Holding Tuesday's Patch - Jun 5-2020
#1
Posted 05 June 2020 - 05:27 PM
Putting the breaks on Tuesday's patch.
We've been going through all the feedback and want to address the big issues out there. There are clarifications that need to be made, misconceptions to clear up and possible additional tuning to address. We are not hard locked into patching Tuesday and will extend if needed.
#2
Posted 05 June 2020 - 05:30 PM
The patch is the step in the right direction, only outstanding item is the no change on loss for a high scoring player, imho.
But listening. I would advocate a partial reset. Dropping Tier 1-2 to Tier 3 then let it ride. The low scoring players would work themselves down to Tier 4 relatively quickly.
I would also advocate dropping the max 4-man to 3-man, as well as 1/weight class for that group, potentially reducing the difficulty of trying to match weight due to 2 assaults+.
Edited by Tarl Cabot, 05 June 2020 - 05:45 PM.
#3
Posted 05 June 2020 - 05:41 PM
You lost. You can do as well as you want, your team didn't win.
I can do as well as i like in a game of league, if i lose i dont move up. Dont necessarily move down if i did well enough, but i dont move up.
#4
Posted 05 June 2020 - 06:06 PM
#5
Posted 05 June 2020 - 06:10 PM
The folks you're referring to have been pondering this for half a decade, Paul. Give 'em a chance!
#6
Posted 05 June 2020 - 06:34 PM
#7
Posted 05 June 2020 - 06:54 PM
Tarl Cabot, on 05 June 2020 - 05:30 PM, said:
The patch is the step in the right direction, only outstanding item is the no change on loss for a high scoring player, imho.
But listening. I would advocate a partial reset. Dropping Tier 1-2 to Tier 3 then let it ride. The low scoring players would work themselves down to Tier 4 relatively quickly.
I would also advocate dropping the max 4-man to 3-man, as well as 1/weight class for that group, potentially reducing the difficulty of trying to match weight due to 2 assaults+.
Why your team lost, good players will win more than they lose and move up ?
#8
Posted 05 June 2020 - 06:57 PM
#9
Posted 05 June 2020 - 07:24 PM
MechTech Dragoon, on 05 June 2020 - 05:41 PM, said:
You lost. You can do as well as you want, your team didn't win.
I can do as well as i like in a game of league, if i lose i dont move up. Dont necessarily move down if i did well enough, but i dont move up.
League is a 5v5 superhuman-based game with respawns with very little in common with a 12v12 vehicular combat game with no respawns. The better comparison is World of Tanks, where WN8/9 give you a boost on doing well even on a loss.
#10
Posted 05 June 2020 - 09:16 PM
To me, the result of a "zero sum" system means that:
- Great performers should be Tier 1,
- Good performers should be Tier 2,
- Mediocre (average) performers should be Tier 3,
- Below average performers should be Tier 4,
- Bad performers should be Tier 5,
... all regardless of how long they've been playing. Some people have been playing since closed beta and should be ranked below average.
The current PSR system does not do that. The PSR system you outlined on June 3rd will not do that.
We all just want the game to be better and hope that a more accurate ranking system will result in better matches for everyone ... matches where top performers and below average performers feel appropriately challenged.
#11
Posted 05 June 2020 - 10:01 PM
#12
Posted 06 June 2020 - 12:40 AM
Tarl Cabot, on 05 June 2020 - 05:30 PM, said:
But listening. I would advocate a partial reset. Dropping Tier 1-2 to Tier 3 then let it ride. The low scoring players would work themselves down to Tier 4 relatively quickly.
I think doing that, and also making the point loss and gains bigger would be a good thing. Make it quicker to move up and down through the tiers. Be good for players that take long breaks or have big skill differences in different classes. Wouldn't need seeding matches either.
#13
Posted 06 June 2020 - 03:14 AM
Whatever contribution to PSR change comes from Match Score should add up to 0 over a larger sample of matches. If it does not, PSR will be measuring something other than your contribution to winning.
#14
Posted 06 June 2020 - 04:17 AM
#15
Posted 06 June 2020 - 04:40 AM
MechTech Dragoon, on 05 June 2020 - 05:41 PM, said:
You lost. You can do as well as you want, your team didn't win.
I can do as well as i like in a game of league, if i lose i dont move up. Dont necessarily move down if i did well enough, but i dont move up.
Yeah but in league if your an outstanding performer a team that wins more may pick you up next season.
#16
Posted 06 June 2020 - 08:14 AM
Paul Inouye, on 05 June 2020 - 05:27 PM, said:
Putting the breaks on Tuesday's patch.
We've been going through all the feedback and want to address the big issues out there. There are clarifications that need to be made, misconceptions to clear up and possible additional tuning to address. We are not hard locked into patching Tuesday and will extend if needed.
nice.
Now if only support would bother responding to tickets that get submitted, or did PGI fire them too?
#17
Posted 06 June 2020 - 08:25 AM
Welp.
Let me say that again, 1 in 3 games are so unbalanced they end in total slaughter and this has been the case for over a month now.
Fine, you don't want to rush PSR changes, cool.
Split Solo and Group queue again so at least solo players can enjoy matches again, because what's going on now is entirely unsustainable and everyone knows it.
1 in 3, folks, 1 in 3.
#18
Posted 06 June 2020 - 10:57 AM
#19
Posted 06 June 2020 - 11:37 AM
If you don't do it right!
Maybe game over
#20
Posted 06 June 2020 - 11:40 AM
bilagaana, on 06 June 2020 - 10:57 AM, said:
TBF ill-conceived could sum up most of PGI's "improvements" to game play over the years. I don't think they're truly stupid, or bad programmers. I just don't think they play their game much and they don't know who to listen to in the community (their art department is freakin awesome though). There's a lot of good feedback out there, but they've pretty much adopted a "not invented here" approach to any suggestions IMO. I also suspect that the way the good players beat up Paul when he did play the game using various exploit mechanics has tainted his view of how the game is played and of the playerbase itself (see Dragon bowling). It might have even driven him to not play enough.
All that said, I think your final conclusion is probably right. But we can hope.
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