Remove Dom And Assault, And Put Conquest Back In
#21
Posted 28 December 2019 - 04:56 AM
Domination : Vastly increase the rewards for being in the circle, such as doubling the gains when shooting from inside the circle, and/or halving the gains when shooting from outside the circle.
Invasion : Vastly increase the building health or perhaps protect each one with a regenerating shield, and/or fill the radar towers with one or two batteries at the start of the match to reduce the risk of a first wave zerg rush.
Conquest : It generates up to 5 cap points per second (7500 points in 25min), so increase the cap limit from 1250 to ~3000 points, or even better simply REMOVE THE CAP LIMIT, allowing a match to reach the full 25min.
#22
Posted 28 December 2019 - 09:49 AM
no do not buff siege objs, they have already been buffed--example: grim portico omega was lowered making it harder to hit with full damage.
and keep capturing just the way it is. DO NOT NERF ALTWINCONS, YOU NEED TO HIT THE BLOOD ASP WITH THE NERF BAT
Edited by Isaiah Kell, 28 December 2019 - 10:28 AM.
#23
Posted 28 December 2019 - 10:01 AM
What percentage of WC mechs are clan mechs? Game is already tipped in the favor of clans to the point of falling over.
Making a bigger Dom circle favors clan range= further disharmony
All IS has nowadays is altwincons, very few of our mechs are useful in FP at all, and we are forced to brawl because sniping is just a non-thing completely impossible with equal skill teams.
The top 1% wants FP to become nothing more than deathmatch, because that favors the current meta which is [clan OP]. AND FOR WHAT? Because you can't be bothered to defend an objective while you seal club IS?
and our pugs are so terribad, I have been bribing them to go clan to turn the suck knob up for the other side.
seriously, comp/clan people, do you really want to ruin the game more than you already have by PGI listening to you again?
Edited by Isaiah Kell, 28 December 2019 - 10:17 AM.
#24
Posted 28 December 2019 - 10:26 AM
#26
Posted 28 December 2019 - 10:34 AM
Clobber, on 28 December 2019 - 10:26 AM, said:
Couldn't agree more. They'd have to actually adapt if they got hit with a nerf bat, instead of resting back on the coattails of long overbuffed OP mechs. PGI--can you make it challenging for them?
Edited by Isaiah Kell, 28 December 2019 - 10:42 AM.
#27
Posted 28 December 2019 - 10:34 AM
#28
Posted 28 December 2019 - 10:35 AM
Emp Okey, on 28 December 2019 - 10:28 AM, said:
stay near the edge then, and when timer is low, run out if you wana farm. this is behaviorally preventable. dom does not need nerf. if anything the circle needs to be smaller.
#29
Posted 28 December 2019 - 10:39 AM
Edited by Isaiah Kell, 28 December 2019 - 10:39 AM.
#30
Posted 28 December 2019 - 10:44 AM
Quote
You guys not defending cap is irrelevant to match balance and fact that mech with 1large pulse can cap alone means noone in your team did anything about it. - it is easily preventable by 1 ob your strongest mechs clan...LMG piranha is able to just shut down caping cause u can not cap while being shot at.... learn to playobjective...
Objectiv of assalut is cap, not kills -
[color=#F0FF5A]Charles Sennet[/color]
Quote
Claners "friendly mid range" is around 1200 meters, we barely do any damage, IS can not run towards You even with fastest engines cause we get shot down t0 60% hp before we are even in range
The facet that clan wants bigger circle for cap means they want to snpie us from afar... or get more chances to have ATM range..
If you want more fair fight just use Your Heavy smalls to do damage instead of poke, learn to use faster engines and do not say You get overrun thus nerf teamwork...
All You need to do is adapt, if anything circle should be smaller cause Your piranhas and lights would finally matter more and they would not feel sad to die alone
PS. not sure but have You ever searched for Stealth flea in large CAP... i recomend against, it would be toxic.
Isaiah Kell, on 28 December 2019 - 10:39 AM, said:
actually yes.... for boths sides...
PLS gamemakres... look for situations where either of sides are spawncamped...
Pls check if anything can be done...
#31
Posted 28 December 2019 - 10:46 AM
And I guess you guys never heard of Battlemasters and Stalkers which are every bit as good as clan for sniping, if not better due to more lasers.
Edited by BlaizerP, 28 December 2019 - 10:51 AM.
#32
Posted 28 December 2019 - 10:47 AM
Isaiah Kell, on 28 December 2019 - 10:35 AM, said:
stay near the edge then, and when timer is low, run out if you wana farm. this is behaviorally preventable. dom does not need nerf. if anything the circle needs to be smaller.
Ye.... TBH.... circle should be smaller....looking for enemies is not fun
Or meaby make it even a sphere to prevent height shenanigans on HPG manifold
#33
Posted 28 December 2019 - 10:49 AM
#34
Posted 28 December 2019 - 10:55 AM
#35
Posted 28 December 2019 - 10:55 AM
BlaizerP, on 28 December 2019 - 10:46 AM, said:
And I guess you guys never heard of Battlemasters and Stalkers which are every bit as good as clan for sniping, if not better due to more lasers.
"they don't have much armor" LMAO
#36
Posted 28 December 2019 - 11:00 AM
BlaizerP, on 28 December 2019 - 10:46 AM, said:
Blod asp doesnt have to have as much armor cause it brings so much firepower... just multiply the livelihood of ot by average DPS and You get average damage and it is a lot
Especially since You get way longer time to shot IS than if You were for example Cyclops You are way bigger target and easier to get shot at
TBH also... verry good hardpoints on that Blod ASP
BlaizerP, on 28 December 2019 - 10:46 AM, said:
Oh really?.... piranha can go above 50 and it has 20 tons
with 2 UAC20, 4 H-Med's and 2machineguns ... So You get same as 120 MRM cyclops but pinpoint.... and can follow up with machineguns... and actually can still move 64 KPh
You have same damage AND IT IS PINPOINT
Just grow in courage and come close enough to use it.
its a game about battlemechs, not the turret defence.
Edit:
PS. Blod Asp has really fast twist.... start torso twisting and it wil feel like twice the armor You use without twist.
Edited by sinba1ew, 28 December 2019 - 11:02 AM.
#37
Posted 28 December 2019 - 11:06 AM
Isaiah Kell, on 28 December 2019 - 10:01 AM, said:
What percentage of WC mechs are clan mechs? Game is already tipped in the favor of clans to the point of falling over.
Making a bigger Dom circle favors clan range= further disharmony
All IS has nowadays is altwincons, very few of our mechs are useful in FP at all, and we are forced to brawl because sniping is just a non-thing completely impossible with equal skill teams.
The top 1% wants FP to become nothing more than deathmatch, because that favors the current meta which is [clan OP]. AND FOR WHAT? Because you can't be bothered to defend an objective while you seal club IS?
and our pugs are so terribad, I have been bribing them to go clan to turn the suck knob up for the other side.
seriously, comp/clan people, do you really want to ruin the game more than you already have by PGI listening to you again?
- Try bringing Dual heavy gauss and see how fragile those blood asp right torsos are.
- stop running around with brawl with Lurms as your fire support and claim that IS doesn't have snipers. There are a lot of IS snipers that can counter clan snipers. you're simply not using them.
- HHOD ran cyclops brawl (with LURMS!) on sulfurous rift defense and can't even shoot a blood asp on top of a hill 500 meters away.
- it's not IS, it's HHOD not shooting those blood asp making clan mechs OP for HHOD
Isaiah Kell, on 28 December 2019 - 10:55 AM, said:
try bringing vomit with at least 50 firepower and focus the right torso of a blood asp. you'll see how easy you can remove 1 blood asp on the enemy team.
#38
Posted 28 December 2019 - 11:08 AM
sinba1ew, on 28 December 2019 - 11:00 AM, said:
Oh really?.... piranha can go above 50 and it has 20 tons
with 2 UAC20, 4 H-Med's and 2machineguns ... So You get same as 120 MRM cyclops but pinpoint.... and can follow up with machineguns... and actually can still move 64 KPh
You have same damage AND IT IS PINPOINT
Just grow in courage and come close enough to use it.
its a game about battlemechs, not the turret defence.
Edit:
PS. Blod Asp has really fast twist.... start torso twisting and it wil feel like twice the armor You use without twist.
I literally have no idea what point you are trying to make, though it doesn't sound related to sniping.
Also 2/3 of my FP drops have been IS. I win with IS every time I bother to sit down and do some drops.
Edited by BlaizerP, 28 December 2019 - 11:08 AM.
#39
Posted 28 December 2019 - 11:08 AM
VageneMachine, on 28 December 2019 - 10:55 AM, said:
All IS will leave? Haha. Not GNX though as we are mainly an Inner Sphere Loyalist, we get rolled by the comp guys and that is fine, we learn from it and adapt by teaching recruits at trading and following meta mechs, Not all int he unit wants to do it but we are doing our best to have it implemented, slowly but surely. As we want this dying game to survive a little more.
Bloop Asps? do you have any idea of how thin of a paper that mech is? try bringing pin point vomit/dakka mechs and you will see a BIG Difference.
Edited by HueyTheGreat, 28 December 2019 - 11:32 AM.
#40
Posted 28 December 2019 - 11:14 AM
LordNothing, on 21 December 2019 - 10:48 PM, said:
and another that ended early because some idiot wouldn't get out of the circle.
This is not logical.... o grow circle for this.... both situations happen...
Also...If games are short on domination it is because one of teams did not play objective, so If You are to cap and do not do it, lose and complain.... than complain because someone did cap on team....
Start distinguishing it from just games of scrimish where You kill all enemies, here You are supposed to cap
Lets think what happens if we enlarge circle - Clan wil sit back with ATM or the ERL-Lasers and just snipe while enemy tryies to get closer - effect? You turned domination into scrimish
SO? what someone might ask...
Well this man problem is not that circle is wrong size... his problem is he does not like domination and would like to play more kill to win.
Man - You win battle by killing, but war by geting things done.
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