Psr Update And Changes - Jun 2020
#381
Posted 07 June 2020 - 01:03 AM
The currently active discussion has moved onto another thread without you! Please head to...
>>> https://mwomercs.com/forums/topic/277194-holding-tuesdays-patch-jun-5-2020/ <<<
...which was also started by Paul Inouye and is where you can get in on discussing the latest!
~Mr. D. V. "Come to the right thread! I'll see you over there, alright?" Devnull
#382
Posted 07 June 2020 - 01:04 AM
#383
Posted 07 June 2020 - 01:10 AM
Brom96, on 07 June 2020 - 01:04 AM, said:
They might have been, but who knows?
Anyway, I found out that the discussion is continuing elsewhere. Go to >> https://mwomercs.com/forums/topic/277194-holding-tuesdays-patch-jun-5-2020/ << in order to resume the discussion in the right place. I don't know why Paul Inouye didn't point everyone in the right direction by making the other thread public on the Website News, but this thread likely may become abandoned in short order if others find the right place to be.
~D. V. "Maybe this thread should have been locked in order to point the discussion to the right place?" Devnull
#384
Posted 07 June 2020 - 01:19 AM
Teknomancer, on 06 June 2020 - 11:41 AM, said:
- Top 8 of all 24 players in the match gain PSR (+5 for the #1 score, +2 for the rest)
- Middle 8 don't change.
- Bottom 8 lose PSR (-5 the last place, -2 for the rest)
This should give Tier rankings that reflect both individual performance over time, and team contribution over time. It would sort players into balanced tiers for the matchmaker, continually refined over the more games played to keep you dropping with players of comparable skill.
Now, this is a very good idea.
This (after several days / weeks) will sort out player based on their skill.
That kind of remind me of Britis Rally-cross point system,
every racer get on several race, and the will get into final irrespective how rubbish they are.
Try watch on Top Gear.
Source :
and
Edited by Krucilatoz, 07 June 2020 - 01:20 AM.
#385
Posted 07 June 2020 - 02:30 AM
5th Fedcom Rat, on 05 June 2020 - 12:50 PM, said:
I do the same ... I dont play in a group... if i had a good score ( win or lose) i feel like contibuting something to the match!
#386
Posted 07 June 2020 - 03:04 AM
Teknomancer, on 06 June 2020 - 11:41 AM, said:
- Top 8 of all 24 players in the match gain PSR (+5 for the #1 score, +2 for the rest)
- Middle 8 don't change.
- Bottom 8 lose PSR (-5 the last place, -2 for the rest)
This should give Tier rankings that reflect both individual performance over time, and team contribution over time. It would sort players into balanced tiers for the matchmaker, continually refined over the more games played to keep you dropping with players of comparable skill.
I agree with this opinion and it would be a good base for tweaking the rise/fall by changing the math of the matchscore.
#388
Posted 07 June 2020 - 07:20 AM
Edited by Thorn Hallis, 07 June 2020 - 07:21 AM.
#389
Posted 07 June 2020 - 11:41 AM
Thorn Hallis, on 07 June 2020 - 07:20 AM, said:
#390
Posted 07 June 2020 - 11:44 AM
#391
Posted 07 June 2020 - 12:32 PM
Having the possibility to drop together again made us come back to the game.
Numbers and statistics are a thing... but just giving us the possibility to play together is way more important for us. I don't care if it means 5% less or more stomp or whatever...
#392
Posted 07 June 2020 - 02:16 PM
Paul Inouye, on 03 June 2020 - 12:09 PM, said:
New PSR values:
Player LOSES:
Match Score: 0-100 goes down in PSR by -5
Match Score: 101-250 goes down in PSR by -3
Match Score: 251-400 goes down in PSR by -1
Match Score: 401+ does not move.
Player WINS:
Match Score: 0-100 does not move.
Match Score: 101-250 goes up in PSR by +1
Match Score: 251-400 goes up in PSR by +3
Match Score: 401+ goes up in PSR by +5
If you are going to do it this way, which I do not recommend (see some of my older posts on this topic), then I suggest that there needs to be a "Neutral Zone" where you go neither up, nor down irrespective of Win or Loss. The Neutral Zone reflects in the algorithm that the match was balanced for that player, neither too easy or too hard.
At present, the algorithm above seems to think that either Winning with a poor score or Losing with a great score indicates that the player's PSR is exactly where it needs to be. That does not make sense to me. In the Losing case, you clearly had an easy time and deserve to gain in PSR. In the Winning case, it was clearly difficult which suggests that the PSR should go down.
The goal should be for a self-balancing algorithm that uses proper feedback, both negative and positive, to move players towards the PSR score that accurately reflects their skill as compared to their peers. If a player does OK in a match, then there is no reason to adjust the PSR.
I suggest starting with something like this:
Win, Lose, or Draw Match Score: < 50 = PSR - 2 Match Score: 50 - 188 = PSR - 1 Match Score: 189 - 288 = no change "Neutral Zone" Match Score: 289 - 388 = PSR + 1 Match Score: > 388 = PSR + 2
I'm sure you have access to better data than I have access to (https://leaderboard....s#scoreWLRchart) and can adjust the ranges accordingly. Now, isengrim.org shows that the 1.00 WLR is around a Match Score of about 238. Judging from this chart (https://leaderboard....stats#gamechart) the range 189 to 288 seems like a good starting point for the Neutral Zone. 50 points on either side of 238. 388 is about where you reach 2.0 WLR, so above that you get the +2. The data on isengrim.org is meger for sub 100 match score, but a guesstimate of the curve below suggests a 0.5 WLR at around 50 Match Score.
Again, you have better data than I do and can refine the above. Its flaws are that poor players and great players will likely take too long to reach their actual PSR score, if they ever do. However, it should do well for the bulk of the OK and good players.
#393
Posted 07 June 2020 - 02:24 PM
#395
Posted 07 June 2020 - 03:19 PM
In the graph below, the first one is broken up into 100 MS ranges, the 2nd one into 125 ranges but it may be tougher to swallow.
0, 1, 3, 5, 7 and -7, -5, -3, -1, 0.
With that said, this is what the current setup looks like, then comparing it to the upcoming PGI update. I do not expect PGI to do a complete rewrite to obtain a zero sum for every drop. It would be easier to add another level and equal out those levels.
#396
Posted 07 June 2020 - 06:57 PM
Well, personally, my opinion on the changes being made.
In short, the people on the forum asked for only three things:
1) If the team wins - do not give a level increase to players who have not done anything to win;
2) In case of losing the team - to give a level increase to the players who tried to win, did something worthy in the match;
3) Fix the work of the matchmaker. Organize the selection of opponents of equal strength.
4) Make the matchmaker balance the premade group and the opposing team. Perhaps with their real skill level.
What was really done from this list? Nothing. A brief description of the changes made in response to three requests from players (each paragraph answers one of the requests of most players):
1) The one who did nothing to win still gets a level increase (see screenshot);
2) Those who tried to win, but lost due to a weak team, it was decided to punish even more (see screenshot);
3) A matchmaker with the current base of players simply cannot be changed to have a noticeable effect.
4) Apparently, the developers generally preferred not to respond to this. And this is generally understandable, given the situation with the base of players. However, I would like to note that this is not a solution to the problem.
Okay. Let's see how the new system will work. Although I would like for the developers to listen to the opinions of the players for real.
Upd.
I forgot to say it , so I’ll add it now.
There was another request from the players, I will give him number 4.
Edited by Voice of Kerensky, 07 June 2020 - 09:04 PM.
#397
Posted 07 June 2020 - 08:16 PM
There's a lot of great players that have come and gone over that kind of nonsense. There's some real merit to the discussion points brought forth here in the thread and I'll be shocked if any of them sway the powers that be to see the errors in their ways. Color me negative if one wishes, but I've not had much reason for optimism and this (while largely needed) doesn't give me a reason to want to suit up and drop.
To each their own. This opinion is mine and mine only. Your tonnage may vary.
#398
Posted 07 June 2020 - 08:25 PM
Voice of Kerensky, on 07 June 2020 - 06:57 PM, said:
No! No more wasting time.
When there was patch every month, the game was under a bit of attention.
With the mw5 coming, mwo is really shelved.
So, I (but I hope "we") don't want a useless test for the new system, simply listen how players ask, give us a new proposal and try to put live a good one.
Please, no more months of wasting time.
#399
Posted 07 June 2020 - 11:40 PM
chel plui biel, on 07 June 2020 - 08:25 PM, said:
When there was patch every month, the game was under a bit of attention.
With the mw5 coming, mwo is really shelved.
So, I (but I hope "we") don't want a useless test for the new system, simply listen how players ask, give us a new proposal and try to put live a good one.
Please, no more months of wasting time.
Of course I agree with you.
But you yourself see (including from my previous message) that developers make decisions, to put it mildly, completely not the ones the players ask for them.
So give up your hopes. All the same, they will do everything in their own way, crooked, not paying any attention to the arguments of the players.
You know, in Russia we have a black humor saying: "If r*pe is not avoided, relax and have fun."
This is the only way we can do in this situation.
Edited by Voice of Kerensky, 07 June 2020 - 11:41 PM.
#400
Posted 08 June 2020 - 12:05 AM
HONOUR system!!
Enough cyber-bullying getting esteem!
YOU DON'T WIN by FIGHTING
YOU WIN by LIVING!!!!
LITERALLY!!
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