Zerex, on 09 June 2020 - 04:08 AM, said:
That would be a great point and far more believable if they weren't pushing for systems weighted so heavily to W/L in the PSR calc's, the systems i have seen from 2 people who i'm pretty sure consist of these "TOP MEN" are far far more open to exploitation to gain PSR than the present system. Imagine having rubbish players playing as team mates to you because they were carried there off other players skills, i have proved time and time again to these TOP MEN with actual match screen shots proving how flawed there system is, they refuse to even consider removing the major flaw in their system.
If you are exploiting the W/L ratio, that means you are winning. Winning is the objective of the game, if you are winning, it means that you out skilled your opponent, winning is one of the most important characteristics of... Winning...
If you win 10 games and lose 1, that means you should be in a higher tier as you are destroying your opposition.
As for a mech being carried, from what I see of their current PSR system, if you do great on a losing team, you can still go up compared to doing bad on a winning team. So don't worry in that regard.
But if you say you are gimping the system by winning, that is fundamentally the point of the game - to win, if you lose 9/10 times, it means you should go down, if you win that many times, it means you should go up.
That said, I have no idea what other systems you have seen, from what I know, they haven't defined what each attribute (Winning, Losing, Damage, Etc), they have two rough ideas of what MS distribution among players would look like with PSR gain/loss. So instead of being judgmental, when you see the idea actually look at what each one is - then let us know if you think people are being biased, or that all comp players are evil and chase them away with pitchforks. In the mean time, please leave any bias against high skill players.
In the meanwhile, you can see the parameters PGI has given players to control and edit. So what ever opinion you form, also take that into account. Players aren't being given free reign to create a revolutionary system that is perfect. Only to try and create a improved design over the current system that balances teams to make closer matches.