The Bloody History of Communism, on 06 June 2020 - 04:48 AM, said:
Why not implement something the game actually desperately needs -- Back up camera/Rear view mirror.
I have played this game since 2012 and I have wanted this option for the vast majority of it. What gives?
It's probably in the same pile as something called "Enhanced (WireFrame) Imaging"... If I recall correctly, both of those features were things that the ancient "MechWarrior 2" (
or MW2, for short) used to have. Unfortunately, we can expect to see neither. I hate to be harsh, but it feels like PGI's Staff no longer have the ability/inclination to code in things like this.
In the case of the additional rear-view camera, there might even be a performance hit with trying to maintain it in real-time for the player. Seeing as not everyone can afford a new computer, that would push more players out of the game, which becomes a blocking condition for your request.
In my case with the "Enhanced (WireFrame) Imaging", there would be multiple worse issues. (
I'll have to bullet point just to keep it semi-simple to read!) These issues happen to include things like...
- Animating Smoke Stacks that would have a hard time being re-rendered in the WireFrame format, because they started out as particles instead to begin with. Remember smoke and fires in MW2, how they just got stuck as outright flat visual blocks in WireFrame, while they would render like a bunch of moving flat chunks in more normal rendering modes?
- Overcoming what was MW2's issues with sometimes seeing things through Buildings and Terrain, particularly when they should have been hidden from view. If memory serves me, they didn't do so well at coding occlusion back then...
- The renderings of the shape of the Terrain and Mechs themselves, while they don't have their usual textures/paints/decals/bolt-ons/intricacies/etc. being rendered on the Mechs, seeing as WireFrame kept the renderings simple. Major performance hits in games are incurred simply because of all the detail that people want to see in this modern-day world. Trying to maintain that in WireFrame form would also make it harder to discern where one should shoot, as it would lead to some Mechs ending up looking like indiscernible blobs.
- Would they allow Damage Condition Rendering like the old MW2 WireFrame format used to do? I guess this one would chock more to how much coding that they're willing to work on, as well as balance-related and/or performance-related concerns. In particular, there's the whole thing about overlaying the damage normally displayed on the Paper Doll in the top-right onto the Mechs that are in-view of the player. Being able to see several of those at once without targeting could present a major imbalance in gameplay, albeit that it would introduce added lag in rendering speed, which might balance that issue out.
- Also, what would they do about things like the Mech Cockpit while in WireFrame format? How renderable would that continue to be? Would the Cockpit Items remain displayed, or would they stop rendering while in the WireFrame format state? Would additional parts of the Mech Cockpit go transparent, and cause a difference in terms of field-of-view available to the player? There are soooo many questions regarding this part that would have to be reasoned through!
- On the positive side, having the WireFrame format as a view option would help more older computers to be in the running for keeping MWO playable as it progresses in terms of its' normal rendering & graphical subsystem design. Essentially, by not having to render absolutely 'super-everything' constantly due to how the WireFrame format functions, it would take considerable pressure off of older computers, thereby keeping gameplay smooth for people on those systems.
...and therefore leaves a lot to consider in whether or not to implement such functionality. Of course, the WireFrame mode also brings up one last question... "What was the point of designing all this nice stuff to visually examine and play with, if people are using THAT mode to view things during game matches, and therefore discarding so much detail?" ...which is a giant consideration & issue to not take lightly.
Anyway, with all that said, sorry for making you wade through a text wall! It seems like any time someone gets me thinking of what was good in the past, versus how it gets looked at & considered in the current day, and contrasted against what currently happens now, it gets to the point where I can end up ranting a 'blue streak' about such things. There's just so much to reason over, particularly when reviewing the memories of the past...
~Mr. D. V. "
Rear-View Camera? Enhanced 'WireFrame' Imaging? Dang, that takes me down memory lane!" Devnull