HueyTheGreat, on 28 December 2019 - 11:08 AM, said:
All IS will leave? Haha. Not GNX though as we are mainly an Inner Sphere Loyalist, we get rolled by the comp guys and that is fine, we learn from it and adapt. As we want this dying game to survive a little more.
Bloop Asps? do you have any idea of how thin of a paper that mech is? try bringing pin point vomit/dakka mechs and you will see a BIG Difference.
Try bringing pinpoint daka or the lasers to go toe to toe vs clan
It is not possible and here is why:
-Clan gets double heat sinks that are 66.(6)% size
-Clan Blod Asp (And 90toners in general) can bring 120pinpoint at 90 ton and move 64KPh while stil being able to not die to 1 shoulder
-Their UAC20 is 8slots/12 tons VERSUS IS 10 slots/15 tons .... over 2 of em its a difference of 10 tons and 4 critical slots..... it allows Blod asp to pack already as much firepower as 100toner on IS side... but lets count rest of weapons - 110 firepower with 3 H-meds ...up to 150 from second tap of UAC's...so all and all more firepower and pinpoint... while he has less armor, he can also punch much harder thus making his efficiency higher
-IS bringing same weapon types has to sacrifice more tons and is slower
-IS trying to engage in laser vomit or dakka wil lose most of times cause Claners can bring so much more firepower for same tonage and XL without risk of dying to 1 ST - Thus they get to be fast and shooty.
-IS has severe range disadvantage
-IS to do 30 pinpoint has to get 3 large lasers, while clans can just bring 2 heavy lasers so both tonage and critical slots are advantage on clan side...this is not even new thing ((
https://mwomercs.com...y-large-lasers/))