Another Reason Not To Hold Locks
#101
Posted 06 August 2019 - 09:33 AM
This can be made real simple
Title is "another reason not to hold locks"
Now think to yourself, if you have short ranged weapons and are fighting someone close to you
Would you rather:
turn off your locks so you can facehug without worry about LRM friendly fire
or would you keep targets locked so you can have the added fire support
Based on which you pick will determine if you agree with the original post or not
#102
Posted 06 August 2019 - 09:44 AM
Gristle Missile, on 06 August 2019 - 09:33 AM, said:
This can be made real simple
Title is "another reason not to hold locks"
Now think to yourself, if you have short ranged weapons and are fighting someone close to you
Would you rather:
turn off your locks so you can facehug without worry about LRM friendly fire
or would you keep targets locked so you can have the added fire support
Based on which you pick will determine if you agree with the original post or not
Oh, look at you. Engaging in critical thinking by considering multiple arguments and making informed decisions. Didn't you know there can only be one correct way to play a video game, and refusal to play in such a way makes you a scrub?
#103
Posted 06 August 2019 - 09:50 AM
A brawler heavy putting his barrels right up against the enemy is "face-hugging."
A Vulcan tangling with a Piranha at close range is not "face-hugging."
Do any of you actually play this game? The slower mech does not get to dictate the engagement range against a faster opponent that is trying to stay close. I was running, twisting, and jumping trying to stay alive. At one point I actually landed on his head when JJing to avoid a shot. All you elite pilots are advocating what?.. that I turn my back and run away? That I slowly reverse off to one side? Sure, let the PIR get easy shots on me so I can accommodate my LRM-tard buddy.
And consider the situation. It's 8-9. I have two teammates left and I'm soloing this PIR. I'm supposed to craft my movements to give consideration to a dude 500m away, who's been hiding behind a rock all match doing nothing? Good f**king grief.
Make a reminder for yourselves: the next time your potato-boat gets wasted by a Piranha or Commando, tell yourself, "That was my fault for face-hugging him. I should have gotten separation."
Edited by Kubernetes, 06 August 2019 - 09:57 AM.
#104
Posted 06 August 2019 - 10:09 AM
Kubernetes,
Yep, pretty much right on all those points except one. It was not alcohol that was the problem, it was the weed. While this generally would not be a problem in itself, yesterday was a red-letter day. You see a very nice hippy girl gave me a special banana bread cake that she had baked in one of those mini 2x2x6 cake pans. I washed it down with a half-gallon of milk. It was delicious. It was also probably enough for like five people. I don’t know if you have any experience with edibles. But they are a wholly different creature.
I really did think everyone was being nice and I wanted to be nice too.
So much fail in such a small cake.
I deeply apologized from the pain I caused you and others with gut wrenching laughter at my silliness.
ITT: OmniFail sees the poop on the carpet
PhoenixFire55,
When players reach around 10,000 games and manage to be in the top ten percentile you cannot still be sure how good they are. This is because, as we all know that the numbers can be easily skewed by seal beating, inflated LRM boat damage, and other things. However, these individuals still need to get some respect. At 10,000 games you can be sure that the player has obtained some degree of competence and the benefits of experience. It is the MWO equivalency of a Bachelor’s Degree in my opinion.
However, when you said “Oh, and don't hate on the Lurm-tards too much, after all, like 70% of my "free" solo kills as a light pilot are all thanks to them” I just don’t really believe this number. I know the stereotype that you are referencing though. You are talking about the LRM guys that stand away from the team literately leeching locks. You are talking about the guys that take LRM boats with no back up weapons. You may not believe this, but I hate these guys more than you can ever imagine. I hate them because you guys get this idea in your mind and then start applying it to everyone that uses LRMs and then I let myself get drawn into stupid conversations like this.
Kill them all like pigs.
But there is a greater truth that you guys never talk about. “Lurm-tards” make up a very small percentage of the player base. For every “Lurm-tard” there are ten or more “DF-tards” that are so bad that I really wish they where “Lurm-tard” so that they could at least be some benefit to the team. I will talk about this more when I talk about my numbers in this post.
I really think it is possible your solo kill numbers are 70% seal clublings, 10% Assault Sniper “DF-tards”, 1% “Lurm-tards”, and 19% players of comparable skill. But, I cannot be sure. I hear group play is dead, the numbers may start to change over the coming seasons. Eventually we will see the truth. I am not saying your bad. I’m just saying don’t go all nuts with your ego and all. Seal clubbing is easy, playing with ******* as teammates for your whole career is hard.
Responses to Feral Clown
Some of your responses in you last post are actually pretty good. But, not all of them. Let’s have a look.
“It's funny you talk about critical thinking yet fail to own up that you blame people for being team killed instead of being able to comprehend that the majority of the onus tends to fall on the shooter.” ~Feral Clown
In many cases you are right the ultimate responsibility in most cases does fall on the person that pulls the trigger. But not all cases.
I addressed this when I responded to PhoenixFire55 when I stated:
“While I agree with you that the person with their finger on the trigger does bare much of the responsibility for the use of any ordinance that may result in friendly fire, there are plenty of teammates that like to walk into air and artillery strikes even after verbal warnings. As for IDF LRM friendly fire it is not always possible to ascertain the fast-moving participants location in a dog fight from the mini-map alone. So in this matter I am in the same camp with Jman. I must try to support my teammates if possible. But I do have a piece of advice that is directly related to the topic. When a mech has inbound missiles from locks they now have a “rain” icon that appears on their Dorito. While this may not keep the enemy from face hugging you, it will give you some notice that you probably do not want to be face hugging them.” ~OmniFail
Even you lend some support to my argument in the first part of your next statement when you say:
“There are times when a person is tk'd by their own actions, but you completely fail to grasp how many of your fellow lurmtards will just dump fire on a target not paying any mind to the team damage they are doing.” ~Feral Clown
However, there is a big win for your camps argument in the second half of your statement when we free ourselves of Kubernetes scenario and people walking into fire unaware.
When I started to think about this part more broadly, I realized that in my experience there are times when LRM boats are dumping LRMs into the backs of teammates when trying to hit targets. But it is not as you think. They are not doing this mindlessly and I am sure they really do care about it and try to avoid it.
It goes like this,
Although this misfortunate friendly fire can occur anytime during a match it is most likely to happen in the early part and is limited to only locking weapons that can be dumb fired. Imagine a LRM boat moving with the team and then receiving a lock that is IDF in nature and is reported so by the icon on the crosshairs. The pilot fires the weapon knowing that there is plenty of clearance for the shot to sail over the friendly mech around them; only to have the lock dropped a fraction of a second before firing. This can result in a bunch of LRMs piling into the back of a friendly mech.
I cannot lie. Even with the knowledge and skill at avoiding this occurrence it still happens to me on occasion. There is good, bad, and ironic news in this matter. The good is that IS LRMs do zero damage at <180m. While the Clan versions drop off in damage dramatically at <180m also, there is some bad news. I myself will stop firing LRMs at enemy targets at 150m the damage is just not worth the heat at this point. But, even though the damage is negligible they retain the ability to crit, especially if you paid for the High Explosive nodes. This will only happen if the component is already open.
Now, I have accidentally killed teammates before with things like tons of lasers, uacs, and gauss rifles. But, I can never remember ever killing a teammate with the 7 million LRMs that I have launched. Not even in a scenario like the one presented by Kubernetes While I do think that I spay teammates at close range fairly often because of dropped locks, even when making best efforts not to. I believe most times that I am so close the damage is almost negligible and because of this I do very little team damage. Most of the time no more than 5 total for the whole match on average. For reference I am still in the go big or go home camp when it comes to tube counts.
The ironic news is that the “Lurm-tards” that we hate so much hiding behind the ridge leaching locks does not have this problem and the other irony is that the person that did not hold the lock is the first domino to fall (I am not sure about this part. I will have to check my premise)
OmnFails numbers
“Guessing you are hung up on your last season where you had semi respectable stats compared to most of your other mindless damage farming ineffective seasons.” ~Feral Clown
To be honest I really don’t want to talk about my numbers. But you seem to insist that there is some connection to my ego in this matter. The first thing that must be addressed is “LRM Boat number inflation due to high damage and KMDDs.” Once again, a big win for you. I cannot defend against these charges. While not entirely true the charge is true enough. However, they are not as true as they used to be. PGI has really reined me in over the years.
Another couple of things to note about my numbers. I have never actively engaged in seal killing during any of my career. As Long as there have been seasons at least 85% of my games have been in LRM boats (with back up weapons in all cases.). There are constraints that may off set my LRM boat inflations. These constraints are nerfs to the weapons system that lead to theory crafting and retooling and me locking myself into certain weight classes for the sake of progression when I knew that there bigger and better LRM boats.
Yes, I did do decent last season. But, I am on the post about it. When doing self-analysis of my numbers I often times blame bad season on the bad players I get matched with during the bad times to play during the day. Because of this I can also theorize that I may have had a good season because of getting matched with good teammates and playing more often during the good parts of the day. I have also started to use a build I have been developing for at least a year and its coming close to fruition. But, I can’t really tell if that is making the difference either. Its such a silly thing. I will have to wait till next season to make a judgment.
You also failed to note how well I did the season that I used lights 84% of the time. It is not hard you know. Peeps act like it is. But it is not. I felt more like a parasitic leech scrolling target data looking for red components in a light than I ever did in a LRM boat. I find it really funny when you haters talk about direct fire like LRM boat pilots can’t use it. With 40 years of gaming experience (4 of which where professional) do really think that I have never used DF?
Do you?
Anyway I have accumulated 12730 QP games since season have been recorded. Most games have been done with LRM boats that by measure of most of the community is the worst weapon possible and I am sitting at the overall 96.4 percentile with a ranking of 1311 out of 34,906 active player accounts. There are literaly 32,000 odd active accounts that are way worse than me when I am using the noob tubes.
Think about it.
While I am sure that I could do better in the MC-B Dakka build, I just would feel that I would be just another one of those guys. This way at least I am that annoying guy.
Final thought: The End of MWO
“Good for you after all this time managing one ok season and figuring out how to lurm a touch better. With the decline in population and how many good players are gone, leaving only dudes like you they're sure to continue an upswing. Congrats on being one of the last potato's standing.” ~Feral Clown
I disagree, from my experience with dying games, I think the fat and trash players of MWO will boil away and the ever-increasing wait times in QP will eventually kill us, we are approaching the golden age of MWO. It will be a time before its death when only the hardcore and the passionate players play in a small community. The matches will become epic.
Well 2000 words is enough for you guys.
The only thing I feel bad about is clowning on PhoenixFire55. But only a little
Edited by OmniFail, 06 August 2019 - 10:12 AM.
#105
Posted 06 August 2019 - 10:21 AM
Kubernetes, on 06 August 2019 - 09:50 AM, said:
well to get killed by friendly LRMs in a fast mech, one of two things need to happen
Th enemy mech has to be literally touching you (face hugging) or you have to accidentally run into the stream mid-flight
the former could be anyones fault, and the latter is nobody's fault, really
well I guess there is a secret 3rd way where your team mate does a fail dumbfire and hits you randomly...but I hope I will never encounter that level of incompetence
Kubernetes, on 06 August 2019 - 09:50 AM, said:
If they slam into you, thats still face hugging, just from your opponent.
Kubernetes, on 06 August 2019 - 09:50 AM, said:
this too
Its not some personal attack and I'm not saying you did the wrong thing...maybe calling you unlucky at the worst
I just disagree with your statement that its better to disengage locks to avoid LRM team damage as that is an extremely rare occurrence and not worth giving up the fire support in a dueling scenario
Kubernetes, on 06 August 2019 - 09:50 AM, said:
Im not advocating anything, you can do what you want. It might have been a scenario where there was no good option
Edited by Gristle Missile, 06 August 2019 - 12:54 PM.
#106
Posted 06 August 2019 - 10:50 AM
OmniFail, on 06 August 2019 - 10:09 AM, said:
Responses to Feral Clown
Some of your responses in you last post are actually pretty good. But, not all of them. Let’s have a look.
“It's funny you talk about critical thinking yet fail to own up that you blame people for being team killed instead of being able to comprehend that the majority of the onus tends to fall on the shooter.” ~Feral Clown
In many cases you are right the ultimate responsibility in most cases does fall on the person that pulls the trigger. But not all cases.
I addressed this when I responded to PhoenixFire55 when I stated:
“While I agree with you that the person with their finger on the trigger does bare much of the responsibility for the use of any ordinance that may result in friendly fire, there are plenty of teammates that like to walk into air and artillery strikes even after verbal warnings. As for IDF LRM friendly fire it is not always possible to ascertain the fast-moving participants location in a dog fight from the mini-map alone. So in this matter I am in the same camp with Jman. I must try to support my teammates if possible. But I do have a piece of advice that is directly related to the topic. When a mech has inbound missiles from locks they now have a “rain” icon that appears on their Dorito. While this may not keep the enemy from face hugging you, it will give you some notice that you probably do not want to be face hugging them.” ~OmniFail
Even you lend some support to my argument in the first part of your next statement when you say:
“There are times when a person is tk'd by their own actions, but you completely fail to grasp how many of your fellow lurmtards will just dump fire on a target not paying any mind to the team damage they are doing.” ~Feral Clown
However, there is a big win for your camps argument in the second half of your statement when we free ourselves of Kubernetes scenario and people walking into fire unaware.
When I started to think about this part more broadly, I realized that in my experience there are times when LRM boats are dumping LRMs into the backs of teammates when trying to hit targets. But it is not as you think. They are not doing this mindlessly and I am sure they really do care about it and try to avoid it.
It goes like this,
Although this misfortunate friendly fire can occur anytime during a match it is most likely to happen in the early part and is limited to only locking weapons that can be dumb fired. Imagine a LRM boat moving with the team and then receiving a lock that is IDF in nature and is reported so by the icon on the crosshairs. The pilot fires the weapon knowing that there is plenty of clearance for the shot to sail over the friendly mech around them; only to have the lock dropped a fraction of a second before firing. This can result in a bunch of LRMs piling into the back of a friendly mech.
I cannot lie. Even with the knowledge and skill at avoiding this occurrence it still happens to me on occasion. There is good, bad, and ironic news in this matter. The good is that IS LRMs do zero damage at <180m. While the Clan versions drop off in damage dramatically at <180m also, there is some bad news. I myself will stop firing LRMs at enemy targets at 150m the damage is just not worth the heat at this point. But, even though the damage is negligible they retain the ability to crit, especially if you paid for the High Explosive nodes. This will only happen if the component is already open.
Now, I have accidentally killed teammates before with things like tons of lasers, uacs, and gauss rifles. But, I can never remember ever killing a teammate with the 7 million LRMs that I have launched. Not even in a scenario like the one presented by Kubernetes While I do think that I spay teammates at close range fairly often because of dropped locks, even when making best efforts not to. I believe most times that I am so close the damage is almost negligible and because of this I do very little team damage. Most of the time no more than 5 total for the whole match on average. For reference I am still in the go big or go home camp when it comes to tube counts.
The ironic news is that the “Lurm-tards” that we hate so much hiding behind the ridge leaching locks does not have this problem and the other irony is that the person that did not hold the lock is the first domino to fall (I am not sure about this part. I will have to check my premise)
OmnFails numbers
“Guessing you are hung up on your last season where you had semi respectable stats compared to most of your other mindless damage farming ineffective seasons.” ~Feral Clown
To be honest I really don’t want to talk about my numbers. But you seem to insist that there is some connection to my ego in this matter. The first thing that must be addressed is “LRM Boat number inflation due to high damage and KMDDs.” Once again, a big win for you. I cannot defend against these charges. While not entirely true the charge is true enough. However, they are not as true as they used to be. PGI has really reined me in over the years.
Another couple of things to note about my numbers. I have never actively engaged in seal killing during any of my career. As Long as there have been seasons at least 85% of my games have been in LRM boats (with back up weapons in all cases.). There are constraints that may off set my LRM boat inflations. These constraints are nerfs to the weapons system that lead to theory crafting and retooling and me locking myself into certain weight classes for the sake of progression when I knew that there bigger and better LRM boats.
Yes, I did do decent last season. But, I am on the post about it. When doing self-analysis of my numbers I often times blame bad season on the bad players I get matched with during the bad times to play during the day. Because of this I can also theorize that I may have had a good season because of getting matched with good teammates and playing more often during the good parts of the day. I have also started to use a build I have been developing for at least a year and its coming close to fruition. But, I can’t really tell if that is making the difference either. Its such a silly thing. I will have to wait till next season to make a judgment.
You also failed to note how well I did the season that I used lights 84% of the time. It is not hard you know. Peeps act like it is. But it is not. I felt more like a parasitic leech scrolling target data looking for red components in a light than I ever did in a LRM boat. I find it really funny when you haters talk about direct fire like LRM boat pilots can’t use it. With 40 years of gaming experience (4 of which where professional) do really think that I have never used DF?
Do you?
Anyway I have accumulated 12730 QP games since season have been recorded. Most games have been done with LRM boats that by measure of most of the community is the worst weapon possible and I am sitting at the overall 96.4 percentile with a ranking of 1311 out of 34,906 active player accounts. There are literaly 32,000 odd active accounts that are way worse than me when I am using the noob tubes.
Think about it.
While I am sure that I could do better in the MC-B Dakka build, I just would feel that I would be just another one of those guys. This way at least I am that annoying guy.
Final thought: The End of MWO
“Good for you after all this time managing one ok season and figuring out how to lurm a touch better. With the decline in population and how many good players are gone, leaving only dudes like you they're sure to continue an upswing. Congrats on being one of the last potato's standing.” ~Feral Clown
I disagree, from my experience with dying games, I think the fat and trash players of MWO will boil away and the ever-increasing wait times in QP will eventually kill us, we are approaching the golden age of MWO. It will be a time before its death when only the hardcore and the passionate players play in a small community. The matches will become epic.
Well 2000 words is enough for you guys.
The only thing I feel bad about is clowning on PhoenixFire55. But only a little
One of the issues getting hung up on percentile is that if your other stats such as wlr and kdr are low, the focus on match score being heavily influenced damage and the fact that lrm's while bad are actually quite good at racking up damage skews that a fair bit.
This isn't something I just spew out but after careful consideration (far removed from the converstion between you and I) and in particular a discussion with my friend Nightbird, I have been working on not just putting out damage but actually influencing games.
So I am saying this as someone who in quick play accts that I use am listed as 97.86% on IS acct, and 98.34% on Clan. If you require proof of this I will pm you the acct names.
This I say to you as someone who doesn't believe he is a 98 percenter because my wlr is not great when I got those accts into tier 1. Which is also another issue with Jarl's (although not something they're at fault for or can help) is not having the ability to separate tier 1 from lower tier seasons but there are ways to certainly get estimations and likely for past couple of years (speaking only from experience and perhaps not 100% scientific) there is probably very little difference from tier one and two but definitely tier three and lower is a far different animal.
My personal experience as a player also shapes my opinion. I am lucky enough to have played with some of the best playing the game. That's why I don't get hung up on thinking myself to be a top player in the game. It also gives me an edge in knowing what is really strong, or what is very effective.
Added to that is I am an experimenting tinkering kind of guy who has a much higher than average time spent playing this game.
All this taken into consideration is why I balk at you considering yourself better than 32,000 folks as much as I do the same for myself. There are light pilots who don't get the average damage you or I do and have higher win/loss. Think there is a very clear argument that a guy with over 2 wlr, but only manages to average say under 300 ms is a better player than you or I.
That's my thinking and that is where I am coming from, since you are writing essay's here I decided to reply to you with my own. You may not agree with my logic, but at the end of the day winning > damage. Personally believe you'd have a hard time convincing me otherwise but hey I have been wrong before, so I am not closed to the possibility.
#107
Posted 06 August 2019 - 11:13 AM
Gristle Missile, on 06 August 2019 - 10:21 AM, said:
well to get killed by friendly LRMs in a fast mech, one of two things need to happen
mech has to be literally touching you (face hugging) or you have to accidentally run into the stream mid-flight
the former could be anyones fault, and the latter is nobody's fault, really
It was certainly bad luck in that 9 out of 10 times I would have been fine.
I think what it speaks to is the crappiness of LRMs and how it encourages blind firing. I'm a firm believer that loadout dictates your playstyle. If you bring MGs, you will inevitably stare down targets; if you bring LRMs, you'll shoot IDF when you can. It can work wonderfully in FW with Narc support and lots of other boats, but shooting indirect is utter s**t in SQ.
Light pilots laugh about parking behind an enemy assault so it gets killed by LRM friendly fire-- something that only happens because LRMers by and large "put the circle near the square" and don't put eyes on what they're shooting. FF also happens with other weapons, but you don't see Dires getting hosed from 90% to dead by friendly dakka and lasers. They do get hosed by LRMers because a guy sitting behind a rock can't tell if he's hitting a friendly or enemy. He just sees the hit marker light up and thinks "Cool, I'm doing damage! Shoot again!"
Edited by Kubernetes, 06 August 2019 - 11:14 AM.
#108
Posted 06 August 2019 - 11:22 AM
#109
Posted 06 August 2019 - 12:51 PM
Kalimaster, on 06 August 2019 - 11:22 AM, said:
Let's see. YOU CAN MINDLESS FIRE LURMS AT AN OPPONENT NOT PAYING ATTENTION AND IN DOING SO HIT FRIENDLY TARGETS.
#110
Posted 06 August 2019 - 01:43 PM
You lock targets to share situational awareness with your teammates. If your teammates respond by herping LRMs at the guy and that's going to get you hit, yeah drop locks. That's not 'fire support'. Fire support is teammates getting LOS either for direct fire or missiles fired by someone who knows how to not shoot a teammate.
Someone a grid away herping LRMs at someone he can't see is at his most useful to you getting swarmed by lights so the rest of your team can get some serious killing done.
I don't care if someone has LRMs or whatever, I care if they're being useful. Direct fire LRMs are not nearly as bad as they used to be and are now, in some select situations, pretty strong. Herp-a-Derps standing in the back, lobbing lurms at other peoples locks and not sharing armor however always have been and will always be pretty worthless to their team in a win/loss perspective. Sure, they're padding damage stats but they're doing it in a way that reduces their teams odds of winning.
It's annoying but sometimes winning means playing against some of the stupidest members of your own team plus the enemy team.
#111
Posted 08 August 2019 - 01:27 PM
PhoenixFire55, on 06 August 2019 - 09:12 AM, said:
I run two - only two lrm mechs and they are "fun" or troll builds - Hunchie IIC with lrm 80 and the Clan Jenner with 6 x lrm 5 (now relegated to the was fun pile), other than that its short to mid range direct fire, srm, ballistic or energy, so as you obviously know my play style (not) and the fact you stated you were "knife fighting . . i.e. up close and personal; my advice stands . . . face hugging gets folk killed when a lurmer fires over obsticles, stand back wherever possible to allow a faster team focused kill.
Teenage Mutant Ninja Urbie, on 06 August 2019 - 09:19 AM, said:
take this here as a neutral statement: maybe YOU should run a few lights/light-ish-mechs, and then some more, just so YOU understand how they operate.
THEN comment.
Neutral and SHOUTING don't go hand in hand.
For your info, I run lights/mediums as my main go to weights, javelin, assassin, locust, arctic cheetah and stormcrow (yep, as an srm mech, still very much viable, just out of favour). Fully understand how they work tyvm, but then again, having also been around since beta, guess I'm wrong to try and give reasonable advice on how to make your team more effective as a unit rather than YOU playing the solo game . . . .
Sad to say, but they quality of snowflake comments and trolls has been diminishing of late - work harder at your insults, but, make sure you have dropped with people long enough to understand play styles etc. . . .
#112
Posted 08 August 2019 - 01:34 PM
MummyPig, on 08 August 2019 - 01:27 PM, said:
Neutral and SHOUTING don't go hand in hand.
For your info, I run lights/mediums as my main go to weights, javelin, assassin, locust, arctic cheetah and stormcrow (yep, as an srm mech, still very much viable, just out of favour). Fully understand how they work tyvm, but then again, having also been around since beta, guess I'm wrong to try and give reasonable advice on how to make your team more effective as a unit rather than YOU playing the solo game . . . .
Sad to say, but they quality of snowflake comments and trolls has been diminishing of late - work harder at your insults, but, make sure you have dropped with people long enough to understand play styles etc. . . .
Bad is not a playstyle sir.
#113
Posted 08 August 2019 - 02:14 PM
MummyPig, on 08 August 2019 - 01:27 PM, said:
Neutral and SHOUTING don't go hand in hand.
For your info, I run lights/mediums as my main go to weights, javelin, assassin, locust, arctic cheetah and stormcrow (yep, as an srm mech, still very much viable, just out of favour).
According to Jarls you've historically run heavies more than lights and mediums combined.
Quote
No you don't.
Quote
Well yeah, you would be wrong to do so because you're literally no better now than you were three years ago, which is to say terribad. If you have "reasonable advice on how to make your team more effective," what is your excuse for not following your own advice?
#114
Posted 08 August 2019 - 05:47 PM
Kubernetes, on 02 August 2019 - 09:29 AM, said:
I had 3 kills but we were down 8-9, a close and tense game. I'd just legged a Piranha and was about to finish him off.... BOOM. TK'd by a mfing "friendly" LRMer.
"Uh, sorry."
Thanks all you IDF puds out there mindlessly dumping ordnance into targets you can't see. Thanks for trying to grab easy kills after I've done all the work and then killing me in the process. And yes, we lost, because after I went down we were left with a half-dead Commando and Mr. Pristine Armor LRMer, who, of course, got hosed down in seconds.
Lesson: Don't hold lock on an enemy you're trying to kill lest a "friendly" dump 80 LRMs into your back. You die and you learn.
LOL I use to say this in year 2...got in trouble for it so I stopped shortly there after or I just noticed there after, my first shot would always set target on the Mech no matter what I did, I was constantly untargetting by targetting someone I wasn't fighting, but that got annoying fast.
#115
Posted 08 August 2019 - 09:34 PM
GeminiWolf, on 08 August 2019 - 05:47 PM, said:
Yeah, I've been training myself this past week to hit R and target away immediately after the paper doll comes up.
#116
Posted 09 August 2019 - 01:15 AM
MummyPig, on 08 August 2019 - 01:27 PM, said:
Lets check smth shall we? ...
MummyPig ... 0.91 W/L, 0.74 KDR, 200 avg MS, 47% percentile ...
... is giving advice to ...
Kubernetes ... 1.83 W/L, 2,84 KDR, 375 avg MS, 99.81% percentile.
Hmmm, yeah, seems legit.
And again dear clueless non-lurmer, read the topic before you spew some useless nonsense.
What is there to even talk about with somebody who can't figure out how to properly do a multi-quote post on the forum, let alone advanced tactics ... Le sigh.
#117
Posted 09 August 2019 - 02:46 AM
Edited by RJF Volkodav, 09 August 2019 - 02:47 AM.
#118
Posted 09 August 2019 - 02:53 AM
RJF Volkodav, on 09 August 2019 - 02:46 AM, said:
sad facts right there. especially by people driving wide-a$$ mechs like a dwf not considereing their weapons are right up his teammates butt.
the hurrdurr has improved alot lately.
#119
Posted 09 August 2019 - 03:54 AM
Alienized, on 09 August 2019 - 02:53 AM, said:
the hurrdurr has improved alot lately.
Those windows aren't going to clean themselves!
#120
Posted 09 August 2019 - 04:06 AM
MummyPig, on 08 August 2019 - 01:27 PM, said:
Overall 18524 47% 3534 0.91 25% 0.74 200 197.6 9% 16% 18% 36% 27%
Srsly?
RJF Volkodav, on 09 August 2019 - 02:46 AM, said:
Then I've got fresh'n'fancy build for you
Carmenblade, on 09 August 2019 - 12:05 AM, said:
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