MrSomaru, on 18 October 2019 - 11:42 PM, said:
increased velocity for lrms is not a buff? reduced spread from being able to see what you're lrming is a nerf? dealing 1 damage per missile at increased heat, weight, and reduced ammo from further away with about half the missiles is better?
I've explained it multiple times, but players like Protolis aren't equipped to read the explanation...
Lock time : Raised from 25%-100%, to 80%-1000% (1000% is a rough approximation).
Heat : Raised
AMS : Bugged (shoots through walls), +15% range, maximum amount per assault Mech doubled.
Low arc direct LOS boost ? Low arc is a nerf, not a boost, as demonstrated back when PGI nerfed ATMs with a low arc nerf, which they probably labeled as a "low arc nerf". Doesn't matter if a lower arc means a shorter path, if that shorter path leads to the background (or the back of your Teammate) instead of an enemy mech.
Situation in 2019 :
- TAG has been made useless (I guess it saves you 1T from the build).
- The minimum lock times has more then tripled (from 25% to 80%).
- The maximum lock time had been made unpractical (from 100% to ~1000%).
- Heat has increased.
- AMS has increased in range, quantity and usage.
- Low Arc direct LOS nerf makes you fetch a (slower then ever) direct LOS lock, then back off to achieve a indirect LOS normal arc to prevent your "buffed" direct LOS low arc LRMs from crashing into the background or Teammate instead of an enemy mech.
- LRM5 and LRM10 health has been buffed up to 20%, LRM15 and LRM20 has been nerfed up to 20%, however the low health point of LRM5 and LRM10 volleys (with or without a 20% buff), combined with the AMS buffs, means LRM5 and LRM10 have been made obsolete, due to their shortage of total health points per volley. So you're left with only LRM15 and LRM20 to use, that those ones had their health points nerfed, not buffed.
So LRM users have had direct LOS made a whole lot worse (due to the massive TAG nerf, combined with a low arc nerf), and undirect LOS made even worse then that. There's no net buff, there's no net balance, it's just one big stack of nerfs with some minor buffs mixed in leading to a net nerf, which is why no LRM user acclaimed the nerf patch, and also why they are still asking for the direct sight low arc nerf to be removed to this day.
While LRM haters have widely acclaimed the 2019 LRM balance patch as a welcome boost to LRMs : Notice the incoherence in their cheering, since they've been whining about LRMs all the time, and they are now cheering what they and only they are calling a LRM boost patch...
As for the massive TAG nerf there's no point complaining about it, since PGI directly stated they nerfed the TAG to make direct LOS locks less practical, on purpose.
For players who don't know about LRM mechanics : Imagine tripling to decupling the charge time of a Gauss Rifle, adding a +20% projectile speed boost, and trying to pass that as a Gauss Balance Patch instead of a net nerf just because there's a secondary speed boost mixed in it ? Well don't be surprised if only Gauss haters will be happily cheering that kind of massive Gauss nerf as a Gauss boost, because the massive charge time increase matters a whole lot more then the comparatively minor increase in projectile speed.
Still think it was a net LRM boost ? You're either stupid or lying, non exclusively. If anything it was a failed attempt at a balance patch that resulted in a massive net nerf to both direct and indirect LOS LRMs.
Signed : A LRM user (not a LRM hater).
Edited by Humble Dexter, 20 October 2019 - 08:41 AM.