GuardDogg, on 04 November 2019 - 07:39 PM, said:
May be lower if you direct it that way "Lower group", and then adding "Tier" with numbers is intimidating. Saying, Group E is beginner group. Group C is for those who just play, average. Group A is the ones who prefer stats, numbers. Maybe group isn't the word. Something more friendlier and worthy to be in. But if you have anything better, please write it out. Or just drop it.
No matter what word is chosen to be used, it's meaning will still be the same. If you are in this group for MM, you typically are this skilled in the game on an average. What that reason may be (poor computer performance, medical condition, tendency to goof off rather than play serious most time, long gaps between playing sessions, etc) is rather irrelevant when we are talking about a system for matching like skilled players together for better match play and increase in fun.
An argument could be better utilized for having said MM tiering group numbers/designations hidden to the players, but there are always those players who will want to know what their ranking is, or presume that X stat dictates how "good" a player actually is.
Humans always like to categorize, separate and organize things. Be it a social order, a skill bracket level, a corporate rank, military rank... even regional and origin. For an example, in the USA, we are suppose to be "united" and "equal". However, despite that, we still seem to want to separate and place designations on groups of people. "The Latino group supports this candidate." "The African American people are more likely to purchase this item." "You can't trust those Hispanics in this neighborhood," We subcategorize. We divide. We separate. Yet we are "united"?
However, as mentioned before, that is part of human nature. Look at how we categorize nature. How we organize our kitchens. How we arrange business personal structure. Government. People like a "pecking order".
As a side note to this, there is a reason I already address advice and technical know how not being as impacted by "rank", which means even a T5 players advice should be listened to as much as a T1 player, depending upon how said player wishes to play this game and at what level they currently are. Or, with technical information, test it yourself if/when possible and see which one is true. I've seen T5 players post correct technical know how, while a comp T1 player had the wrong information. Thus, proving, that any ranking system holds little weight to what a player says.