Edited by Dee Eight, 20 December 2019 - 11:27 PM.
Mw5: What Mech Do You Drop With The Most In Early To Late-Midgame?
#41
Posted 20 December 2019 - 11:26 PM
#42
Posted 20 December 2019 - 11:48 PM
#43
Posted 22 December 2019 - 06:09 AM
#44
Posted 22 December 2019 - 07:18 PM
#45
Posted 26 December 2019 - 02:07 PM
You may need to sometimes let your teammate distract heavy mechs first, then bounce in and take out the enemy mech (or at least their most important Side Torso) with a quickness.
I make it through most missions with only mild dmg. I often send my team mates ahead to draw agro on turrets and mechs, then I run in (or circle around from the side) and just take everything out before the enemy even knows what hit them.
#46
Posted 27 December 2019 - 06:28 PM
It is glorious in destruction missions, and also melts most light/med mechs (idk if the damage on MG's is buggy or something, but it rips mechs apart).
#47
Posted 28 December 2019 - 03:51 AM
The AI also seems to love PPC's and lending Awesome's to your lance mates and watching them wreck every vehicle that appears around you is really, well, awesome.
If I can get a hold of a KGC "Kaiju" I'm gonna love having those 4 PPC's!
#48
Posted 28 December 2019 - 10:48 AM
Funky Bacon, on 28 December 2019 - 03:51 AM, said:
AI did really bad in it, like 1/3 the damage another AI did in the same mission in a vanilla AS7-K.
BTW, I managed to find a CP-S early in the game (just looked around in the closer Kurita industrial hubs), and it's a beast. Comes with 2x Gauss, 3x ML, and an SRM, it is a game changer in early times. It's the mech I love the most. Good armor, good mobility (64kph and really fast torso movement), it's high (so I can see over most trees) and two big dakkas. Gauss for sniping, AC20 for brawling.
Lately, I put two T5 AC20s on it, and... that's it. Press left click, things die. 52 pinpoint damage is painful. After a bit of practice with the very slow projectiles, I can kill PPC Awesomes from 5-600 meters with it.
Edited by cszolee79, 28 December 2019 - 10:57 AM.
#49
Posted 01 January 2020 - 10:52 PM
#50
Posted 01 January 2020 - 11:35 PM
Xaat Xuun, on 18 December 2019 - 11:56 AM, said:
mainly now use Rifleman-3N and Archer-2R, still use the Centurion, works great for building up a pilots skills
in the early days Blackjacks and a hunchback-4H, in the first campaign I used the 3 HBK-4P, but they were getting to expensive to upkeep, lose that torso, and replacing lots of weapons
a lot has to do with how one plays, I think smartly, that going range works best, but I don't play smartly, I like brawl, and anything under 400m. I'm more a "Hulk Smash" kinda Pilot
I do try and keep at least one in the lance with range
okay for later mid game I stayed in the golden boy
,
now end game I've just stayed in stalker 3-F
lance in KingCrab , Mal 1-R, and Nightstar
#51
Posted 02 January 2020 - 01:16 AM
Thorasta, on 18 December 2019 - 12:01 AM, said:
I'm defining useful as in it gets dropped more than any of my other mechs at 300 tonnage and below. It is big enough to pack a whallop on higher ton missions. It is small enough to fit with a medium and two lights on low tonnage missions.
I find the Thunderbolt super useful in MW5, and have been known to drop 3 or even 4 of them at a time. I love the hero TopDog as well, with it's numerous energy slots.
The reason why I love it is because it seems to be tanky A.F. and most of it's weapons are torso mounted, so when the arms go, you still got something to shoot.
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