Fatal Error! (Mw5)
#61
Posted 16 December 2019 - 01:12 AM
You can play the game offline.
try that.
#62
Posted 16 December 2019 - 02:21 AM
This game is fun but annoying at times when during missions the bad coding by PGI decides to crap on your experience
#63
Posted 16 December 2019 - 02:50 AM
#64
Posted 16 December 2019 - 03:03 AM
Fotracul, on 16 December 2019 - 02:21 AM, said:
This game is fun but annoying at times when during missions the bad coding by PGI decides to crap on your experience
This happens even on Fortnite if you play for a couple of hours at a stretch. It's something to do with UE4 and some drivers.
#65
Posted 18 December 2019 - 04:09 AM
But, I eventually found the problem.... I downloaded new Motherboard Chipset Drivers, and it fixed the issue, so if anyone you know is having this same issue, let them know. I hope this helps.
#66
Posted 19 December 2019 - 12:20 PM
#67
Posted 20 December 2019 - 04:47 AM
SWANN, on 19 December 2019 - 12:20 PM, said:
Actually got my first lowlevelfatalerror yesterday.
It happened after I installed an .ini file GM Zen sent me to fix the loss of mouse functionality after applying options in the options menu bug. It fixed the bug, but about 10 minutes into the game, I had a crash to desktop with the aforementioned lowlevelfatalerror.
I reloaded my game and played on for a couple more hours without incident.
Edited by Vellron2005, 20 December 2019 - 04:47 AM.
#68
Posted 21 December 2019 - 03:48 PM
I'm getting more and more lowlevelfatalerror d3d crashes now..
And they seem to be intensifying..
I've alerted support about it now..
#69
Posted 22 December 2019 - 02:45 AM
#70
Posted 23 December 2019 - 01:16 AM
Many UE4 games have it, and the solution is usually up to the Devs, but some common fixes have been said to work.. must google further, and still expecting support to help..
I'm getting it every few hours of play now, sometimes more often..
#71
Posted 25 December 2019 - 03:03 PM
Vellron2005, on 23 December 2019 - 01:16 AM, said:
Many UE4 games have it, and the solution is usually up to the Devs, but some common fixes have been said to work.. must google further, and still expecting support to help..
I'm getting it every few hours of play now, sometimes more often..
The problem with that is that someone has to fix it or not. Either can be blamed depending on what the bug is, if there's more than one cause, and if one or more of those causes are on the dev side. But I agree that there is an issue that some people run into with many UE4 games.
- Some additional context -
I ran this game on Linux and it experienced this crash on a specific instant action level continuously without stopping. As soon as I changed the level to one that worked previously it didn't happen. Linux is notably different for the GPU driver and the use of the API's DirectX, Opengl, Vulkan. But also the hardware drivers are different. It could also be that a specific level or levels introduces the problem for whatever reason if it uses a different feature of the API, UE4, or the level has a bug maybe.
Running in Windows 10 and havn't seen the problem as of yet. Ran in Windows more than Linux. And the hardware is the exact same. So it seems to be a software difference.
On the other side, you can say that it should be fixable on the user side somehow for everyone. It can also be that the issue is one where various different situations affect it like removing water from a pipe where you can stop the water, remove the pipe, plug the side where water enters, etc. But if one is already done and there's water going in it then another needs to be done.
Probably if the devs have a log that helps them to narrow it down or have a fix already in the works that it will get fixed. If not, you could be waiting a while or need to work at it on your side. Will be interesting to see what happens as if its explicitly UE4 then it may not be fixed ever unless they update the engine and the game but since it plagues many games that eventuality may not happen depending on Piranha and Epic.
Because of that I would not go at it as a problem that needs to be fixed by an update. You can wait and see if that's really what you want to do. I wouldn't.
Edited by SomersetStriker, 25 December 2019 - 03:16 PM.
#72
Posted 27 December 2019 - 06:38 AM
I do get some new bugs though, but they are truly minor..
So looks like PGI fixed lowlevelfatalerror D3D crash
#73
Posted 29 December 2019 - 04:37 PM
Vellron2005, on 27 December 2019 - 06:38 AM, said:
I do get some new bugs though, but they are truly minor..
So looks like PGI fixed lowlevelfatalerror D3D crash
Nice
#74
Posted 02 January 2020 - 06:16 AM
I had a few instances where the game would hang-up for a few seconds, but would recover, where before it would be a crash.
At this point, it is not sufficiently annoying to bother support with. They have bigger fish to fry..
#75
Posted 02 January 2020 - 08:09 AM
I uninstalled this piece of ****, fix your crap game PGI
Edited by Fotracul, 02 January 2020 - 08:13 AM.
#76
Posted 02 January 2020 - 11:50 AM
Fotracul, on 02 January 2020 - 08:09 AM, said:
I uninstalled this piece of ****, fix your crap game PGI
You know there is after mission autosave, and before mission autosave?
Just saying..
After mission autosave leads you straight to the loot selection screen..
#77
Posted 06 February 2020 - 02:24 PM
Edited by Berzzerker43, 06 February 2020 - 02:24 PM.
#78
Posted 06 February 2020 - 03:18 PM
#79
Posted 25 March 2020 - 11:06 AM
#80
Posted 26 March 2020 - 09:46 AM
I'm stuck on a 3rd mission of a multiple mission operation, and when the mission launches, I get the crash, EVERY TIME.
Thanks PGI.
Is there ever gonna be a day when you guys add something new without messing something old up?
Waiting for hotfix..
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