Alienized, on 02 August 2019 - 02:34 PM, said:
fact is, you gotta deal with bad players all time. if you try to tell them something they can improve they go full idiot.
doesnt matter how you tell them too.
too many times it happens (and it did earlier) which is massively frustrating to see players failing to do simple things over and over and over.
if something fails permanently and you dont change anything then you need to get called out or seek for advice yourself but instead they just ruin all the battles they are in.
(hoorah for PSR!)
I understand your remarks are not aimed at me specifically, but I'm going to answer as if they were:
First of all, I don't need anyone to tell me I'm a bad player. I already know that and I have the losses and deaths to prove it! After spending months and months at the bottom of tier 5, I somehow accidentally made it into tier 4.
Second, no one likes it when other players start yelling at them. I don't see that often, but occasionally, and the way I handle it is to hit my tab key and mute them. No fuss, no muss, no reason to report anyone.
Third, I am open to advice from better players, but for me the best way to learn is to continue to spectate after I've been killed. Which results in me spectating a lot.
Fourth, I see a lot of one size fits all advice and tactics thrown around. In conquest and assault, some people insist on ignoring bases and resources and just go kill mechs. It's fun when at the end of the game, my team is down to two mechs and the other team still has eight and we win because we paid attention to all the win conditions. Not so much fun when, at the end of the game and after paying attention to the win conditions, we lose because we paid attention to the win conditions and all got killed. Situations are fluid. Sometimes playing to the win conditions succeeds. Sometimes just going out and killing mechs succeeds.
Then there is HPG. Everyone says go for the top. All the time. It doesn't work all the time. In my experience it is just as likely to work as not to work. Again, situations are fluid.
Just my 2¢ worth.