RRAMIREZ, on 08 June 2020 - 12:53 AM, said:
I'm sorry but i can't convince myself that there's always 3 people that didn't contribute in any way (and MS may be the problem) on winning side, whatever the match shape.
Or at least didn't contribute for their team to win more than the 3 "best" players on loosing team, always.
But as I already said, it won't prevent me from playing.
reality is: there's a lot more people who 'don't contribute' when I look over recent match-screenshots in this forum - but you can't punish everybody
joking aside: matchscore sorts things fine (enough), and if you have the 10th worst matchscore on your team, chances are very high *cough* that there's 9 people performing better than you on your team;
"real" performance aside, if you drop with 11 "gods amongst men" who do a 12:0 in under 2 minutes, and you didn't get a chance to contribute, you'll go down only a little. and only for that specific match. it's not the end of the world.
oh, and the 3 best on the losing side are
(nearly, and the chances are so slim I have to type it tiny as this) ALWAYS gonna carry more than the 3 worst performers on the winning side. but test it yourself; screenshot a few or even a lot of matches and post a picture that proves this 'guesstimate' wrong. pls
Snowhawk, on 08 June 2020 - 08:06 AM, said:
Somehow I like this idea. Maybe the numbers need some fine tuning.... This System is "dynamic" and adapts to the current Team Performance and hardworking Players are rewarded even in a loss.
thx mate; the numbers where just casually spitballing, they surely need adjustment; I was just trying to show what zero-sum looks like and how it can be implemented;
you could for example stretch out the zero-points-zone in both teams, give or take another place that goes up and down, put bigger differences in numbers in there - just anything, really.
*was just really trying to show how easily you can replace the current system with a totally different one, that probably works better - and is adjustable by itself in many ways*
Teknomancer, on 08 June 2020 - 10:09 AM, said:
Now this is zero sum! A good suggestion...
However, this has a potential problem. You can't always guarantee that the best on the losing team should go up, and the worst on the winning should go down. What if the best of the losers was still out-scored by the worst of the winners? Then he goes up despite losing and being outplayed, while there is a winner who outplayed every loser but still lost PSR.
Match score is already weighted to give a bonus to winning. So long as that is true, then there is no need for separate target numbers for winners and losers for their PSR adjustment. And so long as match score is variable by a lot of evolving calculations, then assigning target scores for PSR changes is also flawed. 500 match score in one game might have been achieved with worse performance than a 400 score in a different game, all depending on who values what, the overall match flow, the team dynamics, game mode, tweaks to the formula from one patch to another, etc.
A fair zero sum algorithm using the existing match score system needs to measure performance across all 24 players at once, not just your team. The score is already weighted to give winners a boost. It has to allow for a PSR gain if your team lost but you outplayed the field, and for a PSR drop if you were significantly outplayed even though your team won.
Cheers mate.
-you're right in that the win-bonus has to go @MS
-you're wrong on the "look at 24, not at 2x12" thing, imo. let me explain by example;
you got a 12:3 stomp. they happen a lot.
now, players on the winning team have, after taking the kill-lead, a relatively easy time on the battlefield; they will roll out more damage, have more bodies to rely on, to distribute the other teams damage on etc, etc.
so it's an environment where you can get a good MS easy.
the losing side has it harder to get meaningful MS, since they have all the above things going AGAINST them.
you gotta look at 2 sets of 12, to keep things fair; if you don't, you always drag a lot of people upwards, just because they live in an environment that gives them more MS (and more points if you do it your way).
hope it does make sense
Edited by Captain Caveman DE, 08 June 2020 - 01:01 PM.