Y E O N N E, on 02 October 2019 - 05:15 PM, said:
All of the Civil War tech is also recycling various mechanics, which is why none of the equipment that would require even marginally more work than copy+pasting an existing item and tweaking its stats were actually included.
As you so nicely said: It's worse than that. The whole Civil War update was a poor excuse to sell the MW:4-Mechs like the Hellspawn to the MW:4-lemmings. The FCCW-era itself was largely ignored, especially its lore and its actually important Mechs (some of which would have done really well in MW:O).
Perhaps it is even worse than
that. PGI repeatedly showed a very poor understanding of the lore: a Steiner vs Davion event (yeah, remember: civil war, not 5th SW), not knowing it is a bad idea to sell the Fafnir with a Davion paintscheme and without a Steiner paintscheme, no immersion whatsoever.
Now this is very important for MW:5. A single player game depends on immersion, and a single player game set in this universe depends on how well they deal with the lore. So far, PGI has failed in a spectacular way on both fronts.
Therefore I will definitely wait and see what PGI can do with a dedicated single player game.
Y E O N N E, on 02 October 2019 - 05:15 PM, said:
Solaris was always going to be a horrendous waste of resources because only a fleetingly small portion of the community actually wanted it in the first place.
I would argue that is another side effect of the MW:4 hype that dominated the forums for a while. People pushed for MW:4-reloaded really hard but MW:O was never a good platform for that, being a multi player game. S7 was a fun minigame inside the main campaign driven game of MW:4. It was never a main feature: that was the thrilling narration of the Civil War.