Are "campers" The New "lurmers"?
#1
Posted 24 February 2020 - 03:27 AM
You might have even heard of a few..
They stay waaaaaay back, sometimes even in or behind the spawn points, using extreme range weapons only, doing most nothing all match, yet, somehow have more damage than most other players.
They seem to contribute very little, yet the numbers say otherwise. Just like an bad Lurmer.
Also, they don't share armor.. just like lurmers..
And somehow, they don't get anyway near the level of salt that even a front-line, armor sharing lurmer gets?
Opinions?
#2
Posted 24 February 2020 - 03:32 AM
Hmmmmmm…..
#3
Posted 24 February 2020 - 03:46 AM
Vellron2005, on 24 February 2020 - 03:27 AM, said:
Opinions?
They do get the salt. A lot. It's just that the LRMers have used up more and the salt has to be rationed now in a dead game.
Edit :- Oh, another thing. While I do find these boundary-huggers annoying, at least they don't need the rest of the team to do half the work for them i.e., provide locks and often times, when the game is deadlocked and it's 2-vs-2 or something, they do end up winning the match for you. LRMers can't.
Edited by FRAGTAST1C, 24 February 2020 - 03:49 AM.
#4
Posted 24 February 2020 - 03:58 AM
That end up carrying team with high damage in Faction Play... This is nothing new. Been going on for a while because if you can aim - ERL is a sure fire way to deal damage a take 0 in return against players who bring trashcan builds to FP.
Like, all LRMboats, ALL the time.
#5
Posted 24 February 2020 - 05:41 AM
#6
Posted 24 February 2020 - 06:01 AM
#7
Posted 24 February 2020 - 06:03 AM
#8
Posted 24 February 2020 - 06:55 AM
1. The highly competent ones (names we generally know), who will bring sudden death to NASCARing opponents and might well clutch out a tight match for me in the end. I see them off in a corner of the map, know what they are doing and also know they will likely carry their weight and then some.
2. The ones who try to emulate #1 and do it badly. Now, those who continue to try this and fail repeatedly are not likely to be much use upfront anyway. Sure, it would be a little more pug-armor to use....but if they can’t carry their weight sniping and yet continue to try (without perfecting their other needed skills first), they aren’t the smartest or most skilled lot anyway. Plus their low numbers should show them how little they contributed and talk them into trying something else. Lrm’ers often mid-range damage numbers give them an over-inflated view of their contribution....and when the numbers are really bad they make excuses like (map, no locks, ams, etc) and so they persist in their ways.
#9
Posted 24 February 2020 - 07:00 AM
Those guys are a whole other topic.
#10
Posted 24 February 2020 - 08:18 AM
BlaizerP, on 24 February 2020 - 07:00 AM, said:
Those guys are a whole other topic.
Those guys totally get as much if not more crap than lurmers
#11
Posted 24 February 2020 - 12:32 PM
Hazeclaw, on 24 February 2020 - 08:18 AM, said:
They deserve it too. They're just as toxic as the OP.
They will literally throw the game if you stay out of their fire lane, because they refuse to move from their spot in zimbabwe.
That said tho, unlike your average sand bagging leech lock auto aim aficionado they aren't attempting to completely conceal their location. They want you to chase so they can play kitey-man.
So they're maybe a little less annoying than a circle gets the square commander actively running from the group, but not by much. They certainly expose more.
But then theres also your badveds who try to emulate this behavior but are bad at it and that just makes it worse.
#12
Posted 24 February 2020 - 01:03 PM
Prototelis, on 24 February 2020 - 12:32 PM, said:
They will literally throw the game if you stay out of their fire lane, because they refuse to move from their spot in zimbabwe.
That said tho, unlike your average sand bagging leech lock auto aim aficionado they aren't attempting to completely conceal their location. They want you to chase so they can play kitey-man.
So they're maybe a little less annoying than a circle gets the square commander actively running from the group, but not by much. They certainly expose more.
But then theres also your badveds who try to emulate this behavior but are bad at it and that just makes it worse.
They're just tactically inflexible. Primo decides what they are going to do before the drop begins, and they stick to it no matter what the enemy is doing. If they decide they're going to setup with max range erll with 1500m lanes in all directions (it might be a spot nobody ever even goes to), that's what they're doing, if they decide to sit in the garage on river city with 5 dual heavy gauss mechs, they will sit there until the end of the drop even when the enemy ignores them. I used to think they're a**holes, but then I watched some of their drops on his stream and I realized they're just bad at situational awareness and reacting to enemy movement.
#13
Posted 24 February 2020 - 01:05 PM
a thread on people staying uselessly behind the team, doing jack sh*t
by Vel'
#14
Posted 24 February 2020 - 01:05 PM
They absolutely are ********.
#15
Posted 24 February 2020 - 01:27 PM
Prototelis, on 24 February 2020 - 01:05 PM, said:
They absolutely are ********.
Yeah, in both cases the players are just bad. Some people who are just incompetent, some think they're good by loading 6000 missiles into a supernova and getting their 800dmg before being overrun 6:1, others think they're best FP players by putting 4 brawling atlases into the hpg basement and think they're clever as the remaining team gets to fight 8v12. Bads are bad, what can you do
#16
Posted 24 February 2020 - 02:01 PM
Sure I can name those mechs but I won't since during events in qp I get tired of my direct fire los lrm ****** used as bait while some "snipor" sits 1500m away scratching paint and moving air particles complaining I'm the leech.
Keep nerfing lrms and the mechanics of how they work so people have to boat them on assaults because a lrm 30 or 40 becomes just dead weight and you need 80-100 to do any damage. Now I'm off to tri-ams-fox an easy qp ms score standing next to those lrm crabs and atlas or maybe my favorite new lrm spamer the snvs.
#17
Posted 24 February 2020 - 02:11 PM
JediPanther, on 24 February 2020 - 02:01 PM, said:
Sure I can name those mechs but I won't since during events in qp I get tired of my direct fire los lrm ****** used as bait while some "snipor" sits 1500m away scratching paint and moving air particles complaining I'm the leech.
Keep nerfing lrms and the mechanics of how they work so people have to boat them on assaults because a lrm 30 or 40 becomes just dead weight and you need 80-100 to do any damage. Now I'm off to tri-ams-fox an easy qp ms score standing next to those lrm crabs and atlas or maybe my favorite new lrm spamer the snvs.
Most weapons in this game are bad unless boated, in that lrms are no different. Best solo lrm mechs are mediums with jump jets, usually 2-3 big launchers and a narc. If you're using an lrm assault that basically means you're gonna have someone else aim for you
#18
Posted 24 February 2020 - 02:26 PM
#19
Posted 24 February 2020 - 02:29 PM
Hazeclaw, on 24 February 2020 - 02:11 PM, said:
Most weapons in this game are bad unless boated, in that lrms are no different. Best solo lrm mechs are mediums with jump jets, usually 2-3 big launchers and a narc. If you're using an lrm assault that basically means you're gonna have someone else aim for you
Right, also using quirked lrm mechs helps a lot, and there are enough of those to make lrms functional when used well.
#20
Posted 24 February 2020 - 02:37 PM
Hazeclaw, on 24 February 2020 - 02:11 PM, said:
Most weapons in this game are bad unless boated, in that lrms are no different. Best solo lrm mechs are mediums with jump jets, usually 2-3 big launchers and a narc. If you're using an lrm assault that basically means you're gonna have someone else aim for you
yea if you are going to lerm, at least do it in a medium, it will be more fun, even more effective. i see a large number of learms coming from an assault, if im in the right mech for the job, its only a matter of time before i path find my way on top of that and kill it. with a medium, always on the move, this is not so straight forward.
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