Einherier96, on 04 May 2020 - 05:13 AM, said:
And i will put real money down that the influx of people will far outweight people like you leaving. and in contrast to people like you, groups of friends that are coming back into the game have a higher chance to rope in additional players if they find it fun to play the game as a group. hate to be the arse, but you are a minority that does not that much to keep a game alive, and a part of the community that could propably be cut off easily. So far mwo sees a constant 700+ players on steam on the weekend every hour of the day (saw it from 3pm european time to 3 am), numbers which couldn't even be reached on top hours on weekends with events (best spikes are normaly around 600 at peak hours only, otherwise 300-400), so we see an influx of players that validate cutting parts of the community off for the greater good of the game.
And to your 1%percentile 4 player group, see the post above, chances are miniscule and not relevant to be facing these people on a regular basis)
Lol, I find it funny that elite players are concerned about not driving off players while you are all for getting rid of them. I was always told it was the other way around. I will have quite a laugh if you get your way I think.
First of all, you need to check your numbers. The last event was 2 weeks ago and it generated peak steam numbers on the weekend of 758 and 712 players vs. 812 and 810 this weekend. An increase to be sure, but we were in the 780s at the end of march as well during the lucky charms event. Unfortunately steam doesn't have daily data a year ago during the last double xp event to peruse, but this is hardly a game changing jump in players. A spike in players during a major change in the game is not unexpected, but what happens after the novelty is gone and people are done trying it? I think its pretty sketchy that PGI put a very popular event on right in the middle of testing a new paradigm (last double XP was at end of May.....).
Second, with approximately 6.5% of all players being above 300 match score your chance of a random solo drop without one of them in the match is less than 20%. That assumes that all players are playing when online, that all players qualify for the drop (no tier valves) and that all players play an equal number of games (in fact high level players tend to play more, but we won't worry about that). That means that about 80% of your matches have at least one player above 300 AMS.
But when you add in groups things change. Let's say out of 100 people we 7 players above 300 and 4 of them form a group. And of the remaining 93 players, 20 of them form a group. We have enough players in that population for 4 concurrent matches at one time. And 3 of those matches will have a group of 4 in them on each team. That means you have a 1:4 chance of having that top group in your match.
But that's too many you say, only 20% of regular players are forming groups. Ok, double the population (200 people) but let's keep it at one top group. Now we have 8 concurrent matches. We'll increase the number of "regular" 4mans to 9 and still only have 1 top group. That means 5 of 8 matches have groups in them and 1 in 8 will have a top group. That still means you have a 12.5% chance of having your match dominated by a top group.
Now tighten the matchmaker back up. Get rid of all the Tier 4, 5 and cadets dropping with Tier 1 players. Suddenly your chances of getting that top group go back up. Play 10-15 games in a day and you're going to have those guys in a match 2-3 times if you're average. Might get lucky and get them once or unlucky and get them 5 times. People will remember those stomps because that's how people's minds work.
Good luck with that.