Tesunie, on 09 June 2020 - 08:09 AM, said:
I don't mind some impact from W/L, but I feel that there is naturally already an impact from W/L that affects match score as it is. If you observe match score from the winning team to the losing team, typically the losing team has lower match scores anyway. Thus, having it penalize them farther by having PSR heavily weighted on W/L on top of match score I think is a little much.
Also, it's how heavy W/L impacts your PSR (currently) that I feel is poorly thought out. Get a match score under 100 on a win and is no change. Get a match score of 300 and I believe that it's still a PSR down on a loss... One shouldn't have to get a match score of 400+ to go up on a loss, and a match score under 100 shouldn't keep you steady on a win (in my opinion). Otherwise, we might as well just remove PSR completely and have it "If you win you all gain ranking, if you lose then you all drop ranking".
So, I believe we should do PSR one of two ways:
- Average match scores produce no change as you are (as an individual) performing the average for that tier. Under and over average participants will move according to their performance as a pilot. (It is Pilot Skill Ranking/Rating after all, isn't it?)
- I'm actually intrigued and like the idea, which is similar to my own, where the top performing players in a match go up, and the lower performing players go down, based upon the individual matches rather than a set match score number. It has potential.
As a note on the second option, players could always get a Match Score boost based upon winning the match, making them more likely to go up for winning, but still not a guarantee. We could grant 20-50 match score boost to the winning team as part of the win condition. Then, winning still has impact (beyond typical better performance most times anyway), but not such a drastic impact as it currently holds.
As a note to your two points on PSR:
1. I agree. I kinda wouldn't mind a PSR ranking based on at least weight class if not individual chassis... but that is a lot of extra data to hold and gather. I'm not opposed to this as I know you are correct and see my own performance vary drastically between different mechs and builds.
2. I am not sure how the teams are built for a match. If you are correct, then that system needs to be looked at, and players need to be balanced per team, not "per match". However, I don't think that is how matches are form...?
Thanks. I can always count on you for a well thought out response, ever since my days in short question / short answer.
Actually I'm rather intrigued by your idea of dropping PSR entirely and going simply with winners go up and losers go down! It wouldn't reflect personal stats at all (and some other device for granting bragging rights might be useful), but it would statistically produce the most accurate reflection of self sacrifice for the team being rewarded and just being bad punished... they can look pretty similar on the end game display as it is now.
Individual matches wouldn't necessarily reflect anything, but the effect over time would be a true measure of contribution to the team. A lot of the dispute in this thread seems to be about people wanting to be told exactly how good they are in each and every match, which strikes me as unrealistic.
Edited by Robinson Crusher, 10 June 2020 - 04:11 AM.