FRAGTAST1C, on 22 August 2019 - 12:33 AM, said:
Why?! On top of that, they nerf certain mechs if they deem it to be too powerful?
Pretty much, no. They base the locatrions on canonical builds, but then arbitrarily throw numbers at it.
In the first mechs there was an obvious system. If a weapon was the largest possible size, you got 2 hardpoints instead of one, otherwise you got what they had for stock unless to create variety (as many mechs have similar builds but changed out the armor type or somesuch). The King Crab as a very quick example has only one tenable difference that could be reflected in MWO, the 000 and 0000's only difference is half a ton of armor and which armor type.
The canonical difference is the entire weaponset was changed out. Deathgiver 120mms (burst fire) swapped with a 100mm Imperator D fully automatic autocannon. Large Laser was swapped out with another brand that was easier to come by. Missile launcher was swapped out. with something classified as the same but was inferior. The sensor, communications and targeting systems were also changed to a lower grade as well, partly out of necessity and partly because they don't use it as a command mech due to its severely limited accurate ranges and vulnerabilities as a mech
without Torso Twist.
A quick glimpse at sarna can show there's nothing canonical about the hardpoint layout.
Though entries like Mech Mortar and MRMs will point out remnants of a softpoint system (which is meaningless in MWO; there's no time penalties for changing out equipment nor urgency in doing so).
http://www.sarna.net/wiki/MRM-10
"The
MRM-10 is the lightest and smallest MRM launcher. It was designed to easily be swapped in for an
SRM-6."
Basically meaning you had less of a time penalty for that swap in an emergency or very limited time before an attack.