Nightbird, on 22 June 2020 - 10:51 AM, said:
Noticed some people bringing up teams in QP. Sorry, you have no choice to vote for that will keep groups from beating down on solo players, since all choices are biased towards groups.
All choices not not biased toward group, some are though.
Choice 1A allocates PSR movement based on player MS performance solely.
Get 500MS or top MS win or lose you gain PSR
Get lowest match score win or lose you drop PSR.
Thats the logic, and it only some what favors groups, just a little do to their overall possible increase in effectiveness compared to soloes.
Sounds fair.
OZHomerOZ, on 17 June 2020 - 02:38 AM, said:
My thoughts are theirs the real possiblity we won't get other chances so this change has to have a big impact in leveling the battlefield in order to firstly retain and maybe grow players
Firstly in my experience if groups are the tier 1 and dominate the queue then it dies like every other group dominated que.
I have two points why I disagree with using win/loss, all this assumes a feasable population or expert team construction with low populations.
Two points
1) By using Win/Loss you are effect causing a downward PSR bias simply because a player is solo, not in a group.
Its like before with poor performing on a win bias but a diferent biased, but still biased!
You may say its a team game and your right, but listen. MATCHMAKER's don't care about team game its goal is produce a metric called PILOT SKILL RATING that ranks a pilot against all other pilots, groups are not mentioned.
Its logic not maths.
We never had a proper functioning group MM other wise it wouldn't be a dead queue. So we are using and modifiying the solo one. But any way biased against soloes when its supposed to be a pilot skill metric, groups had another MM that was crap.
Anyway point two
And if a solo pilots PSR does not reflect their skill simply because they are not in a group, IMO by using win loss you are in fact causing MM to forgo using the very soloes that can best counter groups as far as soloes can counter them, when a suitably high PSR group is not available. Giving groups a further advantage.
imo
Edit: In my experience being in a group don't magically make you a better player. You still the same player.
I think the game should track how many group games a player does, so they can be ignored when they solo and then complain on the forums about matchmaker and losing PSR.
Tell me my two points are wrong, cause I can't see it.
Top level soloes are a menace to groups and if concentrated are a pita, using w/l seeks to prevent that due to bias against solo PSR movement when using match results w/l as PSR metric
People may say Oh Homer just wants his T1 badge?
Your wrong, I just like playing against good players but I ain't going be no cannon folder grouped with some green troops.
But allocated teammates by MM with similar skills to myself, peers I can take on alot. Maybe not win the Galaxy but I don't care, they speak my name that enough.
This is more about for those less able, will they have a good experience or will they leave?
Cause I can't have a game if the servers are off.
When I hear some of the group pre made community I wonder!
After all they killed every queue they every been in. And now they helping design a part of the match maker.
Rah roh