Oh, I pointed that out to them already, as did Xiphias. But they're sure that it has to be player culture - I'm skeptical of this claim because it's inconsistent with reality. If nascar is a result of player culture that came out of the big engine stomp meta of years gone by, you should see attenuation of that practice once the meta went away. But you don't; it happens in quickplay and on QP maps in faction play - with FP matches showing the tactic at a far lower rate. Prototelis and Hazeclaw have argued that this is due to player knowledge and - in Hazeclaw's case - moral superiority and altruism in FP versus selfishness and backstabbing in QP.
"Everyone I Don't Like ..." The idea is, this demonstrates that none of the mechanical factors of the game are significant, and it's all players' choice.
This is technically possible, but I think it's highly unlikely. Hazeclaw (after accusing me of incoherence) backed right off of the idea that Faction Play players "look out for each other," while still insisting that it's the players that make the difference, rather than the match mechanics. But the most significant variable, by far, is that respawn mechanic. There's no way to know how the set of FP players intersects with the set of QP players, but we know for a fact that the mechanics differ in significant ways. Occam's Razor comes into play here.
Players who rotate are not selish, greedy jackasses who deliberately screw their teammates over for their own advancement. That's literally unprovable, so to claim that this must be the case is dishonest. Everyone whose tactics I dislike isn't {Godwin's Law}, either.
It's also unlikely, though technically possible, that Prototelis' view is correct, and that players on QP maps in Faction Play have made a calculated analysis of how much time it takes to nascar, guestimated total time to kill, estimated that they can kill the entire team before respawns return to the fight, and then still made a conscious decision not to nascar... Or it could be that the game mode format and knowledge that enemies might respawn behind them is affecting player behavior.
Put another way... which is more likely: That random players act in significantly different ways in different formats on the same maps because their attitudes and knowledge are superior - or that the radical differences in the Faction Play format affect player tactics? Even if I thought the former explanation was equally plausible, the latter is far simpler - and thus far more likely to be true.
Edited by Void Angel, 11 February 2020 - 01:02 AM.