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Patch Notes - 1.4.219.0 - 22-Oct-2019


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#21 MrSomaru

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Posted 18 October 2019 - 11:42 PM

View PostHumble Dexter, on 18 October 2019 - 10:09 PM, said:

You don't out damage snipers at that range because they're over 200m out of your maximum range and anything that peeks on either side gets sniped... except snipers.


You are literally too dumb to read a long sentence, which is why you keep laughing like the village idiot all the time, while proving unable to read or quote more then half a sentence.

If that's how you read a sentence, by forgetting the beginning of it before you've reach the end, then it's no wonder you brain is unable to comprehend a single full sentence I throw at you...

I'll dumb down my sentence you can't read into one more compatible with your limited brain capacities : "By standing so far away from the front line, the only thing snipers can't shoot, is each other".

I can't even report you for trolling because you're not : Darwin left you behind.

You are literally too dumb to know what I'm talking about.

I'm just gonna put this out here, that you are so predictable and easy to find and kill in any match, I'd like to say that you have no idea what you're talking about at all. increased velocity for lrms is not a buff? reduced spread from being able to see what you're lrming is a nerf? dealing 1 damage per missile at increased heat, weight, and reduced ammo from further away with about half the missiles is better? Do you not look at statistics? Data? Figures? Stop trying to spread misinformation, as well as blatantly lie about other things. Your Dunning Krueger syndrome is so blatant you think that your own farts smell like flowers. Stop.

#22 Temporary Axis

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Posted 19 October 2019 - 12:40 AM

View PostHumble Dexter, on 18 October 2019 - 10:09 PM, said:

You don't out damage snipers at that range because they're over 200m out of your maximum range and anything that peeks on either side gets sniped... except snipers.


You are literally too dumb to read a long sentence, which is why you keep laughing like the village idiot all the time, while proving unable to read or quote more then half a sentence.

If that's how you read a sentence, by forgetting the beginning of it before you've reach the end, then it's no wonder you brain is unable to comprehend a single full sentence I throw at you...

I'll dumb down my sentence you can't read into one more compatible with your limited brain capacities : "By standing so far away from the front line, the only thing snipers can't shoot, is each other".

I can't even report you for trolling because you're not : Darwin left you behind.

You are literally too dumb to know what I'm talking about.


I invite this user to be moderated for multiple breaches of the TOS and COC.

Thank you.

#23 live1991

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Posted 19 October 2019 - 02:22 AM

View PostInnerSphereNews, on 18 October 2019 - 04:25 PM, said:




End of Competitive Play Season



All rosters and leaderboards will be locked after Saturday, October 19th and the Comp Play tab will become inaccessible on patch day. Those wishing to view the leaderboard data can do so on the website (2019 Comp Play leaderboard Archives here). Stay tuned for a follow up announcement summarizing the comp play rankings and the next steps to the community run championship tournament.






no linky link

#24 Aram Banjo

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Posted 19 October 2019 - 03:20 AM

View PostA1Ste4kSauce, on 18 October 2019 - 05:38 PM, said:

Un-nerf every weapon system and give every map an equal chance of showing up, hell, even bring back escort. Every time I try to play MWO again, each match just seems to be the same boring nascar then inevitable crush as one team does a sweeping brawl over the other. Its just lasers and one sided brawls now....

Holy words...

#25 Teenage Mutant Ninja Urbie

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Posted 19 October 2019 - 04:58 AM

so.. you ain't touching even A SINGLE frikkin problem this game has at it's core.
but hey: more bolt-ons.

yay. so another month where I, as a 'mechoholic', rather play something else.
well done.

Edited by Teenage Mutant Ninja Urbie, 19 October 2019 - 04:59 AM.


#26 crazytimes

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Posted 19 October 2019 - 05:42 AM

View PostTeenage Mutant Ninja Urbie, on 19 October 2019 - 04:58 AM, said:

yay. so another month where I, as a 'mechoholic', rather play something else.
well done.


Playing HBS Battletech again, with the two DLC. I get my entertainment with the IP, with something that is still actually supported.

#27 Teenage Mutant Ninja Urbie

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Posted 19 October 2019 - 05:46 AM

View Postcrazytimes, on 19 October 2019 - 05:42 AM, said:

Playing HBS Battletech again, with the two DLC. I get my entertainment with the IP, with something that is still actually supported.


^
qft

Edited by Teenage Mutant Ninja Urbie, 19 October 2019 - 05:50 AM.


#28 Akillius

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Posted 19 October 2019 - 06:38 AM

View PostVonBruinwald, on 18 October 2019 - 11:08 PM, said:

That's why it needs to be done now... there's no MechPack to cancel.

Besides, people always say they'll cancel, rarely do they follow through. If they didn't cancel when things moved to EPIC they won't cancel over this.

Yes true about cancel threats.
Hey I'll openly admit to threatening to cancel 1 time, and it was the nightstar preorder but didn't.

I did Not cancel my MW5 preorder because it moved to Epic, OR because of Russ's Lies...

I cancelled my $120 MW5 ultimate preorder because their epic prices were so low that it came across (to me) as completely un-thought out random pricing that was a bit insulting. I mean $60 high end pack or $50 for "economy" pack oOOooOOoooOoo that's a massive $10 difference.

PLUS I cancelled at last minute because PGI did not offer any incentive in MW5 to not cancel and stay with Epic.

Anything at all, like a free light mech, camo/skin, decal, etc. even an srm2 or small laser, anything at all in MW5, but instead there was nothing offered. And the excuses of having ama access for $120 preorder just doesn't cut it imo.
As for beta access... that's a mighty steep price considering PGI's history to get ignored, because player's beta feedback will very likely be completely ignored by PGI (excluding that handful of Russ's MWO twitter pets).
And that makes me think about how PGI operates way-way too much like Dreadnought did during & after DN closed beta (oh sure DN devs were ok in alpha) anyways RIP DN enjoyed the early years too bad you threw away all that potential.

Too bad they never actually worked on creating or fixing their match maker algorithm.........................




Posted Image

Edited by Akillius, 19 October 2019 - 06:39 AM.


#29 Akillius

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Posted 19 October 2019 - 06:43 AM

View Postcrazytimes, on 19 October 2019 - 05:42 AM, said:

Playing HBS Battletech again, with the two DLC. I get my entertainment with the IP, with something that is still actually supported.


I think there's 3 DLCs now that Urban Warfare is out. I guess 4 if you include season pass but I don't see it as a dlc.
But that is a great suggestion to get back to the roots of BT.

#30 Zacharias McLeod

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Posted 19 October 2019 - 08:22 AM

View PostAkillius, on 19 October 2019 - 06:43 AM, said:


I think there's 3 DLCs now that Urban Warfare is out. I guess 4 if you include season pass but I don't see it as a dlc.
But that is a great suggestion to get back to the roots of BT.

Only 2 for now.

3 DLC Heavy Metal will come in November 21.

And the season pass is no real DLC it is only a pack of the 3 other DLCs.

PS:
There is also a pack with the alternate Shadow Hawk Skin. But you could not count this as real DLC.

Edited by Zacharias McLeod, 19 October 2019 - 08:25 AM.


#31 Eurystheus

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Posted 19 October 2019 - 10:08 AM

Addressing the LRM nerf vs buff argument going on here ...

I run a lot of LRM boats. I love 'em. Prior to the changes to LRMs I was able to stay out of site and do a lot of damage. I don't have statistics on this, but what I observed was that AMS was equally effective against LOS and out of LOS attacks. I didn't worry about AMS a lot because if the enemy had it, there wasn't a lot I could do about it.

After the changes, my experience is that AMS is more effective against attacks from out of LOS. But with the lower trajectory introduced by the change for LOS attacks, it is less effective. Enough so that if the opposition has a lot of AMS, it is worth the risk to come out of hiding to take my shots.

I don't see the change to LRMs making them better or worse. Just different. I changed my tactics to adjust to the differences. It took me a few games to figure it out, but once I did I was able to adjust to it. I get my own locks more often now and expose myself, but the risk to get an LOS attack seems to me to be worth it.

#32 Akillius

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Posted 19 October 2019 - 10:36 AM

View PostZacharias McLeod, on 19 October 2019 - 08:22 AM, said:

Only 2 for now.

3 DLC Heavy Metal will come in November 21.

And the season pass is no real DLC it is only a pack of the 3 other DLCs.

PS:
There is also a pack with the alternate Shadow Hawk Skin. But you could not count this as real DLC.


ahhh yeah...
I already mentioned that I don't count season pass as Down-Loadable Content as its just a vehicle to get expansion DLCs.
I do count shadow hawk since it does add aesthetic content (skin) hence it is a de facto DLC.

I'll guess someone will soon ask, but what is a DLC? Well according to Wikipedia:
"Downloadable content can be of several types, ranging from aesthetic changes for a character, or new objects or challenges, to expansion packs adding new levels, game modes or a whole new storyline." https://en.wikipedia...oadable_content

#33 Major Eh Hole

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Posted 19 October 2019 - 11:57 AM

A change to scouting match payouts? There is no scouting...

Edited by Major Eh Hole, 19 October 2019 - 11:57 AM.


#34 Ikester

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Posted 19 October 2019 - 03:01 PM

Where???? LOL

(2019 Comp Play leaderboard Archives here)

Edited by Ikester, 19 October 2019 - 03:02 PM.


#35 T e c h 4 9

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Posted 19 October 2019 - 08:06 PM

View PostPrototelis, on 18 October 2019 - 10:22 PM, said:

No one competent is taking 1400 meter ER large shots; they do like no damage.


Then IMO you aren't building the correct ERLL mechs. All of mine have a base range in excess of 900m, IS and Clan. That means 50% damage at 1350m. I hardly call 50% damage "like no damage". Since my ERLL mechs usually have 4-5 ERLL, that means at 1400m I can hit for 18-22 damage. If I'm outside my enemy's range entirely then I'm completely safe and take zero damage for every "trade". I normally rack up in excess of 800 dmg for each ERLL mech I bring to the fight, so I'm also hardly "incompetent".

I'm not claiming to be a top player, because I'm not. Above average for sure. But I'm constantly trying to improve my skills to get closer to being a top player. I'll likely never get there, but that's fine.

#36 Prototelis

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Posted 19 October 2019 - 09:25 PM

lol

Well you may want to move up.

I think you know what I meant tho; ER trading on the 2-3 maps it is common the fight usually moves up to within 1100.

Edited by Prototelis, 20 October 2019 - 03:33 AM.


#37 crazytimes

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Posted 20 October 2019 - 03:29 AM

T e c h 4 9, on 19 October 2019 - 08:06 PM, said:


I'm not claiming to be a top player, because I'm not. Above average for sure. But I'm constantly trying to improve my skills to get closer to being a top player. I'll likely never get there, but that's fine.


Above average and improving? Dude, you're almost exactly average and actually getting slightly, but steadily worse over time.

Don't get me wrong- play your game your way and have fun and all- but I'm not rushing to try your mech builds thanks.

#38 shameless

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Posted 20 October 2019 - 07:31 AM

another patch that has less content than a hotfix, tell me, when are the servers shutting down?

I want to be there when it happens, see if maybe I end up transported into the game universe as happens in so many anime these days...

#39 Humble Dexter

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Posted 20 October 2019 - 07:41 AM

View PostMrSomaru, on 18 October 2019 - 11:42 PM, said:

increased velocity for lrms is not a buff? reduced spread from being able to see what you're lrming is a nerf? dealing 1 damage per missile at increased heat, weight, and reduced ammo from further away with about half the missiles is better?

I've explained it multiple times, but players like Protolis aren't equipped to read the explanation...

Lock time : Raised from 25%-100%, to 80%-1000% (1000% is a rough approximation).

Heat : Raised

AMS : Bugged (shoots through walls), +15% range, maximum amount per assault Mech doubled.

Low arc direct LOS boost ? Low arc is a nerf, not a boost, as demonstrated back when PGI nerfed ATMs with a low arc nerf, which they probably labeled as a "low arc nerf". Doesn't matter if a lower arc means a shorter path, if that shorter path leads to the background (or the back of your Teammate) instead of an enemy mech.

Situation in 2019 :
- TAG has been made useless (I guess it saves you 1T from the build).
- The minimum lock times has more then tripled (from 25% to 80%).
- The maximum lock time had been made unpractical (from 100% to ~1000%).
- Heat has increased.
- AMS has increased in range, quantity and usage.
- Low Arc direct LOS nerf makes you fetch a (slower then ever) direct LOS lock, then back off to achieve a indirect LOS normal arc to prevent your "buffed" direct LOS low arc LRMs from crashing into the background or Teammate instead of an enemy mech.
- LRM5 and LRM10 health has been buffed up to 20%, LRM15 and LRM20 has been nerfed up to 20%, however the low health point of LRM5 and LRM10 volleys (with or without a 20% buff), combined with the AMS buffs, means LRM5 and LRM10 have been made obsolete, due to their shortage of total health points per volley. So you're left with only LRM15 and LRM20 to use, that those ones had their health points nerfed, not buffed.

So LRM users have had direct LOS made a whole lot worse (due to the massive TAG nerf, combined with a low arc nerf), and undirect LOS made even worse then that. There's no net buff, there's no net balance, it's just one big stack of nerfs with some minor buffs mixed in leading to a net nerf, which is why no LRM user acclaimed the nerf patch, and also why they are still asking for the direct sight low arc nerf to be removed to this day.

While LRM haters have widely acclaimed the 2019 LRM balance patch as a welcome boost to LRMs : Notice the incoherence in their cheering, since they've been whining about LRMs all the time, and they are now cheering what they and only they are calling a LRM boost patch...

As for the massive TAG nerf there's no point complaining about it, since PGI directly stated they nerfed the TAG to make direct LOS locks less practical, on purpose.

For players who don't know about LRM mechanics : Imagine tripling to decupling the charge time of a Gauss Rifle, adding a +20% projectile speed boost, and trying to pass that as a Gauss Balance Patch instead of a net nerf just because there's a secondary speed boost mixed in it ? Well don't be surprised if only Gauss haters will be happily cheering that kind of massive Gauss nerf as a Gauss boost, because the massive charge time increase matters a whole lot more then the comparatively minor increase in projectile speed.

Still think it was a net LRM boost ? You're either stupid or lying, non exclusively. If anything it was a failed attempt at a balance patch that resulted in a massive net nerf to both direct and indirect LOS LRMs.

Signed : A LRM user (not a LRM hater).

Edited by Humble Dexter, 20 October 2019 - 08:41 AM.


#40 Dee Eight

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Posted 20 October 2019 - 08:48 AM

If you look at the play test server periods as being beta tests for pending patch changes, then every F2P player of the game who uses the PGI portal client has had the opportunity to play a beta version of some new feature already in the past. And PGI has in fact listened to feedback from those PTS periods. They took my review of the proposed skill nodes to add additional UAC anti-jam chance percentages for example and made them jam period reduction nodes instead as in my testing with a mech that had a 40% anti-jam quirk already, the two nodes made jams virtually impossible on the test server. I went I believe it was 56 consecutive double-taps with a UAC/5 before it jammed.





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