Jyi, on 30 November 2019 - 06:50 AM, said:
Thank you very much Sir!

Jyi, on 30 November 2019 - 06:50 AM, said:
Well, for us all those missions are a cakewalk (i can't even tell if any of them is harder for me).
But when you look at the average MWO player (who is much, much worse than you according to jarls) which for instance uses mediocre joysticks for aiming instead of moving, you can be pretty sure that MW5's as well as the demo's default difficulty will be geared towards those players. And since we have not seen any overall difficulty settings, we simply can't tell right now if PGI will provide some extra-hard difficulty modes for better-than-average players and if those are better than simple "throw more/better stuff at the player".
Jyi, on 30 November 2019 - 06:50 AM, said:
I never said that it's a good aggro system, i even pointed out a major exploit. I also never used the aggro system as an example that "everything is fine".
Jyi, on 30 November 2019 - 06:50 AM, said:
I know that accuracy is not what defines a "smart" AI. But in your video you failed to point to anything else in particular except that passive locust in the first base. We don't exactly know what else you think is missing. Is it the lack of torso-twisting? Not using cover? Lack of flanking?
Be precise and don't just throw a video at us where the only hints are pointing to the passive locust and that tank repeatedly missing on point blank. If you only rant about how easy the mission is, then of cause you will get answers focusing on the difficulty aspect and less on the AI's "smartness".
So please don't put words into my mouth. Since all i could take from your post and video is difficulty-related I only referred to the difficulty which is of cause quite easy to ramp up in the release version. I never said that the overall AI is or will be good in terms of "smart". But as others said, given the target audience which is not the top 10% of jarls list, the AI probably is indeed "good enough".
Let's face it, Mechwarrior never was a particulary challenging game series or featured a smart AI. I have easily beaten those games when i was a teen and had no manual nor sufficient english knowledge. It always has been: Move to nav point, point on enemy, click, repeat. The MW series is a shooting gallery, nothing more. So i expected exactly this and so far MW5 delivers.
Don't get me wrong: PersonalIy i WANT an AI that is able to torso-twist, uses cover and flanks more often. But this can only be optional because i am probably not the typical MW player, so others may be overchallenged when the latest MW game suddenly is no shooting gallery anymore...
Edited by Daggett, 30 November 2019 - 03:38 PM.