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When Is Snipe Spam Gonna Get The Same Treatment?


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#141 General Solo

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Posted 02 April 2020 - 06:16 PM

There are some things if you wanna lrm well that take some skill, its not totally skilless.

Narcing a moving target at 600 metres for yourself takes skill.
Summoner has noice narc quirks.

Need positioning skill to be close for lrms to really shine yet not overextend.

Position skill when kiting a narced enemy ensuring they have no LOS to strike back because your close to reduce missile flight time and the chance of evasion.
Priceless

So imo their can be skill involved.

Edit: Got to play them Lermers to their strengths and 1000 metres ain't there strength any more.
Unless you use narc. Yourself @650 metres or so (quirked Summoner) or with a buddy for maximum range @1000m or so.

indirect Fire all the way Babe, just gotta get dem locks and getting them yourself is more reliable, unless you playing organised with team MATES.

Edited by OZHomerOZ, 02 April 2020 - 06:24 PM.


#142 Blood Rose

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Posted 02 April 2020 - 06:36 PM

Oh for feths sake, there is no helping some people.
Its gone 3am so im not going to reply properly

>Lol 0.19 kd ratio
>Lol le playerboards say
A, I play as a team not to get kills. Feth it, if someone else gets the kill thats fine by me so long as the other guys goes down.
B, I also play on an 8 year old laptop that was never designed for gaming to begin with. Frames drop, the screen freezes up. Its not exactly easy, and unlike some of the clearly less worldly members here I have responsibilities and cant just splurge on the latest £3000 gaming PC.

>You last played in 2018
Let the boards update zoomer. Ive been playing again since last week.

>Okay boomer
You got a giggle kiddo. Im far too young to be a boomer.

>LRMs are good at medium ranges
Ehhhh, but once again there are weapons that are better and dont spread the damage. PPC's, UAC 10's, etc. And this is not solving the inherent issue that sniping mechs are a lot better at putting the damage downrange and out range RLM boats

>Just get a mech that shoots things lol
Good to see the same toxic s h i t s are still here, clogging up the forums and drowning any discussion out

>You cant aim
See my first point. Before performance dropped I could land a solid hit with an AC-5 at near-maximum range on the first round.

>LRM's are the problem
I agree. All missiles are. Missiles should be a toolbox with varying warheads for different jobs. I want my FASCAM lrm's, I want my Tandem Charge srm's, I want my inferno rounds to troll other mechs with, I want my smoke and chaff missiles to lay down a cover for the rest of my team, I want my swarm and semi-guided missiles. As they are now the missile selection we have is a pale shadow of what it should be.
The only other problem I can think of is whining try-hards complaining that something doesnt fit their playstyle and HOW DARE someone try and have fun in what is clearly the WRONG WAY and this needs to stop NOW. Its been like that since the game went public and is unlikely to stop any time soon, especially amongst the younger members.
Now, if you hearken back to Beta when an lrm boat was a threat? Yeah, you will have a point. But as it is now lrm boats are a shadow of their former selves. I remember when it was common to see a couple of hundred tubes aside and whoever lost boats first lost the match. But that is a story for another time.

>Lol what were the problem builds Convergence fixed
Literally any and every instant pin point alpha build. From the Thunderstruck Stalkers to the Boom Jaegers to the multi-Gauss snipers, every single build that relied on putting a lot of damage down range onto an exact spot in a single instance. every. Single. One.

#143 cougurt

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Posted 02 April 2020 - 07:26 PM

View PostAeromaxout, on 02 April 2020 - 12:04 PM, said:

As for that guy who pointed out that I almost died in my earlier post: Thanks for pointing out that I don't hid in a hole whilst demanding others hold locks! It really is encouraging that you noticed the best part of playing the game is sharing armor!

there's a big difference between sharing armor and pointlessly eating loads of damage. putting yourself in a DPS race against a mech with considerably more DPS and HP is not a smart move.

#144 thievingmagpi

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Posted 02 April 2020 - 07:33 PM

View PostBlood Rose, on 02 April 2020 - 06:36 PM, said:

Oh for feths sake, there is no helping some people.
Its gone 3am so im not going to reply properly

>Lol 0.19 kd ratio
>Lol le playerboards say
A, I play as a team not to get kills. Feth it, if someone else gets the kill thats fine by me so long as the other guys goes down.



You're not playing as a team. Costing your team games isn't helpful or "supporting" them, you are actively hindering them.


View PostBlood Rose, on 02 April 2020 - 06:36 PM, said:

B, I also play on an 8 year old laptop that was never designed for gaming to begin with. Frames drop, the screen freezes up. Its not exactly easy, and unlike some of the clearly less worldly members here I have responsibilities and cant just splurge on the latest £3000 gaming PC.



that's fine. there's no need to make excuses. there's no insults here, really. the point is there are people who know this game inside and out much better than you do. much better than the people who continue to argue the same dumb points. one of the reasons they're good at the game isn't just because they're try hard COD kiddies with l33t APS skills, but because they know and understand these (should be) fundamentals.


View PostBlood Rose, on 02 April 2020 - 06:36 PM, said:


The only other problem I can think of is whining try-hards complaining that something doesnt fit their playstyle


No, what we have is people who understand the game mechanics, even better than the devs in some (most) cases with respect to balance who are dismissed as "whining try-hards" . Lol. Thumbs up attitude.

And we have the usual industrial runoff claiming all sorts of outrageous things (hacking??syncdrop cheating??? lrms are good gameplay?? lights are op??? stat padding??? lrms need buffs??) despite any ability to demonstrate them or any demonstrable knowledge of the game and its mechanics.

Hilarious to think that you and others make the assumption that the "salty anti-lrm crowd" made these sorts of decisions in a vacuum, and you know, not without a good understanding of their mechanics. A few games slinging lrms and it's easy to understand just how fuckblasted stupid they are in terms of balance and in terms of gameplay.

There are good players out there concerned about the quality of gameplay, it's not some secret try-hard cabal of kids trying to eliminate any competitive advantage others may have.


View PostBlood Rose, on 02 April 2020 - 06:36 PM, said:

and HOW DARE someone try and have fun in what is clearly the WRONG WAY and this needs to stop NOW. Its been like that since the game went public and is unlikely to stop any time soon, especially amongst the younger members.


Didn't you just indicate this was a team game?

View PostBlood Rose, on 02 April 2020 - 06:36 PM, said:

Yeah, you will have a point. But as it is now lrm boats are a shadow of their former selves.


oh boo hoo

Edited by thievingmagpi, 02 April 2020 - 07:58 PM.


#145 Temporary Axis

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Posted 02 April 2020 - 09:07 PM

View PostAeromaxout, on 02 April 2020 - 12:04 PM, said:

Back to the OP for a quick bit:

The reason SNIPERS are not as hated as LRM BOATS is because the sniper role is more understood by CoD players than the role of a proper LRM support boat. Both are specialized, and difficult gameplay types to master. The haltered just stirs from the same place all hatred stirs from; ignorance.

Let the snipers enjoy their freedom. Let the LRMers tank the insults. Let the trolls be ignored. Let it be known that there is more than one way to play the game. I'll see you on the battlefield MechWarriors
[left][/size]


As for that guy who pointed out that I almost died in my earlier post: Thanks for pointing out that I don't hid in a hole whilst demanding others hold locks! It really is encouraging that you noticed the best part of playing the game is sharing armor!



Posted Image

#146 Temporary Axis

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Posted 02 April 2020 - 09:20 PM

View PostVonBruinwald, on 02 April 2020 - 04:38 PM, said:


Try and dial down the stupid a bit, it makes the trolling less obvious.



He's only trying to keep up

Edited by Temporary Axis, 02 April 2020 - 09:55 PM.


#147 Temporary Axis

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Posted 02 April 2020 - 09:52 PM

View PostBlood Rose, on 02 April 2020 - 06:36 PM, said:


Oh for feths sake, there is no helping some people.
Its gone 3am so im not going to reply properly

>Lol 0.19 kd ratio
>Lol le playerboards say
A, I play as a team not to get kills. Feth it, if someone else gets the kill thats fine by me so long as the other guys goes down.
B, I also play on an 8 year old laptop that was never designed for gaming to begin with. Frames drop, the screen freezes up. Its not exactly easy, and unlike some of the clearly less worldly members here I have responsibilities and cant just splurge on the latest £3000 gaming PC.

>You last played in 2018
Let the boards update zoomer. Ive been playing again since last week.

>Okay boomer
You got a giggle kiddo. Im far too young to be a boomer.

>LRMs are good at medium ranges
Ehhhh, but once again there are weapons that are better and dont spread the damage. PPC's, UAC 10's, etc. And this is not solving the inherent issue that sniping mechs are a lot better at putting the damage downrange and out range RLM boats

>Just get a mech that shoots things lol
Good to see the same toxic s h i t s are still here, clogging up the forums and drowning any discussion out

>You cant aim
See my first point. Before performance dropped I could land a solid hit with an AC-5 at near-maximum range on the first round.

>LRM's are the problem
I agree. All missiles are. Missiles should be a toolbox with varying warheads for different jobs. I want my FASCAM lrm's, I want my Tandem Charge srm's, I want my inferno rounds to troll other mechs with, I want my smoke and chaff missiles to lay down a cover for the rest of my team, I want my swarm and semi-guided missiles. As they are now the missile selection we have is a pale shadow of what it should be.
The only other problem I can think of is whining try-hards complaining that something doesnt fit their playstyle and HOW DARE someone try and have fun in what is clearly the WRONG WAY and this needs to stop NOW. Its been like that since the game went public and is unlikely to stop any time soon, especially amongst the younger members.
Now, if you hearken back to Beta when an lrm boat was a threat? Yeah, you will have a point. But as it is now lrm boats are a shadow of their former selves. I remember when it was common to see a couple of hundred tubes aside and whoever lost boats first lost the match. But that is a story for another time.

>Lol what were the problem builds Convergence fixed
Literally any and every instant pin point alpha build. From the Thunderstruck Stalkers to the Boom Jaegers to the multi-Gauss snipers, every single build that relied on putting a lot of damage down range onto an exact spot in a single instance. every. Single. One.


Mate, just stop.

The majority of the high-level players commenting here play in teams. They know how to team play. They are still more capable of pulling above 0.19 K/D out of their left hand then you are out of your entire vacuum of understanding.

As for your laptop - There are payers on just as old tech as you are doing far better and with a far better understanding of game mechanics then you. You have no excuse.

I'm not saying you aren't entitled to an opinion, but it is clear you are vastly out of touch with this game, the mechanics it involves and how an FPS shooter functions.

The table top game, MW5 and Battetech are that way for static positioning (and thinking) lore/milsim warriors....

Furthermore, at no time do any of your stats back up you could hit a target with an AC5 shell at optimal range (let alone maximum range) on the first shot (without luck coming into to play).

Player issues with LRM play is it is overpowered PGI sanctioned aimbot. We did not sink 1000s of hours into getting better at this game to have someone who lets the game get hits for them whinge at us for being able to see and hit a target consistently at 1km+.

I worked on getting that skill. LRMS require stuff all skill and it has been shown time and time again. (insert Juju LRM aiming with his foot for top damage video)

You remember when LRM wars were commonplace? Play more than just this week. Wait for an event. Come to FP. See that this clip is not uncommon - https://www.twitch.t...yBunnyJKanStyle

Stop trying to waddle into this discussion as if your an expert handing down smug, sanctimonious knowledge.

We aren't try hards, we aren't toxic. We are players that worked hard for our skills and knowledge of the game and have lost all patience for players suffering from Dunning-Kruger bias insulting us for doing so.

Edited by Temporary Axis, 02 April 2020 - 09:56 PM.


#148 MTier Slayed Up

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Posted 02 April 2020 - 10:09 PM

View PostBlood Rose, on 02 April 2020 - 06:36 PM, said:

Oh for feths sake, there is no helping some people.
Its gone 3am so im not going to reply properly

>Lol 0.19 kd ratio
>Lol le playerboards say
A, I play as a team not to get kills. Feth it, if someone else gets the kill thats fine by me so long as the other guys goes down.
B, I also play on an 8 year old laptop that was never designed for gaming to begin with. Frames drop, the screen freezes up. Its not exactly easy, and unlike some of the clearly less worldly members here I have responsibilities and cant just splurge on the latest £3000 gaming PC.

>You last played in 2018
Let the boards update zoomer. Ive been playing again since last week.

>Okay boomer
You got a giggle kiddo. Im far too young to be a boomer.

>LRMs are good at medium ranges
Ehhhh, but once again there are weapons that are better and dont spread the damage. PPC's, UAC 10's, etc. And this is not solving the inherent issue that sniping mechs are a lot better at putting the damage downrange and out range RLM boats

>Just get a mech that shoots things lol
Good to see the same toxic s h i t s are still here, clogging up the forums and drowning any discussion out

>You cant aim
See my first point. Before performance dropped I could land a solid hit with an AC-5 at near-maximum range on the first round.

>LRM's are the problem
I agree. All missiles are. Missiles should be a toolbox with varying warheads for different jobs. I want my FASCAM lrm's, I want my Tandem Charge srm's, I want my inferno rounds to troll other mechs with, I want my smoke and chaff missiles to lay down a cover for the rest of my team, I want my swarm and semi-guided missiles. As they are now the missile selection we have is a pale shadow of what it should be.
The only other problem I can think of is whining try-hards complaining that something doesnt fit their playstyle and HOW DARE someone try and have fun in what is clearly the WRONG WAY and this needs to stop NOW. Its been like that since the game went public and is unlikely to stop any time soon, especially amongst the younger members.
Now, if you hearken back to Beta when an lrm boat was a threat? Yeah, you will have a point. But as it is now lrm boats are a shadow of their former selves. I remember when it was common to see a couple of hundred tubes aside and whoever lost boats first lost the match. But that is a story for another time.

>Lol what were the problem builds Convergence fixed
Literally any and every instant pin point alpha build. From the Thunderstruck Stalkers to the Boom Jaegers to the multi-Gauss snipers, every single build that relied on putting a lot of damage down range onto an exact spot in a single instance. every. Single. One.

A. The best team player I can get is the guy that does above 300 damage and can kill something. If you're taking an AMS kit fox with one ERL, I'd rather have you run into the enemy team and be a damage sponge and hopefully be a long enough distraction for others to be useful. I love these types of arguments. "Raaah! I'm a support mech!" No, you're next to useless.

B. When I first started playing this game, I did it on an overtly abused laptop that went through and amazingly survived a deployment, though it was missing a few keys. I managed to play this game rather well despite that lovely handicap. You get 0 sympathy from me.

Boards have been updated, you made it to a whopping 9%. Congrats, somehow, even though you had this huge hardware upgrade, you managed to do worse. OOPS?! Lmfao.

Know why we don't take you seriously? That right up there. Your opinion doesn't matter. Even if you want it to matter, it doesn't. Go cry in a corner.

We don't need more variety of missiles. ATMs was added and that's proven to just be worse, of course you got idiots that swear up and down that it takes skill to use that too. News flash: It doesn't.

You can't aim. True statement.

What was the point of your convergence remark? You didn't do anything to debunk it, you just promoted it to be better. Thanks?
Like, I get it, you want to be that edge lord who doesn't follow meta builds, but...given how 90% of the community is better than you, I think you should just focus on not being a shoe.

#149 Temporary Axis

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Posted 02 April 2020 - 10:13 PM

Us responding to Blood Rose - https://clips.twitch...heddarPicoMause

#150 MTier Slayed Up

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Posted 02 April 2020 - 10:39 PM

A game with Blood Rose.

https://www.twitch.tv/drtydshsoap/clip/OddCrazyMoonThunBeast?filter=clips&range=all&sort=time

#151 denAirwalkerrr

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Posted 02 April 2020 - 10:45 PM

View PostBrauer, on 02 April 2020 - 05:28 PM, said:

Just reminding you that you never explained what "high skill" lrming is.



#152 FRAGTAST1C

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Posted 03 April 2020 - 12:48 AM

View PostBlood Rose, on 02 April 2020 - 06:36 PM, said:

Oh for feths sake, there is no helping some people.
Its gone 3am so im not going to reply properly

>Lol 0.19 kd ratio
>Lol le playerboards say
A, I play as a team not to get kills. Feth it, if someone else gets the kill thats fine by me so long as the other guys goes down.
B, I also play on an 8 year old laptop that was never designed for gaming to begin with. Frames drop, the screen freezes up. Its not exactly easy, and unlike some of the clearly less worldly members here I have responsibilities and cant just splurge on the latest £3000 gaming PC.

>You last played in 2018
Let the boards update zoomer. Ive been playing again since last week.

>Okay boomer
You got a giggle kiddo. Im far too young to be a boomer.

>LRMs are good at medium ranges
Ehhhh, but once again there are weapons that are better and dont spread the damage. PPC's, UAC 10's, etc. And this is not solving the inherent issue that sniping mechs are a lot better at putting the damage downrange and out range RLM boats

>Just get a mech that shoots things lol
Good to see the same toxic s h i t s are still here, clogging up the forums and drowning any discussion out

>You cant aim
See my first point. Before performance dropped I could land a solid hit with an AC-5 at near-maximum range on the first round.

>LRM's are the problem
I agree. All missiles are. Missiles should be a toolbox with varying warheads for different jobs. I want my FASCAM lrm's, I want my Tandem Charge srm's, I want my inferno rounds to troll other mechs with, I want my smoke and chaff missiles to lay down a cover for the rest of my team, I want my swarm and semi-guided missiles. As they are now the missile selection we have is a pale shadow of what it should be.
The only other problem I can think of is whining try-hards complaining that something doesnt fit their playstyle and HOW DARE someone try and have fun in what is clearly the WRONG WAY and this needs to stop NOW. Its been like that since the game went public and is unlikely to stop any time soon, especially amongst the younger members.
Now, if you hearken back to Beta when an lrm boat was a threat? Yeah, you will have a point. But as it is now lrm boats are a shadow of their former selves. I remember when it was common to see a couple of hundred tubes aside and whoever lost boats first lost the match. But that is a story for another time.

>Lol what were the problem builds Convergence fixed
Literally any and every instant pin point alpha build. From the Thunderstruck Stalkers to the Boom Jaegers to the multi-Gauss snipers, every single build that relied on putting a lot of damage down range onto an exact spot in a single instance. every. Single. One.


I'm pretty average at this game but let me put it this way.... if I had your attitude, I'd be even more terrible. So, thank heavens I have a brain to acknowledge when I'm wrong and seek help from people better than me so that I can improve.

Also, stating that a PC costs 3000 bucks to play any game at 1080p with 60 fps is the reason why people get called stupid names. Just an e.g., Also, your avg MS reveals many things, like, not pulling your weight.

#153 Ignatius Audene

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Posted 03 April 2020 - 01:01 AM

View PostBlood Rose, on 02 April 2020 - 04:12 PM, said:

This is sad. How long has this game been live now? 4 years? 5? And yet the old anti-LRM screeching is still going on.
Now, firstly I am not backing up the OP. He has some valid points, but some ******** ones as well, and speaking of retardation guess what I just read through near 7 pages of? Yeah, there are some people who will never accept hard counters to their COD-approved meta.
So, for a start LRM's are not OP or easy mode. If you had said so back in Beta when LRM's ignored cover and 99% of the time hit your CT then yes I would have agreed with you, but LRM's are not the bogey man they once were. Neither are they a no-skill scrub weapon unless you enjoy underperforming. LRM's are a support weapon, an LRM boat is a support unit. It is not there to snipe the enemy it is there to provide support to the brawlers, or rain hell on the snipers who insist on staying in ONE place. An LRM boat using IDF requires others to get and call the locks, terrain to be right and not in the way, the enemy not to have an AMS blob, there to be no ECM or a friendly mech with counter ECM, they require the work of the team, not of the l33t super lone wolf player.
Now in TT LRM IDF was always meh. The real strength lay in the fact that LRM's were the longest ranged weapon and LRM brawling was common, until the introduction of lostech and clantech. LRM's dropped back but were revitalised with specialist munitions - something that should be added if you ask me. But IDF was always a viable option if you had the bins for it.
My point here is LRM's are not OP, nor are they a scrub weapon. They are a support choice, so get off your high horse and help the boats out for a change, they might just help you.

On to the main point, Snipers. All I can say is "eh". Sniping is yet another symptom of the pandering to the COD kiddies and the removal of the Convergence time. In old beta Mechs used Convergence - your weapons did not automatically point at your reticle the instant you went from point your guns at point blank to 1K. They took time to adjust and you had to wait for them to converge on your aiming point or your shots would miss or spread the damage. If you ask me Convergence should be brought back, it was a lot better and solved a lot of the problems, especially any of the "Instant pinpoint alpha megadamage" builds that Ghost Heat failed spectacularly to address. Aiming took time, poptarting was not an issue and frontloaded megadeath cannons had to be able to survive incoming fire for more than a second.
Sniping is a bit of an issue at the moment although I do admit it requires skill, and a good, steady, hand. However this is as much an issue of map design (why does every map have a big "mosh pit of death here" area in the middle?) and the lack of convergence as it is exploiting game mechanics. To fix it PGI really needs to look at the core of the games structure and change things there.

Finally, I have to say that right now the only real advantage LRM's have is in IDF. LRM's are no longer the range kings. As in TT before the advancing technology and massive increase in direct fire weapon range and damage has all but rendered the LRM obsolete in the direct fire roll, unless they are the secondary weapon on some brawler to soften the foe as it closes. As in TT direct fire long range weapon can consistently deal more damage, and do it without the spread, than an LRM boat can, and do so from a far longer range. Ultimately LRM's need a re-work. Not a buff but with a rework of the core mechanics, and the introduction of specialised munitions. Tandem charge warheads, Inferno rounds, Smoke rounds, FASCAM heads. Missiles in general need to be made what they were in TT: A toolbox.
And for feths sake, show the LRM boats a little love. Those guys are trying to support you and if you help them it will make their lives easier. You dont have to do much, just dont be a griefer and sabotage them on purpose.

>Inb4 "Lol ur just a lurm scrub"
I have not run an LRM boat in years. Might start it up again though, and farm some salt. These days I run brawlers, a beam sniping Stalker, skirmishers and some close support builds.


Tldr. Funfact. Whenever some is talking about support mech, his stats are in the 20%-50 area (there might be a misunderstanding of game mechanics involved?)

#154 ghost1e

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Posted 03 April 2020 - 04:01 AM

View PostBlood Rose, on 02 April 2020 - 06:36 PM, said:

>Lol 0.19 kd ratio
>Lol le playerboards say
A, I play as a team not to get kills. Feth it, if someone else gets the kill thats fine by me so long as the other guys goes down.
B, I also play on an 8 year old laptop that was never designed for gaming to begin with. Frames drop, the screen freezes up. Its not exactly easy, and unlike some of the clearly less worldly members here I have responsibilities and cant just splurge on the latest £3000 gaming PC.

Lol, most of the top players have a family and stable job or, like me are taking time from their studies to correct misinformation.
Look, dude, I'm not saying you can't bring lurms, I just don't want new players seeing the "omg, lurms are so good", they should be informed properly about what works best in this game, sadly there is almost no information around.

View PostBlood Rose, on 02 April 2020 - 06:36 PM, said:

I agree. All missiles are. Missiles should be a toolbox with varying warheads for different jobs. I want my FASCAM lrm's, I want my Tandem Charge srm's, I want my inferno rounds to troll other mechs with, I want my smoke and chaff missiles to lay down a cover for the rest of my team, I want my swarm and semi-guided missiles. As they are now the missile selection we have is a pale shadow of what it should be.

I agree, but it's sadly insanely hard to code

#155 VonBruinwald

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Posted 03 April 2020 - 04:58 AM

View Postthievingmagpi, on 02 April 2020 - 07:33 PM, said:

[snip]


Much better Magpi,

B+

View PostdenAirwalkerrr, on 02 April 2020 - 10:45 PM, said:




Ah, the pre-nerf days. Those were prosperous times in the salt mines. It's a shame the tears flooded them out.

#156 Brauer

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Posted 03 April 2020 - 05:21 AM

View PostVonBruinwald, on 03 April 2020 - 04:58 AM, said:


Much better Magpi,

B+



Ah, the pre-nerf days. Those were prosperous times in the salt mines. It's a shame the tears flooded them out.


Still waiting VB. The more you avoid the question the more it shows that you can't even define "high skill" LRMing and provides yet more evidence that it isn't a thing.

#157 Phoolan Devi

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Posted 03 April 2020 - 06:10 AM

View Postthievingmagpi, on 31 March 2020 - 03:16 PM, said:

bringing lrms is griefing.


What an absolute BS!

#158 Kubernetes

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Posted 03 April 2020 - 07:20 AM

View PostVonBruinwald, on 02 April 2020 - 02:19 PM, said:


That's normally the point where I bring out my Night Gyr!

The ERLL is for backup...


wtf is that

#159 VonBruinwald

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Posted 03 April 2020 - 08:31 AM

View PostKubernetes, on 03 April 2020 - 07:20 AM, said:

wtf is that


FUN!

#160 Teenage Mutant Ninja Urbie

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Posted 03 April 2020 - 08:57 AM

eh.. not to rain your parade, but there are better ways to bring quad-ppc - and they're still the same "fun" ;)





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