Psr Community Version 1.0
#161
Posted 30 June 2020 - 09:15 AM
#163
Posted 30 June 2020 - 09:20 AM
#165
Posted 30 June 2020 - 09:26 AM
Great timing!
lol
#166
Posted 30 June 2020 - 10:04 AM
#167
Posted 30 June 2020 - 11:19 AM
#168
Posted 30 June 2020 - 12:11 PM
#169
Posted 30 June 2020 - 01:14 PM
#170
Posted 30 June 2020 - 01:40 PM
Sergeant Destroy, on 30 June 2020 - 12:11 PM, said:
it is not. I am already close to a full bar
btw there is no "upwards tendency": Its zero sum now. You only move up if you perform better than the others.
Edit: I am Tier 2 now.
Edited by Trifakt, 30 June 2020 - 02:31 PM.
#171
Posted 30 June 2020 - 02:06 PM
#172
Posted 30 June 2020 - 02:25 PM
damage x 10 = 1 point
kill = 50 points
assist = 10 points
KMDD = 50 points
and so on, so with 4 mechs in a clan war you may get a 2000 point match for a 2500 damage game, as opposed to a 500 point game for a thousand damage in solo play.
Make it all add up.
Currently getting a 500 point quick play is easy, but with 4 mechs in clan war is harder and takes 4 times as long.
Sort it out - promote clan war more, nobody really likes quick play....
#173
Posted 30 June 2020 - 04:15 PM
Like a mall with a Great Clips, a GameStop and a Mexican restaurant but no Walmart. Not going to last long.
#174
Posted 30 June 2020 - 05:39 PM
LesleySchultze, on 30 June 2020 - 02:25 PM, said:
People dislike quickplay so much that it's literally the only game-mode that has never been depopulated outlasting Original Group, Faction War (all versions), and Solaris.
In fact the only thing that really put a pin in solo queue was the final straw of adding groups into what used to be a somewhat balanced experience.
As someone mentioned in another thread, people pushed for group to go into solo queue and aren't even around because they were bored of the stomping right quickly.
Meanwhile the solo players who had been happily hanging on month after month started a mass exodus which is still seen to this day.
Groups, not satisfied with killing all the queues specifically catering to them went for the coup de grace and want to do the same to solo thereby ending MWO for good.
Worst idea i've seen in quite some time was mixing the two groups of players.
#175
Posted 30 June 2020 - 07:54 PM
#176
Posted 30 June 2020 - 08:02 PM
Squibert, on 30 June 2020 - 07:54 PM, said:
Focus on getting better, play in MWO player-run competitions, push for ranks in FW. There are a few options.
#177
Posted 30 June 2020 - 08:13 PM
Squibert, on 30 June 2020 - 07:54 PM, said:
KMDD !! wait.. that isnt part of the stats.. W/L!! Avg MS!! Have fun!! For many moving up Tiers was a goal because it was introduced that way.. move up as you gain experience and that would have been fine, provided the MM did not use said Tier as primary component, or that the PSR which determined movement, was not bias to moving people up into Tier 1.
Maybe PGI should change Tiers to something more militaristic or battletech-wise and less sport related.
Elite
Veteran
Regular
Militia
Greens
Since there will be players who would be in Tier 5 but no new players/cadets, am split on the militia and green. calling Tier 5 Cadets would not seem right, or something along that line. I got it!!
- Elite
- Veteran
- Regular
- Green
- Basic
Edited by Tarl Cabot, 01 July 2020 - 06:40 AM.
#178
Posted 30 June 2020 - 08:59 PM
OneTeamPlayer, on 30 June 2020 - 05:39 PM, said:
People dislike quickplay so much that it's literally the only game-mode that has never been depopulated outlasting Original Group, Faction War (all versions), and Solaris.
In fact the only thing that really put a pin in solo queue was the final straw of adding groups into what used to be a somewhat balanced experience.
As someone mentioned in another thread, people pushed for group to go into solo queue and aren't even around because they were bored of the stomping right quickly.
Meanwhile the solo players who had been happily hanging on month after month started a mass exodus which is still seen to this day.
Groups, not satisfied with killing all the queues specifically catering to them went for the coup de grace and want to do the same to solo thereby ending MWO for good.
Worst idea i've seen in quite some time was mixing the two groups of players.
TBH with over 500 games played last month, most of them solo, I dont really see that stomps are exlusivley occuring when groups are present (assuming most of the groups have the same clan tag). I was actually playing solo quick play since the game was released and I have the feeling that stomps always happend. I think they are more related to the dynamics on the battlefield and as long as not all 12 players are in the same discord there is always a risk that people dont care about the others. I always observe stomps for example when individual mistakes are made such as lights dying in the front or assaults runing directly into the enemy. And I truely believe that this will also happen within the new tier 1.
Regarding new players: the first time in many years I could actually convince one of my friends to start new with this game only because it is now possible to play together. And even he was dragged to tier1 games because of me we had plenty of fun. His K/D is still < 0.5 but his W/L is actually around 1.1.
I think now I would rather quit MWO than stop playing with my friend. Its a great experience after so many years of playing solo
#179
Posted 30 June 2020 - 10:50 PM
Edited by GrandpaMuenster, 30 June 2020 - 10:56 PM.
#180
Posted 30 June 2020 - 10:59 PM
One other thing that I noticed after the patch is the Hunchback IIC-A -B & -C somehow lost all their quirks.
Edited by VanguardianC64, 30 June 2020 - 11:21 PM.
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