MeanMachinE, on 20 May 2020 - 02:00 AM, said:
I would also like to remind that the solo queue has always been the free for all testing grounds for all kinds of mech builds, skill tree leveling, c-bill and event grinding, learning new mechs and maps, etc. It really is not a big deal if one or two matches go south. You just start a new match and forget the earlier. Quick play should not be and is not the end-game here. It is just casual rehearsal without any real tactics or coordination for the other game modes. Mixing groups to the solo queue is also good because they add tactics and coordination to the matches + you can also rely on your team now to do something together.
In an ideal world, quick play wouldn't have been the end-game, but then again, in an ideal world, PGI would have put in the effort needed to make a more enjoyable end-game. Unfortunately, this isn't an ideal world and the opportunity for these things to happen has long since passed... PGI have moved on to new projects and MWO is in maintenance mode leaving anyone who still wants to play it in a position to watch it die a slow death. Don't get me wrong, I would
LOVE to see this game get some more attention, but in the words of PGI, it just "isn't in the cards". With that in mind, we as a player base have to ask ourselves, do we want it to die slowly or quickly?
For many of us, the answer is obvious, return the solo queue to its previous state because the merged queue is already driving solo players away. Leave it in place long enough and its going to shrink the population of the game significantly. This is an unfortunate reality that the group players just don't seem to grasp... People played solo queue mostly because they wanted to play solo queue, not because they couldn't find a group to drop with. Remove their ability to have an enjoyable experience while in the solo queue unless they find a group to play with and you're likely just going to drive them out of the game entirely. Drive enough away, and the game is gone, period...
Sure, there are probably a decent amount of people who will come back to play with their friends, but let me make this point: There were not enough group players to support the group queue for all these years and yet solo queue stayed strong the entire time, so if the solo players are driven out, there can't possibly be enough group players to support the whole game.
I'm still not saying that groups shouldn't be able to play with each other, but if there is no possible way to do it without burning down the solo queue in the process, then I'm sorry, but the reality is just that you can have your groups or you can have your game, but you
cannot have both.
EDIT: For the record, I actually expect my teams to perform much, much worse than they did pre-merge. At least pre-merge we were all on approximately the same page strategically (as opposed to 4+8) and there were rarely situations where whole sections of the team died at once...
Edited by Excessive Paranoia, 20 May 2020 - 05:14 AM.