Mechwarrior 5 Mercenaries Is Out Now!
#61
Posted 12 December 2019 - 07:55 AM
Apparently not in MW5 Mercs, come around clear and check and entire areas clear get engaged and then suddenly with out even a drop ship dropping them off you have a dozen 'spawns' right ontop of you. Gets even worse on the 'war' contacts ones were you can stay in for as long as you want.. find the right spot and you can basically watch the units spawn in and pot them before they ever get to move etc.
If PGI want to have 'spawned' constnat stuff put it out at a distance..
Map wise, *groan* yeah..
like i said there is a skeleton of a good game here, but it doens't feel ready for release, it doesn't feel polished.. and that's with out getting onto things like oh yeah your main character in the drop ship? A floating camera.. no body at all.
your First officer.. well she's that stoid she barely moves.. though her armor looks cool.
the engineer.. doesn't even twitch..
PGI honstly go look at Battletech's idle animations in the Argo!
Want to love the game, but it's also frustrating as hell when your game is basically cheating to win.
#62
Posted 12 December 2019 - 10:37 AM
#63
Posted 12 December 2019 - 01:14 PM
my user experience is bad because of it.
Other bad stuff to note is general low quality textures (high setting), on some parts its looks like a proper fresh game on others it looks like a 10 year old game.
enemies spawning way too close is very unrealistic and also friendly destroying (runing over) friendly strutuctures happens way too often to a point of invalidating some missions
A good game but have many flaws.
#64
Posted 12 December 2019 - 02:54 PM
#65
Posted 12 December 2019 - 03:00 PM
Ok it was only 24hrs instead of 60^^, but it was a great ride and lots of fun!
Great job PGI!
Can't wait to work for Kerensky
Little spoiler for all the Clan haters:
Do you really hate your father?
Edited by Unleashed3k, 12 December 2019 - 03:04 PM.
#66
Posted 12 December 2019 - 03:33 PM
#67
Posted 12 December 2019 - 05:36 PM
#68
Posted 12 December 2019 - 06:18 PM
#69
Posted 12 December 2019 - 09:33 PM
#70
Posted 12 December 2019 - 09:59 PM
Robert Graham, on 12 December 2019 - 07:55 AM, said:
A temp fix to spawn at your feet syndrome.
Periodically look away from where you are going as you approach new areas.
They will spawn much sooner and further away.
Pgi wanted the enemies to spawn as you approach but with complaints about the beta, they changed it so they can't spawn if you are looking at their spawn points so the millisecond you look away they spawn.
They should have had new enemies spawn at the next area as you finish an area for story missions but they seem to be trying to save on engine resources for low end machines. The instant missions don't have this issue as far as I've seen with 20 missions attempted in skirmish.
#71
Posted 13 December 2019 - 03:26 AM
dany25579, on 12 December 2019 - 02:54 PM, said:
Curious what weapons you're using as having no trouble taking their legs out with an AC10 followed by laser fire?
#72
Posted 13 December 2019 - 03:30 AM
Red Potato Standing By, on 12 December 2019 - 03:33 PM, said:
It was really slow for me but the download was small (400-450MB I vaguely recall) - seemed like the applying was very time consuming possibly due to encryption as it did it throughout the patch. It could just be the Epic patching of course as this is my only game there.
#73
Posted 13 December 2019 - 03:51 AM
For me, it's a rollback from mw4... In this game, mechs were turned off, or patrolling... waiting for something to enter the fight. Here... they spawn from nowhere... It doesn't give life to the world, it looks like an arena with someone launching you ennemis from outside, asking you "do you have fun ?".
I also find mechs sluggish and slow, and fights don't feel satisfying...
I hope things will improve in the future, but I don't see how. I'm very sad of mechwarrior 5 being that crapy unfinished game...
#74
Posted 13 December 2019 - 05:44 AM
#75
Posted 13 December 2019 - 06:26 AM
Please, those have to be out of visual range. First thing you have to change with a patch.
It's ridiculous defending a building and have mechs/tanks spawning at 200 mts from you.
We always see helicopters approaching from distance, do the same with tanks and mechs.
Or even better: let mechs fly in only by dropships.
#76
Posted 13 December 2019 - 11:14 AM
dany25579, on 12 December 2019 - 02:54 PM, said:
A little help for you.
When you are approaching areas that are likely to have enemy spawn points, look away periodically before you actually get there. They will spawn MUCH farther away from you as you won't be on their spawn points.
They're set to not spawn if you are looking directly at their spawn points.
Locusts are far from immortal, but I do recommend the use of ACs or SRMs until pulse lasers appear in your campaign.
Another tip against anything trying to "circle of death" you.
Cut the circle, get in the way of the circle and the AI will literally stop, be dumbfounded for several seconds, and then decide on a new strategy.
Kill it while it's derping.
And on the occasions where they don't derp, their preference to have some distance to circle means they will run directly away from you (either forward or backward) in a semi-straight line (with the occasional curves; just correct for these) making them very, very easy to deal with.
#77
Posted 13 December 2019 - 03:45 PM
#78
Posted 13 December 2019 - 05:57 PM
#80
Posted 14 December 2019 - 11:33 AM
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