Only just noticed this topic, haven't done much more than read the first page, but...
Anomalocaris, on 04 June 2020 - 10:07 AM, said:
2. You've missed the pitch on zero-sum. A player winning with a low match score should drop. They were a drag on their team and only won because of their teammates.
I'd be on board with this if the game adequately rewarded players who are engaging in team-beneficial gameplay other than just racking up damage/component/kill numbers.
I'm sure it's a lost cause at this point, but gaining capture points should be a significant boost to match score. Likewise engaging in secondary match mechanics per the Invasion mode should actually generate worthwhile match score bonuses.
As it stands I could do a bang up job of setting my team up for a victory, bag the win, and still get the lowest match score of anyone but that guy over there who DC'd because the game froze-on-load and he couldn't be bothered to restart and/or reload that match/mech. In fact I actually have done that before, where I'd run a stealth/harasser, keep the enemy off guard, call targets, and finish with a pathetically low score because even though I kept the enemy distracted and looking over their shoulders I only did 200 damage. In point of fact I had one match in a capture Spider where I did 243 damage, got two kills and two assists, and only got 143 match score in Domination. I've had a few Conquest matches in that mech with lower scores despite doing more to secure the victory.
It also doesn't help that game modes are far, far closer to "suggestions" than requirements. If you try to play the mode rather than the meta in Conquest you'll probably get yelled at, at least until one side or the other is half dead. I'm also reasonably certain that the last time I played Invasion neither side bothered with radar or jamming towers, and I've only seen air strike towers used 3 times in the last 2 years.
I didn't exactly love the mode myself, but that sort of thing makes me kinda miss V.I.P. since the defending team was practically forced into it while the offensive team was significantly rewarded for playing the mode and not the (kill everything until it stops moving) meta.
Edited by Marikhen, 06 June 2020 - 11:51 PM.