VonBruinwald, on 04 May 2020 - 07:10 AM, said:
Is there a ratio at where we say an unfair game is acceptable. At what point are we ok with 1/x?
At a point where the matchmaker did everything possible to equalize both sides and the difference cannot be reduced further.
Anomalocaris, on 04 May 2020 - 07:34 AM, said:
Lol, I find it funny that elite players are concerned about not driving off players while you are all for getting rid of them. I was always told it was the other way around.
This isn't new. Remember when solo pugs were complaining about FP being too hard and their bright ideas were to penalize groups or abolish them entirely?
FRAGTAST1C, on 04 May 2020 - 08:02 AM, said:
While the idea is good, it's better to use factual evidence to make changes to the game rather than the voting system based on opinions and personal feelings/experience, 'cause we all know what happens when [Redacted] vote now, don't we?
One thing where subjective experience can count is finding a balance that minimizes the number of players dissatisfied with the quality of matchmaking.
Alreech, on 04 May 2020 - 08:59 AM, said:
PGI mad Solaris especially for competetive players what want to play solo.
Solaris is a ghost town most of the time, and playing most of your matches in a given division iagainst the same exact 1-2 guys tends to get stale fast.
Spare Knight, on 04 May 2020 - 09:05 AM, said:
So, how do you "hold your tier at 3" and how does that make you any different from smurfing?
Evidence indicates it is by barely playing for past three months:
https://leaderboard....h?u=Einherier96
The only alternative to that would be deliberately throwing matches, and I'd hope he has enough self-respect not to engage in that disgusting practice.
Einherier96, on 04 May 2020 - 09:12 AM, said:
just out of pure curiosity. when do you think it will get boring for these people to easily stomp others? surely, some enjoy it,
Their choice is between that or quitting the game. And as much as you'd like them to quit so that you can become one of the new top dogs in their place, I doubt that is going to happen any time soon.
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trying to look at the start of a test of something and then declaring results is a pretty close minded mindset, don't you agree?
Anyone can make predictions. Question is, whose are correct.
So far, the predictions about imbalanced matchmaking, increased stomps and heavy impact of groups
did hold true.
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for some people it doesn't matter if they loose, the question is how we played in the match, how we loosed. I can loose all day long if i go out of the match in a blaze of glory
If you genuinely are, kudos to you. For
most people, getting repeatedly stomped
will demoralize them - especially so it they repeatedly see their teams throwing matches by making easily avoided mistakes.
VonBruinwald, on 04 May 2020 - 09:55 AM, said:
WE NEED A DOUBLE-ENDED MATCHMAKER!
(snip)
Solos play solos, groups play groups and the only time it pulls from the other is when population is insufficient, and the odd occasions where all other matches are filled.
How you match tier in all that.... who cares, tier is already broken.
I believe something like that was described before, yes.
Arguably, the matchmaker doesn't
need to force filling groups first, just sort the players / groups by whatever is the chosen performance metric (however "exact" it should be - ie player-scale or for each individual mech variant) and alternate assigning between both teams. The advantage of this approach is that
bad groups (and they do exist, I've seen a "group" of two assaults and a medium do around 200 damage...
combined) still get paired with players that match their competence the closest rather than get thrown into the grinder against high performers.
Then from the sorted players build a potential match "from the top" and another "from the bottom".
Try to equalize the two teams for each of those matches by swapping out solos from the lower-performing team for higher-performing ones from the other until the difference between teams is minimized.
Then pick whichever of the two has a smaller performance difference.
Bam, there's your matchmaker.
Tier doesn't really matter in all that, since using player performance is a better metric to begin with.
CFC Conky, on 04 May 2020 - 10:00 AM, said:
In many other games, I’ll borrow the example of combat flight sims, once you are shot down you can immediately spawn back into the same match, for as long as said match lasts. The benefit to new and/or less talented players is that if they are killed in the first few seconds/minutes, they can immediately re-join the match, which is good if they are playing with friends.
Removing death as a consequence means a certain
type of player will build their mechs to repeatedly suicide rush.
We've seen that in FP before, not a pretty picture.
As is, if they die in a match and don't want to observe the rest of it (or, god forbid, provide intel to their team on comms), they can select another mech and requeue immediately.