TrowaBarton, on 10 January 2020 - 12:22 AM, said:
Ok, so more common I have seen situations where only one member of my team is in a merc unit, but the other team is an alphabet soup of merc teams and they're extremely coordinated and run circles around my team as we try to put together a strategy. Then half the team runs off and it's really a one sided battle.
Do not let the fact that some players have a group designator in front of their name deterr you. Some groups consist of players of average quality.
Just check this yesterday's screenshot. We kept our spirits up, took the initiative and as you can see, we defeated a team composed almost entirely (11/12) of "group" players.
TrowaBarton, on 10 January 2020 - 12:22 AM, said:
It can make a huge difference when that disconnect is a heavy or an assault. 2/3 of the mechs in the game are easily targetable with heavy weapons by anything that moves slower than ~100kph.
And do know who must work harder to offset that disconnected player? You and your team mates ...
Giving up in the moment, when you see that somebody is DC, is the shortest way to actually lose the game.
Of course, there is always a possibility that the DC-ed player will re-connect.
Check this pair of screenshots:
1) We started the game with three discos, so it was 9:12 right from the beginning. Please note that two of our discos are Heavy 'Mechs, the third one is a medium 'Mech:
2) Two of them reconnected eventually during the game and we won. Keep fighting and everything will be O.K.
TrowaBarton, on 10 January 2020 - 12:22 AM, said:
I am talking about LRMers that can't get locks from other players so they just sit in the back waiting for locks that never come, then get taken out when the rest of the team gets taken out
Being a bad player or a player using sub-optimal weapons in not against the rules. You may not like it, but there is nothing what you can do with it.
TrowaBarton, on 10 January 2020 - 12:22 AM, said:
There should be a report function for it, but it's not under non participation
Click on players and and chose from two options:
1) Hiding in the corner of the map and shutting down is the same as helping the enemy team achieving their goal.
2) Or you can report it as nonparticipation.
3) Or you can use this e-mail: moderation@mwomercs.com
Do not forget to attach a screenshot, so the support wil have info about date, map, etc.
TrowaBarton, on 10 January 2020 - 12:22 AM, said:
I've experienced it going up even if I only was able to focus on one mech and get maybe 60 or 100 damage before being taken out (and my team won), but that is not as big a point as the tiering system being biased based on team win or loss. Win or loss should yield the exact same result (in terms of skill rating) and go off of damage and kills / kill assists. I mean there was a time maybe a couple weeks ago more people were scouting and fewer mechs had AMS and I would rack up tons of damage. All I did was sit there and fire LRMS. There was little skill in it, but I hit that equal sign or jumped in skill every game. I don't play like that any more, but I think a lot of people would agree that that should not be counted as skill.
Like it or not, the PSR and Tier system is not going to change any time soon. Sorry.
TrowaBarton, on 10 January 2020 - 12:22 AM, said:
Also, those are exceptional results. Very few new or novice players will get that many solo kills in a game every game that isn't faction war. The screencap you posted shows that nobody other than you got more than 2 kills. It's not going to be favorable to newer players especially when it's not repeatable for many of them to even get a single kill. I average about 1-2 kills myself now that I've gotten more play time, but most of my loss games my team will only get 3. And that's amongst the entire team!
I am certain that if you persevere, your PSR will rise no matter if your team wins or loses.
Edited by martian, 10 January 2020 - 09:20 AM.