50 50, on 21 June 2020 - 07:13 PM, said:
I would expect a high performing player to do well regardless and be getting good scores win or lose.
In a group, that win to loss ration might improve, but not necessairly their match score.
A good player grouped with other good players may see their score decrease in comparison as they are no longer the only one playing at that level and part of what made up their match score is now being taken by those players.
As you point out:
Precisely, its why match score is better than w/l as it takes out the group skill from the player skill rating.
50 50, on 21 June 2020 - 07:13 PM, said:
Bad matches happen however and looking at the numbers put forward by JayZ and the other contributers there, it is based on individual performance with a slight weighting for win/loss.
So if you are a good player and put up a good score, you would still see that increase in PSR on a loss and a player getting a bad score on the winning team would still get a decrease.
Straight up, I do not like the PSR changes based solely on your team winning or losing. ie. The losing players have no hope of gaining PSR.
The 1A example seemed a lot fairer as it was purely based on individual performance but you might argue that if players did so well but still lost, why should they get the same level of increase?
However, that's why the proposal in the external spreadsheet seems fair.
It is taking into account the individual player performance.
It gives a slight bonus for the win.
It also seems to cater for a stomp scenario with the way it is working it out.
But if you have a lousy game even on the winning team and even in a group, you will see a reduction in PSR.
Likewise it is still allowing for a player to have a blinder of a match on a losing team and get the increase.
A follow up question might be how are groups going to be placed in the match maker?
Is it going to use the player's tier and average over number of players in a group?
Would it use the accumulated PSR total and then averaged over number of players in a group?
Will being in a group add some weighting to that?
I see 1A doing those things as well, do 500MS win or lose that player did 500MS of skill and should go up PSR accordingly and vica versa.
I'm not bagging JayZ's model, never have, she's hawt.
Just like I said that I see that 1A will do the trick, its logic is simple and fair which makes the maths simple as well.
Top MS players go up PSR win or loss and Bottom MS players go down PSR win or loss, until they find their equilibrium and peers.
I still remember when the current MM was first released years back. It worked very well for the first year or so. My unit mates never met EMP unless I was in the group. True story.
So even 1A which has even less bias than the current system, should be good enough for about a year and a half.
Just reset it then and make an event.
MM reset Season 3.