Dimento Graven, on 24 January 2020 - 07:36 AM, said:
So again, according to BattleTech lore, gyros are more or less constantly being fed energy to keep them 'spun up' for usage.
It's why gryo hits were tracked, and part of the reason why getting too hot would affect movement, and why piloting skill rolls would get hit with modifiers and such.
Again, maybe not in our 'current' reality and implementation of gyros is this possible, but hell... 30 years ago when BattleTech was being dreamed up, a lot of the stuff the lore is based on wasn't 'real', yet now, now we have our militaries equipping offensive laser and magnetic rail guns on planes and ships, we have electro responsive materials that are not too far off from being actual 'myomer cables', and the like.
Was commenting on the stream how back in the 30's the "two-way radio wrist watch" of the **** Tracy comic strip was a total "********" unrealistic SCI-FI concept, and now we have smart watches that do THAT VERY THING, and an F-ton more.
In this particular case, the lore allows for it and it's not too stupidly reality breaking for me to accept.
I don't think you're reading what I'm writing. I'm saying even if gyro can be spun up without limit, there is still a momentary limit in preventing a fall when you grip the flywheel to stop the fall. This will reduce the spin to zero damned quickly, and no you cannot spin it up while gripping it.
Nothing here contradicts what you wrote, it's just a limitation on its usage.
Oh s**t, I'm going to fall - gyro stops fall, and you rock back on your feet - Yes
Leaning forward ala Titanic - gyro stops fall momentarily, then runs out of energy - then you fall
Edited by Nightbird, 24 January 2020 - 07:42 AM.