Blackhorse11Cav, on 16 May 2020 - 07:10 PM, said:
See, ya, no. by your own admission, you have stopped playing despite having no clue how the group play is working. You have to be in it for the whole time to really see its plusses and minuses and to speak from an informed position, yet you admit outright you quit playing because of the merge. INTERESTING. OK, so, you are unwilling to even try this change. OK. Point made. you are intractable and refuse to see anything but your own myopic, ill informed, poorly thought out point of view. Hey, no worries. It's a free world. Do as you please. Just don't pretend to be some major subject matter expert. Admit you are nothing more than joe blow and that your views are based on nothing more than guesswork and conjecture. Caveat your opinions with that and you are on the way to intellectual honesty.
Lol, logic is not your friend. My opinion is very well informed. And you might want to watch those insults. A number of people who opposed the merge aren't around in the forums anymore after posting milder stuff. You might get a little more slack since you support the merge, but the gods are fickle.....
(1)I've played faction and group queue in the past. I'm well aware of the influence of good teams vs. bad teams or small groups of low skill players. It results in very high WLR for the good teams. Mixing groups with solos simply amplifies the problem because you've got people who have no group or communication mixed in now.
(2)Russ and Paul have already acknowledged stomps are up since the merge. Additionally they've noted that tonnage and tier matching has been largely non-existent. This further increases the imbalance in matches (despite Tier being useless once you pass Tier3).
(3)I've probably surveyed 100+ games on stream since the merge began, recorded by players I am familiar with and who are, mostly, playing at a very high level. They have invariably returned exceptional WLR while grouped up, even when playing derpy troll builds. When playing meta their win rates are in the 90% or higher range. Looking at current leaderboards we also can show that there are a lot more people at the top end of the curve when it comes to WLR distribution despite playing a large number of games. While I haven't surveyed the bottom yet, I suspect we'll see a bit of a dumbbell effect at the top and bottom of the curve once this is over.
(4)Furthermore, very good players, when playing solo, have struggled to maintain their strong win rates. Magic Pain Glove has been very helpful and forthcoming in sharing his match experiences. His example and others help demonstrate the disruption that good teams dropping with solos can create in the queue.
(5)I've also been tracking player numbers on Steam to get a feel for the arc of player participation during this test. I will post that here once we're nearing the end of the test.
So, in summary, I'm quite familiar with what happens in mixed skill/group size/coordination queues. We have a huge number of games recorded for posterity to review and see the results from multiple players rather than any one anecdotal opinion. We have data from PGI stating stomps are up, and that their main concern is not match quality, but reducing queue time. I think its a bad idea. I have data to support my opinion of why its a bad idea. I don't need to stick my hand in boiling water to know it will burn me, but I can certainly measure the temperature and catalog its effects on other people.