Odanan, on 11 December 2019 - 05:03 AM, said:
I don't remember if you could in MW3, but everything else was customizable in that game (an Awesome with 8 AC/2s? - no problem)
In fact, the fully customizable mechs in MW2 and MW3 were the biggest immersion killer of that games. It just made all mechs the same thing (only the geometry and tonnage matters). But in MW2:M's campaign at least you spend a LOT of money to change anything in the mech.
MW2 as well as MW3 were fully customizable. especially important in MW2 with the broken hitboxes, weapon in the arms of a StoneRhino or Hellbringer were a lost cause.
MW3 had a button to increase speed - or was this in MW4? JumpJets in MW3 only came in the 0.5t size . quite handy for Summoner (plus ES) became my ride from the mission I salvaged one till the end.
However this is a PVE Game - there is really absolutely no reason not to have a 100% customizable mechlab - the only reason to have weapon slots and types are the weapon visuals, and if PGI had ever read the feature suggession forums they might have read how to turn the weapon visuals system in a visual appealing, logic sane, lore accurate and light-weight system - but they didn't and so you have to live with that overcomplicated sytem.
Edited by Karl Streiger, 11 December 2019 - 07:28 AM.