Sight... So the only maps where you can even get descent LOS is Alpine Peaks, Polar Highlands or Caustic valley. And if you've been playing of late, those maps once famous for the rain of LRMs are pretty much long range duels with AC, PPC and ERLL. Because the IDF targeting mechanics suck, the ECM and Radar Derp is too effective, NARC and UAVs no longer apply any targeting bonus. No, LRMs are hopelessly broken.
This is exactly the kind of excrement I was talking about, right here.
The posts where people who are either really, Really, REALLY,
REALLY bad at this game come in and complain about a computer guided weaponry system (or they are people who just want computer guided weaponry systems to be FURTHER enhanced, so they ***** and complain, falsely, about it being broken in hopes that PGI will start buffing those systems and nerfing their counters)...
Either way, GOD FORBID, these people actually learn to aim by themselves.
I cringe every time I hear at the beginning of a match, "I brought x thousands of missiles, hold locks"... It means this jagoff plans to stand behind everyone else and let the computer deliver his damage, happy to let RNGesus decide when the target has had enough and should blow up.
Yeah, yeah... You can pump out a fair bit of damage this way, but ultimately these guys, typically in assault 'mechs, are more detriment than helpful. They are typically SO BAD at playing this game they actually have to STOP MOVING to get their missiles locked to fire their weapons, which means they get further and further behind, ultimately getting eaten by the nigh unavoidable "potato tornado". Those rare instances where they actually do sizable damage sure, they've 'chicken pecked' 600 - 1200 damage for the entire match, but because the enemy targets are more functional during the duration of the 'rain' (due to the lack of pinpoint damage allowing someone who can aim to knock out a torso, leg, or other weapon carrying location) the enemy is delivering more damage for longer to the other people who are out there, sharing armor.
AND, GOD FORBID (again), a light/medium decides to hunt these mofos down and start shooting them in the ***... Oh man, the howling vitriol about how the entire team doesn't turn around and save their 2 full sectors out of position butts... Just classic.
PGI has already buffed missiles by increasing velocity AND durability vs AMS, while AT THE SAME TIME, nerfing AMS... And complaining about radar deprivation is laughable as it's buried at the bottom of the sensor skill tree making it out of reach for most standard skill configurations. ECM being 'too effective' is laughable too, yeah the range was brought back to 120 meters, but there are SO MANY counters to ECM it barely has any measurable effect (unless you plan on loading stealth armor). Every time I take out my ECM equipped Fafnirs I am amazed at how "instantaneous" the enemies locks always are, due to either someone inside the ECM range targeting me for the computer guided weapons ******, or their having loaded tag, or BAP, or there being a UAV up, or a NARC, or I've recently been hit by some form of PPC, etc., etc., etc....
Yeah, no.
Cut it out! After having read the past 4 pages, it should be pretty obvious to anyone reading with any moderate ability to be objective about it, that almost everyone using LRMs/ATMs extensively understands those weapon systems are actually currently over powered for a game that's supposed to be a 'player skill vs player skill' based game.
Defeating computer guided weapons and RNGesus is ONLY FUN in single player games. In a PvP game, not so much...